Entry level hwoarangs = 343343343443443433443333334434343434343434
Entry level steves = 112121212121212121212121212221212121212122221212
Edit: ill probably get back to work on that Steve guide except its gonna be cut down ALOT and I need to start it over again
people like hwo because of the the auto pilot style play (at beginner levels of play).
when you dont process situations as fast as others because of relative inexperience with the engine of the game you are playing. you want to set up your offense and to stall while you think of what to do, your strings are what you may be comfortable with.
this method while used at many levels of play is more prevalent at beginner level
the problem is that hwo is the wrong person to do this with because bad habits with that character are harder to break. Plus you need to know the points at which he has holes in his strings because your opponent will know.
also its the system of the game rage in this game is crazy and added on to the overall damage boost and…hey you get hwo in rage who knows lmfao espeically against people that dont know how to block him. so much health lost in pokes…
not for nothing but i went back this week and played the other tekkens 4,5,6 and tag 1
because there are not extra additives such as tag assault, rage, tag crash and movement is a little bit better and faster you have to really earn your space to initiate moves
not saying that tag 2 doesnt do this but with rage and the other additives it makes certain points where respect is warranted because of sheer damage
play hwo against others. have fun mashing, get some lucky wins. he is better in this game then he was in six anyway (even though that information doenst really apply to the “scrubs” we are talking about.
Yeah, thing is: Shit took me 10 minutes to figure out, and it does more damage than my BEST Ling combo, and she’s my favorite character. That’s fucking sad.
Oh well… BTW: Arch smash xx tag into some bruce shit = goodnight to your fucking health.
Mr Naps showed off something in his bryan tutorial that i thought could be useful for other characters since i had no remote idea about it until it he explained it, after a generic d+1 if you hold forward while the d+1 is active you will recover in standing, which means you can d+1 hold forward and mash on 1 and it will come out as a standing 1 as opposed to if you hit d+1 and just started mashing on 1 it would come out as a WS+1, so if your character has a set up where you can refloat off of a d+1 it makes it easier to get the combo afterwards
dejavu91 on PSN he’s at the top of the leaderboards. He’s a boosting faggot…
In other news I picked up Lars and Leo. Lars is broken, too fucking broken; and I love it. I’m hoping Leo will help me with my Tekken fundamentals. She’s also quite effective and straight forward. Which I like.
Oh yeah @SWBeta I learned how to punish Zafinas WS 2 cancel. That shit isn’t safe. Like I can hit with Ravens cartwheel launcher on block unsafe.
Now to punsh you with my Walmart ass connection…I’M COMING FOR YOU BETA!!
I actually hate that they added that. Before you had to crouch cancel to get the normal jab.
So things that required a cc into a jab were skill related instead of being able to mash it out. For example theres a few characters that can’t float chreddy’s d33 or ws13 without a dick punch.
An example would be Lars
d1 F+1 f412 db2f se df1 is how he punishes it in ttt2 but in t6 he had to d1 cc db21 fb21.
Or king in prior tekken games using fc df1 to launch. Fc df1 fc d1 cc f1 into his combo. Now you can scum bag it up with d1 F+1
Yeah it makes things easier and less room for execution failure but it also makes it way way too scrub friendly for my liking.