Been fucking with Marshall a bit and have some stuff for you if you’re still interested in the Law duo.
A start to his T10 moves. Got 6 of them, I think.
uf+3,4
Safe launcher
Follow mixup: uf3, df+1_d4,3
[s]f+2~1
good launcher, punch punishable. Good for pressure[/s]
Yeah, don’t… -16? According to @balltapper nvm.
iDSS 2_f1+2
launches on counter hit
iDSS 2 tracks a little to your left.
b+4,3
mid-high tracking
tracks side steppers every time
i14 punisher
db,2
back turn mix ups
can’t be low parried.
2,2
I think it jails
Allows for back turn mixups
7-10… Yeah, I’m not good enough for that yet. :-P. As I said, I just fuck around with Law in 1P mode because I’m all flash and shit. I lack fundamentals with him. It’s too fun to just go ham with him.
Fun Forrest / Marshall combo.
Forest / [Marshall]
df+2, 4, u+3, ff+4,3~5 [(TA!) uf+3,4] dash 4,3,4
IIRC, it did 90 or so damage. Pretty fucking strong.
You can but it isn’t as scary, fast, or useful as Lars because there isn’t a threat of a lightning screw (or Hopkick) from it, and his moves from duck aren’t all amazing and his lows are pretty not good, so duck canceling is pretty much only used in combos or to make some strings safe, so basically you can, but you wouldn’t ever want to
Thanks bro, I appreciate it, I also want to ask somewhat non-related tag 2 stuff. Are any of the older Tekken games still being played like ST and 3S for SF? Also if the next big Tekken release, maybe it being T7 or TxSF should follow down the path of adding supers like SC5, would you guys mind if you could only use bounds by like say using a 1/2 bar of meter, but the bounds current properties remain intact as they are?
I was actually in the process of making a really long as fuck Steve character breakdown with frame traps, guaranteed hits after some situations, moves that break walls from standing/juggle states, different uses for strings and what happens if x part of the string counter hits, moves that jail, combos, fillers, frame data and a bunch of other shit that overwhelmed me when I actually had to sit down and write all of it out
Older Tekken games - Some people don’t like B! and still play Dark Res.
Some people don’t like tag, so they still play T6.
Some people still haven’t moved beyond T2, because they enjoy that sort of 2.5D gameplay.
As for the next… I think the inclusion of specials / invincibles in TR is a test pilot for TxSF.
I hope they get rid of bounds completely.
If they add supers or things like that… I’ll just go back to playing Third Strike / ST and say “Fuck this shit”
People think tekken is overly complicated as it is and for that reason they tend to shy away from it, adding a meter probably would not help the cause any and would make it even harder to draw in new players because that’s just one more thing to learn in a game that already is demanding a lot to even be a scrub
I’ve been tinkering with him, as I love TKD characters. He’s hard as fuck, and the problem with him and Baek - Even if you’re fighting someone that doesn’t TRULY know how to play the characters, randomly hitting kicks in some situations will still get you free hits. It’s kinda stupid, but whenever I get bored of Lee/Lars, I pick up some Hwo/Baek, do some strings and mash a little… And oddly, I do better sometimes… Too bad I have no idea what I’m doing.
Sure. Hwo is just confusing to fight. Oddly enough I don’t have as big of an issue with Baek since he doesn’t have any scary lows from his kick strings.