Pros: Versatile, good punishers, parry baits, back turns, crouch dashes, good throws.
Watch out for two things… his CD mixups get predictable after a while and he’s weak against people that know to sidestep to his left - but both of these things are mostly advanced. Getting the hang of the characters is simple enough, as long as you don’t get predictable.
EDIT
I play some Marshall in Revolution, but most of this stuff applies to TTT2. Just note, he has better combos than this because of Bound. This is mostly his T5DR combos, but some good starting grounds.
Thanks, another question, is Forest just a pure clone or does he have different properties for his moves? For instance Ryu and Ken share a lot of the same moves but they have different properties. I wish I had more time to really dive into TTT2, I’ll be lucky if I can get to 30 minutes to mess around with it.
I was under the impression that b+2,2 covered laws left side really well and his df+2 covered his right side kind of okay, but I could be wrong, it’s been a couple months since I played law
B! Character 1, cause C2 to get rage.
C2 comes in, immediately B!. Now, if they want to rage, they have to swap in a hurt character.
But yeah, Rage is too fucking good in thisg ame.
I think if I had to change a few things about TTT2, Rage wouldn’t be as powerful as it is… Maybe even take it out… B! would be a 1-time deal, as in, if you B! - W!, floor breaks, and balconies are all out of the question - and if you do any of the others, you cannot B! in the combo. Other than that, the game’s perfect.
I love doing that to scrubs… I pull out a big 70% combo causing their character to rage, read a raw tag and 1+2+5, and the next character gets hurt AND loses their rage. Love it. Hatemail is wonderful.
Last time I played a Tekken game seriously was T3… Played some Tag… Played some 4… Played very little 5… Played like a day of 6 outside of that adventure mode game…
I bought TTT2 the day before Tekken Revolution came out and haven’t touched a Capcom game since.