TTT2U Questions and Complaints

Are Forest or Marshall Law good beginner characters?

Yes

Pros: Versatile, good punishers, parry baits, back turns, crouch dashes, good throws.

Watch out for two things… his CD mixups get predictable after a while and he’s weak against people that know to sidestep to his left - but both of these things are mostly advanced. Getting the hang of the characters is simple enough, as long as you don’t get predictable.

EDIT
I play some Marshall in Revolution, but most of this stuff applies to TTT2. Just note, he has better combos than this because of Bound. This is mostly his T5DR combos, but some good starting grounds.

Thanks, another question, is Forest just a pure clone or does he have different properties for his moves? For instance Ryu and Ken share a lot of the same moves but they have different properties. I wish I had more time to really dive into TTT2, I’ll be lucky if I can get to 30 minutes to mess around with it.

They’re very different.

Their basic functinoality is the same, but they have different strings that play key differences.


(Note, this is 2 hours)

1hr 30 is about when he starts talking about the differences.

Forrest has some better damage in his combos.
Marshall has the DSS and better mixups.

I was under the impression that b+2,2 covered laws left side really well and his df+2 covered his right side kind of okay, but I could be wrong, it’s been a couple months since I played law

They do, but that’s it. He’s got nothing else on his left side…

That said, b+1 and B+1+2 are really good tracking moves. B1+2 is especially good because even on block, it’s -10, so they get a jab punish.

Wang’s DB+1 links to a few things. You’re probably not gonna hit anybody with it cause it’s really slow but it’s fun.

Thanks for explaining some Law stuff Mixah, this helps a lot.

NP. He’s a fun character. I just don’t play him well. I’m all flash and no fundamentals.

Tag Assaults also give your opponent’s partner (not in play) Rage no matter how much damage you deal.

You can use that against them…

B! Character 1, cause C2 to get rage.
C2 comes in, immediately B!. Now, if they want to rage, they have to swap in a hurt character.

But yeah, Rage is too fucking good in thisg ame.

I think if I had to change a few things about TTT2, Rage wouldn’t be as powerful as it is… Maybe even take it out… B! would be a 1-time deal, as in, if you B! - W!, floor breaks, and balconies are all out of the question - and if you do any of the others, you cannot B! in the combo. Other than that, the game’s perfect.

It takes Rage away from their point character if their backup gets it? Wow, that’s actually pretty good.

I love doing that to scrubs… I pull out a big 70% combo causing their character to rage, read a raw tag and 1+2+5, and the next character gets hurt AND loses their rage. Love it. Hatemail is wonderful.

those are tag assaults, not bounds

SMH… That’s what I thought he was talking about… derrr Oops

BTW - can you tell I’m still new to Tekken? Started about 2 months ago.

Oh yeah, bounds are just the bounce portion and tag assaults are the partner option. I’ll go back and correct my posts, thanks.

@SirMixahLot I would’ve guessed 6-9 months, depending on your learning curve.

Last time I played a Tekken game seriously was T3… Played some Tag… Played some 4… Played very little 5… Played like a day of 6 outside of that adventure mode game…

I bought TTT2 the day before Tekken Revolution came out and haven’t touched a Capcom game since.

The community seems to be pretty helpful and the game itself appears (IMO) to be extremely balanced.

I agree, the Tekken community is quite helpful.

Tekken and KOF13 have the best communities, if only more people played those games the FGC would be a better place

You aren’t missing anything.