Charlie was dead when the SF Story began his death isn’t anything but guiles initial setup.
Jun and original King however weren’t dead when Tekken started they were playable characters who died later and their deaths affect the storyline development of of future character in the series. Jin and Current King lives end up differently if those two characters don’t die. Jin’s fighting style doesn’t change in Tekken 4 if Jun doesn’t die.
But anyway enough of this, Back to to SF balance discussion since i kind of miss when viscant would post stuff like this on the regular.
The damage nerf helped alot, but that was along with the nerf to stamina, and damage buffs for certain characters (Sim)and buffs on random moves helped out a ton. It all smoothed out pretty well.
IMO the only thing capcom missed was rufus…
Guile would still be trash if not for the change to his charge time, the buff to his normals did help alot but the buff (or imo the normalization) to his charge for sonic boom was key.
I think boxer and deejay really should have gotten the same treatment. The 2.5 charge time is ridiculous after it being slightly under a sec in every other fighter to date.
The thing that hurts the lower level characters in ssf4 are there lack of defense options, be it a reliable normal or a special move. And the one’s fathers to the bottom have trouble with both launching O and handling D. In there attempt to make the game more offensive they literally gave all the new comers no terrible wake options if any and Terrible D. Even the those with DP, there gimmicky or unusual or not reliable
i knew some fool was going to try and argue the tier list i made up with me.
I didnt even put ryu first. Akuma is first because he is the “complete martial artist” with gouken close second. ryu is over bison because he defeats him in alpha (im going by the manga here, which is canon). ken is lower than bison because he couldnt beat him alone in the sf2 anime.
I have an idea on the answer to those questions, but I’m not 100% sure on my answer. I’ll just give insight in my thought behind them.
ryu vs guile in super is the same in vanilla EXCEPT ryu can only guess to beat guile. Ryu is even at disadvantage at the very beginning of round 1, you can kinda argue all rounds. If guile throws a jab boom ryu can’t do anything besides block, round 1, and any round without meter.
In match, ryu has no solid way of doing damage to guile outside of guessing. That’s the only way ryu can get close to guile, or the guile player has to make a big mistake. Otherwise guile shuts a lot of ryu’s options off, especially with guile’s new ultra.
Guile’s can match fireballs with ryu, and if ryu get’s too predictable then guile can jump punish ryu, or exboom. So, now ryu can’t throw fireballs as much as he wants, then when guile get’s ultra fireballs are more risky. Guile’s pokes are weird in this fight, in super, because his pokes beat the startup of ryu’s moves and pokes at far ranges. Also, C.mk into fireball gets flash kicked, so ryu doesn’t have that many ways, THAT I KNOW OF, to even do chip damage to guile.
So, I can’t really answer all those questions, but as far as a general answer. I think that in super the good character(chun,balrog,guile,etc) have really good options that other characters don’t really have a answer for.(doing damage/chip/pressure/etc) So, the matches revolve around safe options/special moves and forcing unwinnable situations.(situation where you have to eat damage) Some of these safe speicals are so good, that the other player has no reason to not do them.(dash straight from rog/guile booms/chun’s fireball/flip kick) Before anyone says anything about dash straights/flipkicks, you can focus them, but a good player is most likely to not get hit with a level 2 focus, so if you get level 1 it doesn’t do that much damage, and you have a good bit more white life. So, if you play a numbers game you’re still at disadvantage.
Also, they have really good defensive options. So, when you add that all together it equals a losing battle. If you do nothing, you get chipped by their safe specials. If you try to get in, you get hurt by their pokes/antiairs/etc. Your only options is to guess, or the other player messing up, unless you have a character who stops these safe options and crappy situations. IMO, I think super get kinda stale because of stuff like this.
I’m NOT saying I’m right. I could be completely wrong. I’m still learning super for the most part. Theory fighter is theory fighter, and this is just my opinion before anyone gets mad. Sorry, for any grammar errors, or if any parts are confusing. I was trying my hardest to get my thoughts down, this shit is way longer, and took longer, than I wanted it too.:sad:
Silly question as I’m trying to understand some of the finer details for the ryu/dhalsim/guile/vega deal, doesn’t it make for a boring game if one character who does nothing badly is good?
vampire savior. Every character has won a major @ some point in japan. One of the few games to allow that to even happen. And the game doesn’t water the game play down to allow balance which ssf4 does. vampire savior actually allows character to create rush down\pressure strings while not being too broken. Every character can create good offense and every character aside from 1 has the ability to utilize proper defense.
HF-ing isn’t fun. While it is a game about PURE fundamentals, its definitely passed its prime. Its incredibly slow. If ssf4 didn’t have a dash, i’d say they were about the same speed in terms of walk speed and jump duration.
I agree with magnus1234, speed up ssf4 for god sakes. Holy fuck does the game really need to be that mind numbing slow? I honestly get bored because the game isn’t moving fast enough.
I don’t know of many SF players who seriously prefer Vanilla 4 to Super…
For that matter I don’t think I know any SF players that would call HF, A2, and Vanilla SF4 the top 3 or in the top 4 of Street Fighting Games.
That list seems kind of all over the place though, good games where Dhalsim and Guile are good and bad games where Dhalsim and Guile suck. Not sure how that really emphasizes your point.
Er. For one, Guile’s buffs were actually quite significant, the faster fireballs are huge. The other is pretty much the same answer as your number 2, not getting nerfed in a game where most people are counts as a buff… and 3 isn’t true as far as I’ve seen, quite the opposite.
Looking at the top tiers on the most recent tier lists… Uhh, most of them seem to have strong normals and a good ultra… there’s a pretty decent mixture of both defensive and offensive characters though… so I’m not quite seeing that red flag you referred to, although maybe I’m just missing something. I’m starting to think you just hate Guile.
Casuals don’t want balanced games. Capcom doesn’t want to waste money on balancing said games. So they just beef up popular marquis characters and sh-- on everyone else. So ya see there. No games are balanced then.
Relatively speaking, HF is fun compared to bore fighter 4 and is lacking compared to VS and MvC2. Bore fighter 4 doesn’t deserve to be compared to great games directly.
edit:
HF is good, just not MvC2 and VS level good.