Say hello to our new bnb.
j.:h: :h: :s: j. (delay) j. (delay) j.:h: (land) :h: :s: j. j. j.:h: j.:s: OTG and Finisher.
Using this combo as a comparison:
j.:h: :l: c. :h: :rdp::h: c. :f: j. j. j.:h: :h: :s: j. j. j.:h: j.:s: = 480,900, 1.5 meter gain.
j.:h: :h: :s: j. (delay) j. (delay) j.:h: (land) :h: :s: j. j. j.:h: j.:s: = 531,000, 1.4 meter gain.
Tested on the whole cast successfully, delay between j. and j.:h: is basically 1 second.
Still working on a more practical version of this combo, so far its possible using :l: after the j.:h: to hit confirm, but the timing is a lot tighter.
One thing that I discovered is that even a more simple combo yielded more damage with the same meter gain, provided both assists are available.
As a comparison, an assist will be used to hit confirm and another to OTG. (Taskmaster Horizontal Arrows, 3 hits 162,500, Wesker Lower Shot assist, 80,000)
:A1: hits, j.:h: :l: c. :h: :rdp::h: c. :f: j. j. j.:h: :h: :s: j. j. j.:h: j.:s: :a2: = 525,800 1.7 Meter gain. Damage keeps seeming to vary, probably do to damage scaling and when precisely j.:h: hits in relation to Taskmaster’s arrows. There is no possible combo after OTG. (Other than Beacon bomb xx super)
In this case, Taskmaster will be used as Combo Extension and Wesker to OTG.
j.:h: :l: c. :h: :s: j. j. j.:h: j.:s: :a2: c.:h: (arrows hit) :s: j. j. j.:h: j.:s: :a2:(Wesker OTG) = 567,200, 1.6 meter gain.
Afterwords I added on a standard finisher from the Wesker OTG. (Beacon Bomb :h: j.:s: Beacon Bomb :h: xx King Squeakbot :h: King Squeakbot :h: Lunch rush)
It seems with any assist that can provide a enough hitstun to relaunch or Beacon Bomb into Supers will deal more damage in total if both assists are capable of being called. In the instance that an assist is hit confirmed off of, the current BnB will generate more meter, but less overall damage.
Its safe to say that Bonne Strike and Gustaff flame are basically one way around not using assisted relaunches. However since relaunching even without assists is generating more damage, our focus should be there as far as combo development.