1.Starters
2.BnBs and Loops
3.Enders
4.Character Assist and DHCs
Intro/Plea for Help(last updated 2/25/11 pre post#10)
So right now the forums are not organized at all. This is a effort to clean up the Tron forums and seek a knowledge about the character and her abilities. I can’t do this myself though and will need help. If you have more information to add to this guide I will add it ASAP and give you credit at the end of the guide. Right now the DHC list is need of help. If you want to lend a hand you can do the following.
- Test Tron’s DHC from Servebot Take(ST) and Servebot Surprise(SS). Make any special notes if need(corner, last hit, on startup ect…)
2.Fix my Fail Numbering System For Assist
Thats all! You can either post your info in this thread or send me a private message. Also feel free to proof read the guide for any spelling mistakes. Once the DHC list is done we can start working on the Assist Combos!
1.Starters
Spoiler
** 1. Starters-These are the moves that allow you to get in and start the ability to cause damage.
**
1.1 Ground to Ground
1.1.1 -:l: :h: :s: - Standard opening for all characters. With Tron I feel going only to is a better option cause of her limited air combos.
1.1.2 -Throw-This will cause a hard knockdown and can only be combo’ed off in the corner with a fast OTG
1.1.3 -Mixer-This is has similar properties to regular throw accept it leaves the opponent close enough to combo outside the corner with a quick OTG.
** 1.2 Air to Ground**
1.2.1 -J.:s:- This will cause a ground bounce that will allow you to go into any normal, drill, :l: or :h:capture, Takeout Hyper, or Surprise Hyper.
1.2.2 -J.:h:- You will be able to catch the opponent before he hits the ground with this move with :l: or
- BnBs and Loops
[details=Spoiler] 2. BnB and Loops- These are the mid point of your combo after your starter. This is where the loose engine of MvC3 allows for some fun, interesting and damaging combos. Each of these combos may be able to be linked together. Example: doing Drill combo 2.1.1 after drill link Flamethrower 2.2.1 end in st:h: :s: Air Series 2.4.1. Anything listed as ?loop? may be done repeatedly, sometime up to 3 or 4 time depending on the situations. Anything ending with ?launch? is able to be launch canceled. Anything ending with ?SS? means it can be canceled into Servebot Surprise and ?ST? means it can be canceled into Servebot Takeout. Also keep in mind of hit stun deterioration when preforming long combos.
2.1 Drills
2.1.1 st. xx :h: drill (loop/launch/ST/SS)
2.1.1.1 To cancel into SS drill must be cancelled very early and only can be done on the first rep
2.1.2 :h: drill mash(loop/luanch/ST/SS)
** 2.2 FlameThower**
2.2.1 st:m: xx(1st hit prefered) f:m: xx jc, :h: st.:h:/ (loopable/luanch/ST)
2.2.1.1 This is only works if the opponent is not touching the ground use J.:s: J.:h: or drills to achieve this. End in st.:h: for ST/luanch. End in st. for a loop/luanch/ST.
** 2.3 OTGs**
2.3.1 cr.:h: xx f.:h:
2.3.1.1 Can be extended with use of Assist.
** 2.4 Air Series**
2.4.1 j. j. j.:h: j.:s:
2.4.1.1 Keep in mind that if you use air :s: to start your combo it will not cause ground bounce agian.[/details]
- Enders
[details=Spoiler]** 3 Enders-**This is your final move set where you can no longer loop or possibly used all your OTGs and ground bounces. When you see DHC listed scroll down to your character and see what DHCs work!
** 3.1 Meterless-**You should never be out of meter while pointing Tron. Her combos provide atleast 1bar but if you are saving bars for Phoenix or something else here are some enders.
** 3.1.1 Air Series**
3.1.1.1 :h: xx :h:drill
3.1.1.2 :h::s:
3.1.2 OTG
3.1.2.1 cr.:h: xx f.:h:
** 3.2 1bar hyper**
3.2.1 ST
3.2.2 SS
** 3.3 2bar hyper**
3.3.1 Corner: Capture Gun, SS, st.:h:, ST
3.3.2 SS DHC
3.3.3 ST DHC
** 3.4 3bar hyper**
3.4.1 Corner: Capture Gun, SS, st.:h:, ST DHC
** 3.5 X Factor **
3.5.1 ST XFC ST(2bars) DHC (3bars)
3.5.2 ST XFC dash forward SS (3bars) st.H xx ST DHC (4bars)[/details]
4. Assist Combos(COMING SOON WITH YOUR HELP!) and Working DHCs.
DHC OUT means going from Tron to Assist. All DHCs are 2bars unless stated otherwise. 2A means 2 attack buttons.
4.1 Akuma
[details=Spoiler] 4.1 Akuma
4.1.1 ST DHC OUT
4.1.1.1 QCF+2A
4.1.1.2 QCF+2A hold :h:
4.1.1.3 DP+2A (best used in corner)
4.1.2 SS DHC OUT
4.1.2.1 QCF+2A
4.1.2.2 QCF+2A hold :h:
4.1.2.3 DP+2A[/details]
4.2 Amaterasu
[details=Spoiler]4.2 Amaterasu
4.2.1 ST DHC OUT
4.2.1.1 QCF+2A(may drop part of QCF+2A if servebot line hits after DHC)
4.2.1.2 QCB+2A(Allows for Combo after servebot line)
4.2.1.3 DP+2A(4Bars Corner only)
4.2.2 SS DHC OUT
4.2.2.1 QCF+2A
4.2.2.2 QFB+2A(Allows for follow up combo)
4.2.2.3 DP+2A(4Bars, Corner only, must DHC on first hit of King Servebot)[/details]
4.3 Arthur
[details=Spoiler]4.3 Arthur
4.3.1 ST DHC OUT
4.3.1.1 QCF+2A
4.3.1.2 QCB+2A(allows for follow up combo)
4.3.1.3 DP+2A(4bars)
4.3.2 SS DHC OUT
4.3.2.1 QCF+2A
4.3.2.2 QCB+2A(allows for follow up combo)
4.3.2.3 DP+2A(4Bars)[/details]
4.4 c. Viper
[details=Spoiler]4.4 C. Viper
4.4.1 ST DHC OUT
4.4.1.1 QCF+2A(Aim to DHC toward end of servebot line to get flame kick to connect)
4.4.1.2 QCB+2A(Corner only, Aim to DHC toward end of servebot line to get flame kick to connect)
4.4.1.3 DP+2A(4Bars, Aim to DHC toward end of servebot line for most hits)
4.4.2 SS DHC OUT
4.4.2.1 QCF+2A(flame kick will not push opponent upwards for full hits)
4.4.2.2 QCB+2A(Corner only, Aim to DHC on 9th hit of King Servebot)
4.4.2.3 DP+2A[/details]
4.5 Captain America
[details=Spoiler]** 4.5 Captain America**
4.5.1 ST DHC OUT
4.5.1.1 DP+2A
4.5.1.2 QCB+2A
4.5.1.3 QCF+2A(Must be close to opponent or Cancel early or Corner. )
4.5.2 SS DHC OUT
4.5.2.1 DP+2A
4.5.2.2 QCB+2A
4.5.2.3 QCF+2A[/details]
4.6 Chris Redfield
[details=Spoiler] 4.2 Chris Redfield
4.6.1 ST DHC OUT
4.2.1.1 QCF+2A(Not able to get full hits, best done early in servebot line)
4.6.1.2 DP+2A(Do at end of servebot line in corner for full juggle)
4.6.1.3 QCB+2A(DHC as early as possible and fire when opponent on ground,4 Bars)
4.6.2 SS DHC OUT
4.6.2.1 QCF+2A(DHC on growth of servebot for full combo)
4.6.2.2 DP+2A(DHC on growth of servebot for full combo)
4.6.2.3 QCB+2A(Unable to get more than 1 shot to combo)[/details]
4.3 Dante
[details=Spoiler]4.7 Dante
4.7.1 ST DHC OUT
4.7.1.1 QCF+2A
4.7.1.2 QCB+2A(May combo out of)
4.7.1.3 DP+2A(4 Bars)
4.7.2 SS DHC OUT
4.7.2.1 QCF+2A
4.7.2.2 QCB+2A(may combo out of)
4.7.2.3 DP+2A(4 Bars)
4.7.3 (a) Assist
4.7.3.1 Cr.:h:+:A1: (SS, ST, Ground Series, Beacon, F.:h:)
4.7.4 (b) Assist
4.7.5 (y) Assist[/details]
4.4 Deadpool
[details=Spoiler]4.8 Deadpool
4.8.1 ST DHC OUT
4.8.1.1 QCF+2A
4.8.1.2 QCB+2A(Best done at end of servebot line)
4.8.2 SS DHC OUT
4.8.2.1 QFC+2A
4.8.2.2 QCB+2A(Best done late)[/details]
4.5 Dormammu
[details=Spoiler]4.9 Dormammu
4.9.1 ST DHC OUT
4.9.1.1 QCF+2A
4.9.1.2 QFB+2A
4.9.2 SS DHC OUT
4.9.2.1 QFC+2A
4.9.2.2 QFB+2A[/details]
4.6 Dr. Doom
[details=Spoiler]4.6 Dr. Doom
4.6.1 ST DHC OUT
4.6.1.1 HCB+2A
4.6.1.2 DP+2A(Best done in corner)
4.6.1.3 QCF+2A(4 Bars, Corner Only, Best Done Late)
4.6.2 SS DHC OUT
4.6.2.1 HCB+2A
4.6.2.2 DP+2A(Only will falling beams will hit)
4.6.2.3 QFC+2A(4bars)
4.6.3 (a) Assist
4.6.4 (b) Assist
4.6.5 (y) Assist
4.6.5.1 Cr.:h:+:A1:(Ground Series, Air Series, F.:H:, ST)[/details]
4.7 Felicia
[details=Spoiler]4.7 Felicia
4.7.1 ST DHC OUT
4.7.1.1 QCF+2A(Corner cancel end of servebot line, Mid Screen Cancel Mid of servebot line)
4.7.1.2 DP+2A(may be comboed out of)
4.7.2 SS DHC OUT
4.7.2.1 QFC+2A
4.7.2.2 DP+2A[/details]
4.8 Haggar
[details=Spoiler]** 4.8 Haggar**
4.8.1 ST DHC OUT
4.8.2 SS DHC OUT
4.8.3 (a) Assist
4.8.3.1 Cr.:h:+A1(Ground Series, Air Series,F.:h:,ST)
4.8.4 (b) Assist
4.8.5 (y) Assist[/details]
4.9 Hsien-Ko
4.10 Hulk
4.11 Iron Man
4.12 Jill Valentine
4.13 M.O.D.O.K.
4.14 Magneto
4.15 Morrigan
4.16 Phoenix
4.17 Dark Phoenix
4.18 Ryu
4.19 Sentinel
[details=Spoiler] 4.19 Sentinel
4.19.1 ST DHC OUT
4.19.2 SS DHC OUT
4.19.3 (a) Assist
4.19.4 (b) Assist
[4.19.5 (y) Assist
4.19.5.1 Cr.:h:+:a1: xx F.:h:(Capture, Air Series, ST, SS)
[/details]
4.20 She-Hulk
4.21 Shuma-Gorath
4.22 Spencer
[details=Spoiler]** 4.22 Spencer**
4.22.1 ST DHC OUT
4.22.2 SS DHC OUT
4.22.3 (a) Assist
4.22.4 (b) Assist
4.22.5 (y) Assist
4.22.5.1 Cr.:h:+:a1:(Air Series, ST)[/details]
4.23 Spiderman
4.24 Storm
4.25 Super Skrull
4.26 Taskmaster
4.27 Thor
4.28 Trish
4.29 Viewtiful Joe
4.30 Wesker
[details=Spoiler]4.30 Wesker
4.30.1 ST DHC OUT
4.30.2 SS DHC OUT
4.30.3 (a) Assist
4.30.4 (b) Assist
4.40.4.1 Cr.:h:+:A1:(Air Series, ST)
4.30.5 (y) Assist[/details]
4.31 Wolverine
4.32 X-23
[details=Spoiler]4.32 X-23
4.32.1. ST DHC OUT
4.32.2 SS DHC OUT
4.32.3 (a) Assist
4.32.4 (b) Assist
4.32.4.1 Cr.:h:+:a1:(Capture, Air Series, ST, SS)
4.32.5 (y) Assist[/details]
4.33 Zero
Top contributors!
Tonip
M C R
ILL_BILL
Smilax
ShoMeYaMoves