Ugh, i lose again. To be honost, not sure how the level 3 focus got into my sentence, really only tried on level 2.
Level 2, im 99.9999% sure it dont work.
I see myself playing playing using elec combos way more than these new ball ones, way too much finger pressing and opportunities for blocked fp ball. Old man ass execution. At least i can time the balrog unblockable fairly well.
Unblockable on guile: must do the hop IMMEDIATELY after the throw, and jump immeidately after the hop. If you do that, unblockable is pretty easy. If you dont do the timeing as fast as possible, guile will block the mk as a crossup.
Rock crusher to U1 works on standing/crouching and rock crusher to crouching forward too, so we have a 2 frames link, new real set up for ultra i guess.
Hey guys thoughts so far? How are the unblockables looking? Specifically against guile, viper, and boxer.
I’m hearing mixed stuff. I don’t have time to test until later today. Was curious.
Also rockcrusher is bigger plus but animation is still noticable right to block? I’ll put that on a very unique situation usage like balrog’s overhead. Also pretty sure that overhead c.MP worked on crouching blanka even in prepatch AE (for balrog). So that’s not a big thing.
Also i am kinda happy you can do EX ball into electricity stuff but that’s 3 bars so i’m not really super hype about that.
Please test normals guys. To me that’s blanka’s biggest strength so i’m looking for changes there.
Maybe i’m wrong but it don’t work, but the jump LP is stange on Boxer.
On block yes, the both rock crusher are noticable, you can poke after that (stand strong, stand jab for example) and the first hit of normal rock crusher is cancellable by the hop so maybe new mixups with that ?
Normals were the first thing i tested, i didn’t noticed changes now, but maybe there are little changes.
His nasty wake up game will become more nasty, with both rock crusher, low, and throw, Blanka can link his ultra with lows or overhead, with setups, it’s gonna be really great.