I’m using U1 a lot now. Comboing more for sure, but other situations too. Making sure I punish with it every chance, tagging bad safejumps, and blowing up people trying to do delayed frame trap crap.
@Mehtbh practice doing Sagat’s fake kick thats how I got good at double tapping.
Also I plink ultra with my middle and index fingers, but if I’m double tapping on the actual punch buttons I double tap, then don’t hold then hold again at the end of the cutscene. It’s sort of weird to time.
I feel like it’s the best thing ever, not being able to do it in a match just makes me feel like I can’t really play the character. I’m currently throwing away points for free on ranked just trying to land it when I have the opportunity. Figure it’ll be worth it in the end.
Practicing sagat kicks sounds like a class idea. Argh, need more time off work to practice hitting buttons.
I don’t like the idea of using 3P button (or any button binding). I think people should play like in the arcades, 6 buttons pre-assigned, we would gain a lot of time by avoiding the “button test” BS in tournaments, if you ask me.
imo u should be able to use any buttons you want, any way you want(other than macro programmed special/ultra sequences) buttons dont win games, skills(matchup knowledge/patience…playing the player…etc.) do.
I had an 8 button stick forever so I would always use 3p button, right now some of the contacts are loose so I’m using my 6 button stick and with Abel u1 and super are the same motions (except ultra uses 3p, super uses any punch, obviously) and with Abel I was used to plinking a LOT. So if I had super meter full (which was all the time, Abel builds like 6 bars of meter after every move) and I wanted to do c.hp xx U1 I would **waste **a meter on EX roll or something because like 50% of the time I would accidentally input one punch button just a frame before I hit all 3 and the super would come out and I would not only drop an enormous combo, but lose ALL my meter.
I’ve gotten to the point where that doesn’t really happen, but it still was very very annoying when it was a problem.
I totally agree with you but with the influx of pad players and how LAZY people are these days they will prefer to take the easy way out with shortcuts than learn how to play the game the way it was MEANT to be played. Maybe that’s the old man talking. I’ll be 37 on the 9th of oct. I can’t give my full respect button binding/button mapping players. I miss the good old arcade days!
I’d rather that the decisions in my brain translate consistently into results on the screen so that I can y’know, win. than be able to claim I’m old school by handicapping myself for no reason.
It’s not like I drilled holes, wired and soldered my 3p and 3k button seeking a competitive edge, they were there when I got the stick. And they’re helpful. I’m willing to bypass any execution barriers I can in any game I play. That’s not laziness that plain efficiency.
Unless it’s legitimately easier for you to only use 6 buttons (I typically use 3 buttons for ultra (at least when raw.) to avoid moving my hand. But I cancel hop with the 3k button) , or you plan on qualifying for SBO some time soon, not using the tools you’re given is just kinda dumb.
I was not talking about what’s right or wrong or what’s efficient or not, I was just talking my opinion.
If you see the recent Godsgarden tournament you’ll see that they used 2 arcade sticks in a table, to simulate an arcade panel, and that’s it. No button remapping needed (I know different sticks have different button layouts) and no button checks (that sometimes, especially on the stream, takes more than 20 seconds and lead to some “funny hype-moments”, if you know what I mean).
I respect pad players, but I don’t think (IMHO, just to make it clear) they should use pads in tournaments.
And I understand the concept of “better translating what you think into the game”, but if you extend this line of tought a little further you may as well accept turbo (that came with the stick!) and programmable joysticks, since they’re only there to “help you translate what you want to do in to the game”.
Execution and the chance of missed inputs should always be a part of fighting games, otherwise we should be playing chess.
PS: I like how SSF2THD and now 3SO don’t allow any kind of button binding
PPS: Maybe I’m just old and cranky
3soe has PPP and KKK buttons, in fact you can’t UNBIND them.
Personally if I couldn’t use the PPP button I’d be fine, i use it for plinking ultras, thats it and I’ve only been using it for a few months, but if players like Daigo/Sako are using back buttons to plink I’m just handicapping myself.
I only care about 2 things. Winning and advancing technology. Honor is for scrubs.
My bad, I just loathe the SF3 series, so I didn’t buy 3SO.
But HDR doesn’t have PPP and KKK buttons.
Daigo/Sako don’t use back buttons in the arcades, where they spend most of their times, right?
I’m not talking about honor Ves, and if you want to go that way, why not allow turbo and programmable pads in tournament or competitive play then? “Fuck honor, I wanna win!”
We need to draw the line somewhere right? My line would be drawn after “There you go, a stick and 6 buttons, have fun!”
well turbo isn’t really comparable, given the game itself doesn’t exactly give you a turbo option in the menu. 3p,3k, even throw focus and taunt are. They were all built into the game with the intent to be used and they should be exploited for all they’re worth. (Perhaps what I should have said is those buttons were there when I got the game.) Obviously I don’t think you should strip fighting games of all execution but when new games provide alternatives that aren’t the ‘classic’ (read: outdated) model of the arcade, players shouldn’t ignore it and stubborn themselves into one option when other legit options re out there. Find what’s most comfortable and always use that.
My friend plays Juri and has his kicks and punches swapped (so kicks are on top.) because he prefers the layout for holding fireball charges in combos. Kinda wacky and we mock him for it every week but at the end of the day he just plays the setup that allows him to play at his best and most comfortable. Forcing yourself into a less comfortable style of execution just seems silly to me.
Hardcore mimicking of the arcades is cute and all, but save it for SBO/Japan in general and the accompanying nostalgia value. There’s no legitimate reason players shouldn’t use 3p and 3k unless like I said, it’s less comfortable, or they’re competing in an environment that for whatever reason forbids it.
If your opinion is just that game designers should step away from accessibility and button binding options, while I disagree that’s another discussion altogether. But RE: Street Fighter 4, There’s no reason to ever not allow pads at tournaments. Especially SF4 was designed from the ground up with the pad (and stick) in mind.
I think quite the opposite about game designers, they should indeed include more accessibility options, to attract more people to their games. More players = more money to Capcom = better games to us.
I was thinking about competitive / tournament play.
MadCatz TE it’s the “official” Capcom stick and it includes turbo, so it’s almost the same as having turbo in the game options if you think about it. It’s hard to argue why we can allow button binding but not turbo, the only reason being that turbo it’s not allowed in tournaments but binding is, wich is a non sequitur (it’s not allowed because it’s prohibited).
In fact there are a lot of options included in the game to the casual player that can’t be used in tournaments, like 30s round, infinity time, handicap, etc.
But I’m not handicapping myself, actually. If I have an advantage using a feature that it’s not prohibited, I will use it of course. My point is that those things SHOULD not be allowed, but I’m don’t want to change the world or anything, so I’m not starting a campaign here.
It was just my personal view on the matter, to even up the battlefield, so to speak.
You have to remember that I’m not advocating turbo as a valid option…
But if turbo should not be allowed because it “allow you to do things that are not normally possible by the human hand”, most of the inputs you can program in a programmable pad doesn’t break that rule, i.e., so programmable pads should be allowed?
Anyway, I don’t want to create an OT discussion here. I was just stating my opinion, wich I know is not shared by most of the community.
But I think we all can agree that there’s a good deal of subjectivity about some of the rules.
There’s an ongoing trend to make games more accessible (like the shortcuts in BlazBlue) and not everything that’s in the game’s options and manuals can be used in tournaments. Not to mentions that arcades were always the “rule of thumb” of what’s allowed and what’s not (pausing, number of rounds, time, changing of characters, ultras, etc), and arcades are pretty strict about control schemes, right?
So it’s up to our discretion to decide what’s valid and what’s not, and a rational discussion is part of this.
No because you are being deliberately obtuse and creating additional arguments that are outside of the scope of the current conversation.
I shouldn’t have to keep refuting things you don’t even believe in because you are bored and have nothing better to do.
Anyways program pads do allow you do do certain things that are not humanly possible like go from 9 to 1 without hitting any other inputs.
Oh but now what if you don’t use a program pad in that way and just to movements that are actually humanly possible? Then shut up this conversation is stupid.
god damn Larry you old bastard well i’ll wish you a happy birthday now in case i’m not online to do so on Sunday. Hows little blanka (dog) doing?
if i play 2012 edition and pick up blanka i might start mapping PPP so i can plink the ultra, i know without plinking i hit cr.lk x 3 ultra at best 70% of the time, i could do with a boost. i normally just stick with the 6 button thing because i figure all this plinking shit wont transfer onto sfxt or whatever game comes next so i keep the skill all natural