Translated AE2012 Blanka changes

Yeah I haven’t played around with this too much other than hitting the twins, but I never have meter in matches vs. them.

Try plinking upback mp, it really makes it harder to miss.

hold on how do you do the unblockable s.mp?!?!?! And why is this the 1st time i’m hearing about this! I need to troll harder on the forums!

There is no unblockable st.mp…

Don’t know where you got that from.

I did unblockable st.mp before. Setup is: In versus mode or tournament, punch person beside you, then press mp. Timing can be quick, situation dependant.

If EX horiball gives you more frame advantage so you can follow up with Lvl 2 Focus it would be a good idea to “fix” the AA Ultra II hitbox so it won’t miss on certain characters after a focus crumple.

I know you can hop ultra in those characters, but it’s an useless complication.

Which of those characters would you actually want to use u2 vs. ?

I know that against some of them (Blanka, Chun-Li) using U1 is a better option, but AA Ultra II after a focus crumple is a reliable way of scoring a nice damage.

You don’t always get a chance to use U1 in a match unless you’re very good with the cr.LK / cr.MK link or in a 50/50 gamble (wich I don’t like to use against good players).

Anyway, it’s not always about if we’re going to use it or not, but that it’s just another “hitbox bug” that causes the AA U2 to miss on those characters, it’s not like it was deliberately made that way by Capcom.

Not to mention that Blanka doesn’t have a devastating combo after a focus crumple (unless against those that can be unblockable), so U2 is the only ultra that you can reliably use on those situations, unlike what?, 95% of the cast that can use a raw ultra after a crumple to cause damage without meter.

Using AA U2 after a focus makes people scare of your focus attack (there are a few videos of TSRAI abusing focuses, fishing for the U2 setup).

You can do crumple into dash u1, it’s just hard. Also cr.mk -> u1 isn’t that hard if you plink the ultra.

Anyways lets diagram an imaginary combo if ex ball to crumple works because I like math and apparently no one else does.

j.hk, cr.mk xx ex ball LVL 2 FA
110+70+96+54

Everything after this is going to scaled 50% or 60% in the case of an ultra.

Full u2 AA at 40% does 206 damage assuming you don’t hit a guts level, though if you do it will do between 160-190 generally.

cr.mk xx hp electricity does 91 damage assuming you don’t hit a guts level, but the damage floor is much lower at about 60 damage.

However a half full u2 AA only does 143 damage, which is only a little more than a jabs worth of damage over cr.mk xx hp electricity.

206 damage for max revenge AA ultra 2
183 damage for max revenge cr.mk, ultra 1
143 damage for minimum revenge AA ultra 2
141 damage for minimum revenge cr.mk, ultra 1
91 damage for cr.mk xx hp electricity

Now this is where things get tricky assuming you have the additional hitstun to do crumples you have the option of eschewing the focus attack to do a dash forward combo, this would only be scaled at 70% for the first hit. so

st.strong, low forward, st.jab xx hp ball does 163 damage -54
st.strong, st.jab xx hp electricity does 144 damage -54
cr.forward, st.jab xx hp electricity does 137 damage -54
cr.forward xx hp electricity does 133 damage -54

all of the above come out better if you do st.strong, low forward xx ex ball instead though.

You’re getting negligible damage from doing ultra, period, but from U1 you get the best positioning, and elec combos aren’t too shabby either and you get to hold your ultra.

u2 after focus attacks lol… that’s not really a reason to be scared of focus attacks. I’m not scared of 80% of hte cast’s FA and they can ultra after one.

the reason to be scared of blanka’s fa is that it’s got big hitbox/range.

I’m really scared of Fei Long’s FA, especially when the bastard has a full revenge bar.

@Ves, let’s imagine another scenario:

Oponent whiffes a DP or a ground ultra, if you’re using U2 it’s hard or maybe impossible to punish him with AA U2, ground U2 does a lot less damage and the long startup may prevent you from punishing with raw ground U2 or a straight FA2 > U2.

So you can do cr.MK xx EX Ball > FA Lv2 > AA U2 or skip the cr.MK and do EX Ball > FA Lv2 > AA U2 for a good 60 or 70% U2, that’s a good 300 or 350 ultra damage that can end the round.

or I could just use u1/hop u1 and do 495 damage and still have my 3 bars.

What is the list of characters where u2 is good vs. them and the crumple ultra doesn’t work? Don’t say Chun.

With a safe EX upball as a reversal, U2 seems like a viable choice in the mirror now, don’t you think?

You can use the ground version to punish blocked balls and the AA to hit EX Rainbow in the corner or to escape in a 50/50 Ultra 1 situation

u2 already does both of those things, but now u1 can punish blocked ex upballs, for more damage at that.

U2 is probably worse now because it can’t punish ex upball on hit.

I know that U2 can do thoses things in AE, the thing is: U1 was important to stop the oponent from abusing your wakeup without fear of retaliation. (U2 is a terrible “hail mary” option)

Now that you don’t need U1 to do that with the KD on EX upball, don’t you think U2 seems like a viable option?

U2 is viable but I still see it as inferior, especially because you should be looking to combo into u1 in the mirror because Blanka is very easy to combo.

Hitting ex rainbow with AA u2 in the corner is going to happen how often? In every other situation u1 is just better.

I guess you right about U1 vs U2. But it’s just that U2 is a cool Ultra, with two versions and it should, in theory, offers you more possibilities. Such a shame…

Ves, you probably have answered that before (I’m sorry if that’s the case), but if you plink the U1 link, can you still hold PPP afterwards?

Yes.

The window for being able to hold u1 is actually bigger than you think. If I had to estimate I would say you can double tap up to 6-8 frames as I’ve been able to triple tap ultra and still hold it.

Also you can let go of u1 and hold it again later. I actually do that a lot because I have a bad habit of letting go when plink, you have to time when you hit the buttons again.

ultra 1 is the best, its a great punish and when you have it stocked it vastly improves the risk reward when you rush down with blanka, only thing is you have to be able to combo into it from cr.lk x 3 100% of the time.

Find it hard to actually land the ultra plink. Actually more consistent just pressing the three buttons the once and 1 framing it at the moment haha.

It’s cos to plink I’m moving my hand and hitting the 3p button with my index and rh with my thumb, which throws off the combo rhythm of 1-2-3-4 that lk,lk,lk,ultra has.

Whereas just doing it normally, i dont alter my hand position at all and keeping the timing is much easier. but I’m not not convinced I’ll ever become consistent trying to legitly 1 frame it.

Also I can’t double tap for shit. Still can’t quite understand what my hand is meant to do. Always too fast or too slow. >:|