Training mode tool - agree?

Throughout the ~7 year lifespan of SFIV it happened countless times that I found myself in ambiguous situations where I never really figured out what my options were, such as;

  1. Akuma jumping in with EX fireball and pinning you down for a mix-up; could Gouken EX Tatsu, Ultra, Kongo, dash back or even dash under, etc? I never got the chance to explore my options that I faced in the heat of battle - recording and playing back as CPU-dummy isn’t the same thing because it’s essentially no longer the opponent’s exact setup.

  2. Abel throwing you on the ground and taking a small step in either direction and crossing you up [or not] in such a way that your incorrect block takes you by surprise.

  3. Playing the neutral game against Elena, and time and time again getting hit by her cr. LP, even though you know that that’s what she’s packing.

  4. Playing against Cammy and getting mixed up with crossups and non-crossups where you block wrong every single time.

I thought to myself many times that I would love to view a replay of my match where I encountered “hopeless” situations like these, and to be able to take control at any time of my choice and have the rest of the replay playback like a “dummy recorded session”, so I could explore what my other options were - be it just to simply experience blocking that setup correctly or to just explore all of my options, seeing what fails and what works and collecting that information for the next time around.

So that’s the idea I’d like to propose for “Capcom” - to be able to playback a replay, and take control at any time in order to familiarize ourselves with the situations and explore our options, in order to actually learn from them.

Just recently, I played an Alex in SFV who kept mashing jabs the first chance he got, and while I kept trying to attack, I never figured out just what the fuck I should’ve been doing in order to counter his freaking jab-mashing [with my non-main Ibuki].

So let’s hear the support, and politely rally towards “Capcom” via Combofiend’s Twitter, or the Capcom forums, and politely request this so we can actually learn from these situations rather than them always being like a unicorn that occasionally appears and stabs you with its horn and then vanishes into the night.

I’m not quite sure what you’re asking for here?

Why can’t you watch the replay back, see the exact inputs the opponent is doing, go into training mode and then record the dummy doing those same inputs?

All 4 examples you gave, people have been doing exactly this with the current training mode (and tedious SF4 one).

If someone is mashing jab, set the dummy to perform a jab after guard/wakeup and learn your options from there.

Do you mean like you start a replay, edit out a section and throw the ghost in training mode?

I voted yes because I am always down for more tools.

All of this is like threading a needle - no fucking thanks… I just want to replay a match and be able to take control at any given moment where I take role of the character of my choice and the other character continues on with its own “replay”, allowing me to try out my options for any given situation in any given actual battle.

Sounds extremely useful now, doesn’t it?

Reminds me of tool assisting. It sounds cool in theory, but that’s assuming Capcom ever cared about the competitive scene.

It’s more a matter of treading on new territory - it’s so unconventional so they would probably not be so interested, but I’d say it would be an extremely valuable learning tool.

In all honesty, this reminds me of fighting games with save state features in training mode. Realistically it’s not very far fetched, as it’s all just input recordings. I think the concept of watching a replay, picking the state and playing from there is a very practical thing to do, and also exceptionally useful.

However, SFV’s engine is woefully unoptimized, and I wonder if it could even handle the concept of a save state.

But anyway, yeah, absolutely. (But we don’t even have online training mode, odds of this is almost quite literally 0%)

I think this is a wonderful idea and is something I always wanted to have in other competitive games as well

We’ve been asking for this since day -100. Peter “Combofiend” Rosas said we’ll have to wait for the “Good Ideas” DLC announcement in 2020, which will happen soon after the “You can now save your training mode settings” DLC announcement in 2019. Note that these are merely announcements - the exact release dates will depend on internal communication between Capcom Japan, Capcom USA, r/kappa, GameFAQs, Denver Fenton Allen and President Donald Trump. Please look forward to it.

Brah even though I know it never gonna be a thing I’ve wanted this soooo bad.

I like the idea of being able to look at a replay and cut the section you want to use. Allot of what we encounter isn’t just run of mills button pressing. Even in a game like SFV it can be hard to create the exact same movement as your opponent.

The ghost clips don’t even have to be that long. 10-15 seconds max.

i don’t see any reason why this couldn’t be modded into the pc version. everyone knows replays save positional and input data (as well as im sure many other things im woefully unaware of), so the files are relatively tiny. I can totally imagine pausing a reply and taking over 1 of the 2 fighters to learn set play defense.

I would like to have this tool for convenience for sure.

You should post this to various modders too, that’s the more likely place for this to become reality…

I hope they’ll just find this on their own… I will tweet it to Combofiend right now, though :slight_smile:

They could just specific matchup missions like in Guilty Gear Xrd where you need to punish certain moves or protect from them several times

But my intention was to explore actual battle scenarios and learn from first-hand experience.

You could playback a replay to the point where Fuudo mixes up Infiltration with R. Mika at the Evo grand finals, and try your hand at blocking that setup for yourself.

It could even be a new way to “view” replays;

Say they put in a new “mode” in SFV called “Replay channel” much like in SFIV, where you enter and select a replay, and can choose between “Play” or “Watch” with a prompt like “Rematch” at the end to change your choice -

“Play” could offer you to fast-forward to any point of the playback and take control of any of the two battling characters and playback the rest to train that particular situation, and

something automatic like “Playback every knock-down”, “Every air-reset”, etc.

A mock-up I will tweet to Capcom’s SFV team. What ya think? Looks great, no?

This is a fine idea. I doubt it would be too difficult to implement and it would certainly have its uses. Great thinking.

Thank you. I’m really tweetin’ this left and right right now because we’d all learn something and have a lot of fun, and it’d be an incredible source for “offline and/ or single-player content” - the headline I’m goin’ with is “Train with the pros!”.

I haven’t gotten any responds yet from anyone on Twitter so I will tweet it again and add some magazine covers next time around to try mimicking possibly good reviews from like IGN and Famitsu… Thanks for the encouragement, Gamogo.

I hope this gets momentum - I’ve also tweeted to Infiltration, Fuudo, Daigo, Mike Ross and etc.

I think a text-based or video explanation would be better than the above…scheme