Training mode tool - agree?

An image is much quicker than a video or a small book.

Let’s get a storm brewing.

I updated the image with some text.

http://i.imgur.com/Z5hpA56.jpg

Save it to your computer or phone or tablet, and tweet it to Ono and Combofiend and Capcom and even IGN, etc.

I’d replace the zombie with some sort of AI/CPU

Mm, maybe… That was actually my initial thought, but I think a zombie illustrates my suggestion better, though.

Made another suggestion to Capcom via Twitter… 6 views and 6 “clicks” on the link, but it turns out all 6 were just myself 6 times.

Anyways, I think this is better use of the real-estate than “casual match” because “battle lounge” just about the same setup.

http://i.imgur.com/RggZ7RC.jpg

It could or should show hitboxes too, but I just didn’t bother adding them to the illustration image.

Online training mode?

More like “casual match with hitboxes and frame advantage or disadvantage”.

I know how frustrating it can be as a beginner to understand this stuff - I’ve played SF for a long time and this shit took a lot of years to get the hang of, and I think it’s unnecessary for players to have to endure many years of ignorance before fully understanding the rules of the game.

Made another image I tweeted to the almighty Capcom:

http://i.imgur.com/whTErEK.jpg

I used Google translate to get the text in Japanese but what it says is “Learn from every loss”.

Yo, so I can’t get this idea out of my head.

I see new players asking in frustration what you can you do about whatever in the game, like for example Urien’s aegis reflector, or how to punish something on block, and the advice is always “just go to training and record the dummy and practice”.

If you’re out of the loop now, the idea is that you can playback any replay - your own or somebody else’s like Daigo’s or whoever, and rather than just watching it you can “play it” as if the entire match (2-3 rounds typically, right?) was a dummy-recording. You select what timestamp you want to “play”, which character you want control over, and voila - no more of this annoying “just record the dummy and practice”-“helpful advice”.

It’s like any time you want to practice something specific, you have to first pull it off yourself even though you don’t even play or know that character that you’re having a tough match-up with, and further more than that you’re expected to pull it off exactly like your opponent who stood victorious over you did.

I hope we can get make this feature happen - the illustrative graphics I’ve posted above are just merely sketches.

So round 2; let’s get this topic going again, and please post your support even as just a few words “Yes count on me for support in pursuing this”, like signing a petition and trying to really make this happen.

I love the game and think this would be a wonderful tool not just for training but also as a single-player experience where say you’re having a rotten day and lose game after game in ranked, and rather than logging out of the game with a huge deficit to your well-being and league points, you can still “win” by learning what options you had in those sticky situations you were faced with.

I think it’s a fantastic idea.

I think it’s a really simple, but awesome idea, honestly. I’m always on board for more tools to help you practice better. I’d only wish I could have it for multiple games.

I honestly dont fully understand how this is supposed to actually work in practice…

Theory sounds great, go to your replay, hit start, select play before that urien used that nasty aegis setup and block it.

But, how does the computer know what YOU want to train? Hit play 1 second to soon, move an inch and the dummy perfoms his combo into thin air because hit and hurtboxes dont align anymore. And after you blocked it, are you suddenly in training mode? Or are you playing against a recording which btw is absolutely useless since he probably move differently now.

It is MUCH easier to just hit the urien forums, go to the combo/tech/video thread and look for different setups for aegis. You then turn on training and try to do them yourself, once you’ve got them down, you record MULTIPLE setups and try to block them.

I mean, the idea you had is quite nice but it just doesnt work. In a replay there’s only one right answer. You blocked left? Should have blocked right. Great. I dont see how an extra “playable replay mode” is going to help me in realising that. I literally hold the stick in the opposite direction and Im out of it + everything that happens now is not my opponent anymore, but a pre-record that doesnt react to “me” but the past-me that failed and stood somewhere else etc.

Sure it’s easy to just press one button and be back in that scenario and do something else this time, but you dont actually learn anything by doing that. You dont understand why that setup works, or WHEN it works.
Is it only viable if you constantly quickrise? or backroll? Can you easily get out of it for spending a bar?

This is all stuff you can (and should) try out in training mode. If you fall for something you should familiarize youself with it, not block left over and over again… that doesnt help at all

I think the idea is that it would be more accessible for new players

You raise real concerns and the question of whether this would be useful in practice can’t really be answered until trying it.

We still need to build on the idea. Right now we only have a floor, and we need four walls and a ceiling.

I hope that by figuring it out, we can perhaps get some coders from the community interested in modding it for PC SF5, like how someone did on their own initiative with the hitbox viewer mod for PC SF4, and then we can see how useful it turns out to be and perhaps the game companies themselves will gradually incorporate it as a standard training mode tool over time if it proves useful. Like you said it is very interesting in theory but it needs to be accommodated with further details for a successful result.

I don’t have any further idea on how to best bring this all together but I will continue to think about it.

So, there are 4 situations in a match, if I’m not mistaken; neutral, frame advantage or disadvantage, and resets.

In order to not make “replay training” a limbo of no meaning, we’d kind of have to eliminate everything that’s in “neutral footsies” between the characters, such as the round start.

Then what we have is 3 types of situations; frame advantage and disadvantage, and resets.

So if my match starts with Necalli dashing in into cr.MP, then we can practice the situations after said MP. If he combos into stomp and it’s not a true block-string, then I can practice that too because it’s “a separate situation”, so the idea is to break down the round into situations (or scenes if you will) that include everything that is not “neutral footsies”.

The replay of a round remains the same set of situations in the same chronological order, because every situation is its own “scene”.

Does this sound practical?

More importantly; does it sound like a fun modding experiment to anyone? :slight_smile:

I think that sounds a bit complicated. also people might want to replay neutral scenarios so I wouldn’t rule out that option

I think the simplest way to do it is just manually select the part of the replay you want to play back, and then make a choice between:
-5 seconds
-10 seconds
-15 seconds
and it would just play the next 5/10/15 seconds on loop from wherever your starting point was (along with a “reset” button of some sort)

That sounds viable too.