I would like Ibuki to have is cl.st.HK>SJC>dash. Fuck me if i didnt practice that one for 100+ hours, dont want that time to go to waste tbh :heartbreak:
Kasumi Suzaku so she can have Yoroi Doushi or Yami Shigure as a CA.
I like 2I Ibuki and 3s Ibuki for different reasons. They are two totally different characters as far as I am concerned. I like 3s Ibuki a little more because of how she plays despite being low mid tier. 2I Ibuki is basically Ken in a Ninja suit :lol:
I am excited to see how she will look and play in SF5. Always liked how she looks but never really got to play her in 4.I do hope however that the english voice actress will do a better job,she sounded pretty bad in that short cutscene in SF5 story.
Giefs Parry is less a Parry than a Focus attack.
I don’t remember Parrys give grey life if the opponent hit’s you
But I have to agree here, Ibuki shouldn’t get a Parry V-Skill,neither Trigger.
That would be uninspired and simple boring. I want Ibuki to be more exciting like she was in 3S and not boring f*** like in SFIV.
He was still part of the SF3 cast. It does not matter if he borrowed the mechanic. We do not need more parries unless it is a universal mechanic and at that point we may as well play 3s.
An air parry would be fucking retarded as well unless it had massive ground recovery and short active frames.
I thought someone might argue that about Ryu. Ken and Chun were in 3S and didn’t get a parry, so the original comment complaining about chars getting parries because they were in 3S is ignoring them. As for balancing an air parry, yeah, that’d be hard, but it would honestly be really cool IMO.
If we’re gonna give every 3S character a parry (Ryu, Alex, Ibuki, Urien) they might as well make it a system mechanic at that point, because the V system is supposed to make characters unique, but instead you want to homogenize them by giving them essentially the V skill of same nature
Pretty interesting to see how she will be as she will represent the first air fireball character in the game, especially considering that the game is short on universal defensive options to deal with them.
We don’t see a lot of air fireballs or divekicks in this game and the air game is pretty straightforward against everyone so this should be a fun change of pace
Her overhead in SF4 is plus on block, combo on hit and avoids lows/throws. Even with its slow startup something similiar sounds too strong in a game without crouch tech. I’d honestly be happy if the overhead is at least not punishable on block in SFV.
Well its always been plus on block since SF3 as the startup is slower than other overheads but it hopped over lows well and had a decent hit box for neutral poking.
I imagine in SFV it’ll still be safe but they may make it only 0 or neg 1 on block. Chun Li has the only safe at close range overhead and its still neg 2. I doubt Ibukis will be plus on block for frame trapping with the way the game is designed.