"Train harder!" - Ibuki Street Fighter V Discussion

White suits her. Giving me Jun Kazama vibes.
Natural Japanese village girl whose purity is displayed with a white outfit.

>Ibuki

>Purity

Pick one

Ya’ll don’t like no meat on the bones talking about fat smh

I actually am the only one to post about this, with how I thought it was a really good design decision. To quote myself…

So while I think the dress being some Ying-yang thing, I think this design may have been intentional, heh heh. Double Standards.

Ok but why was she slower and more serene in SF4 that took place before SF5? Did puberty hit her VERY late?

Ibuki has been drinking those esports energy drinks that contain caffeine.She hides them in the bag of her Story Mode costume.

Guile bobs and weaves during his idle stance too. It’s pretty common in KOF for characters to heavily change idle stances over games.

It’s like people talking about thick girls but they are actually fat

Guile always did that. He just does it a little more.

Spoiler

http://static3.gamespot.com/uploads/original/280/2802776/3070463-sf5ibuki2.jpg

It gives me wwwwwwwiiiiiinnnnnnnnngggggggssssss

I love the new boxing dip he does after a few seconds of idle. Gives him a bit more personality.

I’ll be honest… those legs are ugly as fuck.

Such a lazy outfit, just copy/paste from Karin, even the shoes are the same

Because Capcom is the most terrified company in the universe, something which explains near all of their design decisions in both SFIV and SFV.

To be more specific, Capcom was scared of changing anything about characters they imported, including move designs and idol stances and such. Capcom’s fear to change what fans love is the main reason that SFIV’s hitboxes are so screwed up, because they had to balance around existing animations without actually changing the animation itself. Copy-paste, alter stuff in the background.

You’d think that would make SFV hitbox’s more matching but they’re not. However, that’s an entirely different error by Capcom, built around the same concept of fear. Not going to get into that here.

Capcom is more willing to alter stuff with SFV, which is why characters are generally changing as a whole.

SFV is changing the design and play style of most of the characters. Ibuki can glide on a parasail and throw anime bombs at you now so it makes more sense for her to be a bit more giddy. They’re also further playing out her relationship with a rodent so there’s that. Bison teleports during his dash and is way more flashy than he ever was. There’s a clear emphasis on making the characters stand out past their basic specials that they’ve had for 20 plus years.

@Skiegh I don’t mind changes at all. I’m not part of those who won’t play a character anymore just because its design is different (unless it’s Rose). It’s just that this particular design makes me anxious just by looking at it. But whatever, if her playstyle is fun I’ll still play the shit out of her.

I’m gonna miss hien

edit

Wait, we arguing that Capcom is afraid of change, over something that was changed from IV to V.

In any case, IV’s hit/hurt boxes were a result of backlash against the alpha builds which used 3D fighter style hit collision. The were janky in part because they had to redo them midway through development.

I believe SFV’s hitboxes were made the way they were because people still didn’t like the ones in IV which were made to match the outlines of the characters better.

Again with the contradictions, saying that they aren’t willing to change, and then stating that they are.

Also, for the record, it’s “idle” stance, not “idol”. The latter keeps making me think that the characters’ll put on frilly dresses and break out into song.