Hello, friends! Sorry for the lack of updates here!
It’s crazy to manage so much things with the little time we have. Well, my intention was to use this thread as a Devlog for my game and I know I’m failing with this. I wanted to involve you, FG community, in the Traf’s development process. Gathering feedback, refining the gameplay, explaining the concepts behind each game design decision…
We recognize that we are mistaken in not be explaining the basics of the game, instead only showing up combo video and character trailers.
Talking to close friends, I was advised to begin to explain more technical details of the game and show real matches, as fighting games players give much importance to this.
It has been very difficult to engage a wider audience because of the language barrier and also our limited international networking. This was critical to the success of our crowdfunding.
Last Sunday we managed to draw the attention of Maximilian Dood through Twitter, asking him to make a video about our game, try to give help in spreading, as he had done with the Beast’s Fury. At a conference on EVO he had revealed interest in supporting indies with different game ideas and we hope it like our system. But time is cruel and we only have 3 more days of the campaign to still raise about $30k USD.
Brazilians are not accustomed to participate in crowdfundings and do not yet have a greater awareness of the costs involving the production of a professional game. Not being able to open the campaign on Kickstarter or Indiegogo was also quite bad.
From now on we will try to be more open and communicative with the community!
To begin with, we have created some videos that serve to compensate for the lack of information so far.
They are subtitled in English but we’d love if any of you to volunteer to dub an English version. 
Behind the scenes, part 1:
https://www.youtube.com/watch?v=l12aycmdX_Y
Motion System:
https://www.youtube.com/watch?v=Sm3_aDAMBIY
Spheres System :
https://www.youtube.com/watch?v=rNNkEI148A8