TRAF - Brazilian Fighting Game in Development

If you mean a character that put stuff in the screen for control space and setup its strategy, then yes. There’s a woman character with that potential.

I hope that’s what he meant.

I don’t think that’s what he meant

Well… A trap character is not just a space control character. A trap character is a character with such good chip damage and lock down ability that getting chip damage is can be a primary strategy for them.
A lot of space control character do good chip damage but they dont lock you down enough to be trap characters. Like Dhalsim is a space control character but he is not a trap character.
MvC2 Strider and Spiral; these characters lock you down so well that they can really focus on trapping.

Nice definition, but my brief description was just to distinguish the other possible meaning for “trap” (reference pejoratively to a transexual or person that can be mistaken by another gender).

Well, outside of marvel2 lingo (which is no longer used besides for that game) a trap character is someone like Testament from GG who’s primary stratey is to set up his traps on the stage for both space control and set up potential for his gameplan/combos, etc.

A short video to demonstrate the feel of cancelling and combos:

https://www.youtube.com/watch?v=yp90sHmmWRw

We are on a hurry to launch the beta. It will be definitely in October, so check it out!

Hi guys!

Unfortunately it was not yet possible to launch the beta. It was always difficult to us to follow timelines because the team’s availability is very short.

We thought it would be a good idea to try to open a crowdfunding campaign and raise funds for the team to leave their current jobs and devote all the time to TRAF.

Making available the beta during the campaign can increase people’s trust in support us. Therefore do you think releasing the beta containing only local multiplayer (not online nor single player with A.I.) can count negatively to the campaign? I don’t know if there are still people in the world who meet casually at home to play . :stuck_out_tongue:

Thank you very much for any advice!

Below is a short trailer of a new character, Lourenço. He is dressed as “cangaceiro”, a kind of revolutionary punisher from northeastern Brazil in the 20s and 30s:

https://www.youtube.com/watch?v=mWM7hmcecJQ

He’s got a nice ass.

This is the only time ever I read an initial concept of a game that I instantly rejected as a good idea, and then later turned over when I seen the dev not only knows what he’s talking about, but understands the gamble and stands by his vision. Lots of indy FG devs come around with an idea that makes me go, “…I dunno about that, man…” Mostly I say nothing since somebody will make exactly my argument in the thread usually (and in the case of my lil buddy Chris of Ascension X just talk to them directly).

But you seem to have conviction with your choices and answered the criticism clear and concise. Also, the game moves really good. Very, VERY few indy guys (FG devs or otherwise) completely ignore the ‘pace’ of games. Ugly jumps, movement, gravity, etc. It is 90% imo why indy games really suffer. They don’t seem to have learned anything from Japan. And believe me; Japan is who you wanna ape from.

Good luck. Your bravado inspires me.

Yeah, the game looks really nice, it has that old school sega saturn/neo geo type of feel. You should include a practice mode in the beta.

Hey guys! We started the GreenLight campaign on Steam for TRAF.

It would be great if you could vote for the game! ^^

We decided to launch a beta version in the end of this month (February). We are just polishing the new characters. The general speed and rythim of the game are improved based on feedback of the last conferences we had show the game.

Link to the GreenLight: http://steamcommunity.com/sharedfiles/filedetails/?id=620527776

Beta is up for download!

4 playable characters, offline versus only

Hi guys! We finally got an stable open beta!!! Please, test it and tell your impressions:

We also made a video of our new character:
https://www.youtube.com/watch?v=mukgmKwaMU4

you people do clone character justice.

The clone thing is part of the history of the game. In a way are personality traits that the characters are not able to express or hide from others. Everyone has a side that only exists in your head (or only show for a few people), which can be a marked selfishness, a trickster behavior, or even a cruel hand.

The mysterious entity that grants powers to the party guests invokes these spectres to test and confront the characters with their own conscience.

Just played the beta. Pretty good game. Interesting too. Can’t help but feel that the game feels a bit simplistic, but I’m sure it will develop over time. The sprite work looks great. What resolution are the sprites?

Thank you! The idea is to increase its complexity gradually. :slight_smile: By the way, the native resolution is 640x384.

That resolution would put the sprites around the level of King of Fighters XIII right?

It is slightly lower. Here’s a comparision: