Playing the game with four players is actually something that was discussed here, as a separate bracket. And items by default aren’t on very high, but nice try attempting to anger me or something. Not gonna work.
And thus far, in Brawl, the random nature of items has not swayed the results. If you’re talking about the tournament we just had as “all the proof needed”, then you’ll be disappointed to know that the results were just the opposite of what you believe, the good players won and kept winning regardless of the items. Again, I don’t care, I can play it both ways. I’m just saying what happened.
Also, Smash is not a traditional fighting game, as I said earlier. At least, not in the original form of the game. Rules were changed to make it into a pseudo-2D fighter. It was never meant to have a “competitive scene” in the first place. So your comment about “if a perfectly good competitive game had a wacky setting it should be turned off” depends completely on whether the game was made with the wacky setting in mind.
If Smash didn’t have items from the beginning and they were added later, then sure. Using a traditional fighting example, if Guilty Gear had an option to put in items added to it but was not the original intent, then sure. But Smash was created with items in mind. So, why go after people for trying to play the game closer to how it was intended?
This is my opinion on the subject. I’ve heard yours, now you’ve heard mine. Let’s leave it at that, because all the posts in the world aren’t going to change minds on either side, correct?
Or…Kwaza had a good match? I’m not saying that items didn’t play a factor because I didn’t see it, but perhaps the player stepped it up and won? Or The Damned had a rough match? Perhaps a bad character matchup? There’s a lot of factors you’re leaving out, man.
EDIT: Wow, the other people just owned your whole post.