Touhou Hisouten ~Scarlet Weather Rhapsody~ (sequel to Immaterial and Missing Power?)

Shit, man. Fucken low blows. No one plays Alpha 3 any more so Capcom shouldn’t patch it any more then? Then fucken quit. There are times when ego ruins everything. You’re doing a good job of making me sit and think “why the hell do I gotta convince this dude to play the game which I’m only halfway interested myself?”

I don’t care about COMPETITIVE iamp/srw, but I’ve found SWR to be way more interesting than IAMP ever was to me. Whether it’s because it’s just easier/more accessible or what I don’t know.

On a side note, has anyone figured out how to get Sakuya’s last skill card the supposed Shadow Dio move to work. I can’t attempt it myself because I’m at work/don’t apparently have the card unlocked yet.

You know, the Inu Yasha fighting game for the PS1 is pretty fun? Competitive? No. But the system is open enough to allow for some interesting setups and cancels and all in all it’s a nice game.

Not every game, least a doujin game is made with competition in mind. So it’s not your game, that’s okay. But this still doesn’t mean other people wont have fun with it.

After playing this 3 hours straight i can see where xeno’s coming from. The random weathers can be annoying especially the no guard and no melee, whichs ruins the competitiveness in a lot of ways. But same as the tripping in brawl it can still be a ok game competitively but not as much as iamp. But on a side note this game seems to be a lot more noob friendly then iamp which appeals to a lot of ppl.

There were tons of SFA3 tournaments in its day and there still are even to this day at a-cho. So you picked the wrong game to compare.

A better comparison would be CapcomFightingJam (CF-Evolution), since that game died out with the quickness and no one plays it anymore, even though it was getting ridiculous amounts of hype pre-release and was even featured at SBO.

Funny you chose to mention SFA3 though, because “patching” basically is what killed it in the west. And to answer your question, no I don’t think patches would revive that terrible game CFJ and I think patching SFA3 would make even less people like it.

But, it’s not that it don’t want them to fix the game. I do want them to fix it. I’m just speculating that they won’t fix it since there’s so many core mechanics wrong with it. If they do manage to fix it then great I’ll definitely want to play it then, but I sure as hell don’t want to play it seriously as it is now.

And yeah why are you trying to convince me of anything anyway? It’s not like words are going to suddenly make me find that game fun when I clearly do not find it fun at all.

Okay, so let’s go with the assumption that “SWR may not be as viable as IaMP competitvely but it sure is fun”.

Please tell me why nobody has addressed the issues we have repeatedly brought up with the game, notably:

  • Blocking wrong gives extra pushback, allowing you to get out of strings normally airtight. What fighting game rewards you for blocking wrong?

  • Weather is randomized and a few of the effects will completely lock out all melee attacks, or give you super armor at the cost of making you unable to block whatsoever. How is removing a part of your moveset (and the means of actual mixup, cause without melee there is no reason not to simply graze everything) or making you unable to block in any way fun or innovative?

Please address these issues. Stop saying “you IaMP players just don’t like SWR because it’s not IaMP”. Please explain to me how the above issues are, in any way, shape, or form, good ideas. Please explain how randomly losing your ability to use moves or block midmatch is fun. Do you think tripping in Brawl is a good idea?

The basic thing that I think Tasofro went with for that, would be to be some likened to Faultless Defending, back in GGX.

Like in that game, you could sacrifice meter in exchange for getting a dummified way to block encoming attacks.

In GGX, FDing was a viable mechanic that not only was a viable means to defend yourself, it often led to broken mechanics, in the way of FD canceling.

So, that seems to be the story here, as well. SWR’s handle on this certainly isn’t perfect either (just like in GGX), but it’s what they seemingly were going for. And like in GGX, some characters were outright screwed when it came to FDing, just like Alice is seemingly here.

Like in other party games (Power Stone, Kunio-kun Kakutou Densetsu, Smash Bros.), these “random elements” are all part of the game, that make it what it is. The name of the game is to seemingly promote skills relating to adaptability and taking advantage of opportunity when it presents itself.

Those red cards in the game? Y’know, the ones that activate the weather immediately, if you cast them after the 50 second mark? It only does more to showcase how they want you to think in the opportunistic sense, just like when it comes to items, Smash Balls, Power Stones and throwing the opposition into traps/obstacles on the course in games like these.

Sure, it may not seem fun to YOU. But then again, you, the competitive minded fighting gamer, are not the target audience this time around. It’s marketed towards party-fighter-minded gamers. And from what impressions I’m hearing thus far, they think it’s fun, just like they thought a number of other party games are fun.

My personal opinions about tripping aside, it’s again, just another random element that you have to deal with, as a part of being able to adapt to when you’re playing the game, which I talked about above. You either learn to deal with it, or it’s just another bullet point to the list of why you’re not going to like this style of fighting.

And that’s the center piece of this issue. This just isn’t looking to be your type of game. If you abhorred the likes of party fighters like Power Stone and Smash Bros, chances are, you’re not going to find much favor here, either.

That’s all there is to it.

So does Remilia lose the match if the sun-light weather comes up? :I

Well, in the end, her entire storyline takes place inside her mansion, so I guess the thing that she supposedly is weak to sunlight is a moot point…

Not that it seemingly matters to her all that much anyway…she’s got it made where Sakuya can take her out on casual strolls, as long as she’s got a parasol to block out direct sunlight…

i’ve not been able to access the wiki for the past week

what happen?

Like I said, this is what’s expected when it’s a “peak time” for Touhou, like say, when a convention like Reisaitai is going on in Japan, and with it brings new games.

Just wait for the hype to die down in another week or two. Then it should go back to normal…until Comiket, at least. XD

EDIT: Sakuya’s taken her “DIO-ness” to a whole new level…

[media=youtube]ij5EK-YaRRE[/media]

XD

we get signal :cybot:

I can access it but it seems extremely busy, so it takes forever to load and sometimes errors. But Iku and Tenshi aren’t on the Touhou wiki, but they are on the SWR wiki if you’re interested in what they look like.

sauce is http://zepy.momotato.com

it doesnt matter if its only 1 character. when you are playing him or vs him, its only a 2 character game for that match. and it’s not a “random un-competitive” match.
magic is waaay more random than SWR will ever be and it still competitive…

the randomness doesn’t ruin the game till you PROVE IT DOES

you completely misunderstood the point

having one character with random abilities is not the same as overarching system mechanics that force randomness on everyone

nobody who has actually played this game against other people have said “omg, no-melee weather is awesome and fun”, even swr proponents have decried it as being a dumb idea

if you actually played the game instead of theoryfighting about game systems on an srk thread you’d agree

also your opinions about what’s competitively viable or not are impossible to take seriously when you’re bumping sbx in your av and your sig

If there’s 20 characters in the game, and one of them is random and obnoxious, and I don’t play that one character, that means I only have to put up with it roughly 5% of the time assuming that character is equally popular as everyone else.

5%

Not 100%

Also when I play a different character other than Zappa, then Zappa doesn’t actually force my to modify my gameplay dramatically. I’m still running the same pressure strings and mixups I do on everyone else 100% of the time. Very few characters have to adjust their game any different to fight against Zappa, it’s really just Zappa that has to deal with his own randomness.

Now with weather it’s universal. I have to deal with the weather system 100% of the time no matter who I play. And it forces me to adjust my entire game when a weather like “no melee” or “super armor” or “instant GC” happens.

And don’t say that it doesn’t. I’ve been playing and speccing and every single time one of those weathers comes up some really really really stupid shit goes down like mashing 2A/supers or turtling on opposite ends of the screen until weather timer runs out.

You guys just hate superarmor weather because it elevates the game to a level beyond your comprehension.

Ya know, even though the roster has gotten sorta bigger since IaMP, the game just doesn’t feel complete without China / Hong Mei-Rin.

I could care less about the weather changing system in the game and all. At least the game is a bit faster now for me, to say the least.

:: Character Select Screen (after completing game with Sakuya) ::
http://i89.photobucket.com/albums/k224/hidekix/Touhou%20Hitousen/th105characterselect.jpg

Already posted

Wonder if there’s a way to hack SWR and set all matches to “no weather” like in practice mode…