I’m winning! I’m actually winning consistently against people on IRC! dances all over topic
Actually, after about two weeks off, I started playing again. It looks like I can beat some of the newer players on the server. I haven’t been challenged the more familiar faces yet but we’ll see how that goes. In the meantime, help me improve my Alice.
Current Strategy
-General strategy
–The main point is to keep the opponent outside of my 6A, j6A range. If the opponent comes too close, Alice is vulnerable.
-Beginning of match
–Try to keep opponent within range of far 5a before match starts. If opponent sticks close, I’m forced to block.
-Opponent is close, 6A wiffs
–Play defensive (block)
–If your opponent is in the air, you really don’t have any options. j8A, 3A and 214B are too slow. If you have her alternate 214 (1K spear dolls), you might get lucky, but the order the spears pop out is completely random.
–If your opponent finishes a string, use 5AAAA or graze into 66A to get your opponent off of you.
–Melee Counter and bombs also help.
-Opponent standing, in 6A’s range
–Mixup between 5A, 6A, and 6B
–6B drains meter if the opponent blocks
–5A/6A hit if opponent tries to graze through what they think is a 6B
–If the opponent guesses correctly and grazes through a 6B, you can still jump cancel into j6A or backdash cancel and block
-Oppoenent far away
–Mixup between 5C, 6C, 6B
–6B can interrupt any attempts to fire any full screen shots. It takes time to fire it across the screen, so don’t force it if your opponent has a fast, full screen projectile
–5C and 6C prevent your oppoenent from sitting and blocking all day. Fire enough and you’ll break your opponent’s guard.
–66B and j6A prevent your opponet from grazing through your C dolls. If you opponent gets past those dolls, they’re shots won’t hit at all, so keep your opponent on the proper side.
-Opponent knocked down
–Back up and set C dolls
–Make sure you set the dolls in front of where your opponent will be if he techs forward. The last thing you want is your opponent to render your dolls worthless by teching forward.
–If your opponent techs forward, fire a meaty 5A to force your oppoent to block the dolls.
–If your opponent doesn’t tech forward, fire a 5B or rush in with either 66A or j6A. You could also fire more C dolls, but I usually don’t.
-Card setup, I currently have 4 of each card to reduce randomness and to improve my chances of having at least one of each in my hand if I need to use them.
–Counter
—Gives your a chance to escape if you’re under pressure. Mainly an anti-Tenshi card that I keep around.
–1k Spear
—Gives you a melee option during spring haze. Also covers that huge deadzone in between your character and 6A.
–Return Inanimate
—Mainly useful as an antiair if your opponent likes spamming attacks from above.
–Hourai Doll
—Good combo finisher. I use it sometimes to interrupt full screen attacks, but it has startup so I wouldn’t recommend it.
–Holland Doll
—I throw it out there on wakeup, but I don’t know if it’s really worth it.
Other notes: The only combo I use is f.5A, 6A, 6B and 5AAAA. 2A 3A 236B hj9 j2A requires my opponent to be at such an exact location that I can’t use it.
If you see any ways to improve, let me know.
Alpha10th’s Aya rocked my world a few weeks ago. My computer started acting up during our matches, and we haven’t played since. :sad:
Either way, there’s plenty of people that can beat me on IRC, and I tend to play against whoever reacts to my IP first. Hopefully, I can play them again.