Marvin vs Eddie Lee: 3s Team Tournament
-Eddie was Arturo’s partner. I was at an automatic disadvantage because I am forced to use the same character throughout the whole tournament (i knew this going into the team tournament but i want to use ryu because my ryu is better than my ken). It’s single match so I have to beat him two rounds and it’s over. Like I did with alex, let’s look at what advantages I have over Chun Li. I’m using Shinku Hadouken (SA1) btw:
-cr short, cr jab, ex srk
-I can mass my ex fireballs if Chun doesn’t have meter
-my kara throw is better than Chun’s
-f+mp will beat out ex bird kick
-jump MP owns chun if she decides to take it to the air
-Chun always loses first round
…that’s about it
okay so I have my work cut out for me. The first round I simply owned eddie up. It wasnt close. Ryu’s cr HK is an amazing tool against Chun Li (better than Ken’s) when he doesn’t have meter because if it’s great speed and reach. I threw Eddie left and right and didnt give him any chance to gain any extra “run away and whiff fierce” meter. So I pretty much played the first round with my best efforts.
The 2nd Round was different. It wasnt absolute ownage but I wasclearly beating Eddie. Eddie is such a solid player that he can link that low MK without problems. There were a few times where he landed the low MK and didn’t super. I sensed a pattern so i walked right up to her low MK range and parried it when he threw it. He decided to super (which is what i wanted) wihch I blocked and then dashed up with a fierce into roundhouse hurricane kick. At tihs point in the game, I am down to less than 1/2 life and eddie is down to literally no health. What finisher am i going to use? My personal favourite is low short into jab fireball because it’s unparriable. He’s dead no matter what. But he has meter. So I’m going to do low LK into ex SRK. If he parries it all, good for him. But Eddie Lee doesn’t multi parry so it’s in the bag
low short
chun li parries low short
chun li does low KM
chun li does super
C-Royd is dead
what happened?!? my ex SRK didn’t come out. Why? Because of the stupid tight ass sticks. I wasn’t having that much of a problem with them in casual play (even though I knew my play on those sticks was problematic for the last xxx hours). So pretty much gave the round away because I knew that I couldn’t execute everything at 100% on those sticks. Stupid me. 3rd round, Eddie beats me because I’ve now got no meter (i think my ex DP came out as an ex fireball) and Chun li has none also. But i’m on tilt so I lost it. Totally wrong way of playing
so let’s play the whole game over again. The first round I owned up. Flawless, i guess. The 2nd round, I choked and it cost me. But why did I let Chun Li take me down to such a low amount of health? Because I was jumping around like an idiot. Sure, I dealt a lot of damage to her because i parried her anti airs without any problems sometimes, and 4 seconds before the endof the match, I had 20x the life that she did, but look how it ended. I still lost.
In 3rd Strike, you’re not supposed to jump around like an idiot (like me). I do it because I parry like a maniac and because i have a good sense of what anti-air my opponent will choose to use. Stay on the ground and zone it out. The only people that NEED to jump are Yun, Yang, and usually Dudley (although I personally think Dudley doesn’t need to jump forward as much as most Dudley players do. But i’m not a Dudley master). Let’s take a look why jumping forward doesn’t work
in a ground to ground game, you can do the following:
attack
block
parry
dash forward
dash back
jump forward
jump back
throw
tech throw
-I didn’t say “super” because it would be the same as “attack”, or “throw” in some cases (hugo SA1, Raging Demon, etc…) and “parry” (Remy SA3)
-Parry and Block, which many people may consider the same thing in this situation, are two very different things. Only in some other situations are parrying and blocking the ssme thing
now let’s look at what you can do wehn you’re in the air and your opponent is on the ground
-attack
-parry
Okay does anyone see a flaw with this? When you jump, you can’t block. This means if you’re fighting Ken, moves which you would normally be able to block (and sometimes even punish) and take zero damage like his stand MK, you will be forced to take that damage beause you can’t guard against it. So you’re options are limited to parrying and attacking.
Okay, you parried his stand MK. You can combo him now. You parried one attack so you can deal a multi hit combo. That’s an awesome payout. Right? Of course it is. But what if he doesn’t do stand MK? WHat if he does a stand jab? You can’t punish that after you parry it. Ken can keep jabbing and you have to keep parrying until you hit the ground. You can parry five of those jabs and try to punish it only to get hit by the 6th jab. You just parried five times only to get hit in the end. Great. You’re lucky ken didn’t do three jabs and then eventually do cr short short super, since you’re auto forward parrying.
dont jump.
my match vs justin won in 3s teams is next. To be continued.