If you are having trouble buffering 720 from a st.LK, do it from st.MP, though the distance you are able to walk forward is very short indeed. Having said that, it is possible to whiff st.MP, walk forward and still be able to grab with the 720 from this buffer.
You probably already know this but a st.LP/LK is enough to buffer into a 720 on the spot.
All i do is buffer the 360 with a lk/lp, dash, parry etc. and then do another half circle motion and bam, the super comes out. So indeed all u need is the 540 to pull it off. Just makes it a little easier to think about.
So for the standing gigas i think about 360 and 180(half circle) to do the super. Just gotta do it hella fast. Not to hard at all once u practice it. I use the right side of the joystick as a starting point then rotate clockwise so when i complete the 360 motion all i need is a half circle back for the super. Hope this helps. :karate:
When you do the the first 360 motion do a little circle instead of htting all sides of the joystick then do a big 180. When i do “tachi’s” (standing) my first 360 is slow (small rotation) and the 180 (bigger rotation)is very very fast. The motion still does require extreme speeds but, the small rotation should give some room for error. Another reason why i do a slow rotation then to a fast one is beacuse most people who do the tachi 720 have body spasms. Meaning you can see it coming out. My way is more concealed so you cant really tell when it comes out. When FFA had the Wc of 3s i was landed standing 720s on hsien, mopreme, TOSF crew, and many more. The greatest factor on doing tachi 720 is speed. gl.
G-Product: Partitioned Gigas is what you’re talking about I think. Like a “cheating” standing 720. Just do what previous posters have mentioned… but I’ll try to elaborate to see if I can make it easier for you.
One thing about Gigas, is that it does not have to be 2 circles in the same rotation. You can use this to make it easier to perform.
Try this: whiff s.LP, then rotate :r:, :u:, :l:, :d:, :r:, and hold the last :r:. Doing the motion this way makes the last few parts as grounded positions. Meaning, if you fuck it up (do it too slow or something) you won’t accidentally jump.
Now, while holding :r:, walk a bit… you get about a second I think. Then once they’re in range/out of stun/whatever, rotate :r:, :d:, :l:, :u:+:p: for walking gigas.
Try it during clap (which is what I think YSB did in the vid)
Actually ysb does the wiff clap for 100% conformation tachi 720 not to partion teh 720. When pyro and them were at sbo ysb was doing 100% conformation tachi 720s on pyrolee. They gave me a vid showing how it was done adn you can here pyro complaining, “i couldnt get out of it, i couldnt jump”. Basically the whiff clap is just a setup for the opponent. After the whiff clap i dont know if its frames stick around but if ysb sees you ducking he will pull off the tachi 720 but if you are standing he will simply wait, 360+k, or ume-shootdown back breaker. I ask ksk and kokujin about if that actually works and they said “hai”.
On a side note, ysb and hayao are actually friends. Most of the japanese hugo players can do standing 720s even the “pampi” (scrubby) ones.
tachi = standing in japanese. So tachi gigas = standing gigas breaker or standing 720.
Partioned is doing one motion then doing the motion again within its limit. Meaning whiff standing weak kick and during the whiff do a 360 motion then walk forward (a little) and do another 360 motion + p. Its breaking the the sa (super arts) into 2 separate motions instead of doing one fluid motion.
100% conformation is basically what it means. Like how people can do a low forward into super when they see the low forward connect. At FFA most of the players can hit confirm very well. Like if a player blocks random low forwards then if one just hit, then the player cancels into a sa. To do hit conformation its just basic knowlegde of the game, speed, and timing. Some chars have a bunch of time to do it like chun li or dudley. Other chars have a medium time to do hit conformation like shotos. And others have very minimal ie…hugo’s tachi. YSB’s setup is when you wake up or stand up and your ducking he will pull it off, but if you are standing then he will simply wait. MEaning whenever he does a tachi gigas it will connect. He will almost never wiff the 720. The whiff clap is used to throw the opponent into ducking. Obviously if your opponent sees a clap or blocks they usually will block down for the follow up low atks.
Yeah, unfortunately Hugo’s gigas isn’t very forgiving, if you don’t time it right a lot of times you will get hit out of it. There was once when I kept on doing tachi gigas on waking opponents, only to get thrown out of my SA animation -_-’
I would assume, obviously, to make it easier than having to perform a true tachi 720? That, and the fact that you have to perform less motions when you want to execute the 720 which = less time… meaning you could save on a couple frames? wee.
But if you have the true tachi 720 down, the first point is moot. I don’t know how much of a difference the 2nd one would make either…
I have a question about the clap -> parried -> 720 trick. Do you need to cancel the clap early or do you have a lot of time (in sf terms) to see if the clap is parried before executing 720?
I think you don’t have enough time to spin the joystick if you wait to see if it’s parried, however I reckon you could spin the stick and then if the parry push the button, but you would still need keen reflexes.
You can see if its parried and bust 720…I dont’ have problems doing it…but then again I practiced enough to do stand 720 consitantly…so it might be tougher for those that arent’ as fast.
It doesn’t matter if you are able to tachi-gigas since you are grounded anyways, it’s the time you are given to react to the parry that is crucial and it is extremely small. If your opponent doesn’t react then fine you get a free 720, but if you don’t cancel the clap early they can jump out of it. We’re talking about the point in time where the parry flash appears, thats when you have to 720, any later and they can jump.
whadup hugo players, i see 720 is sharing his wisdom to the rest of the hugo fanatics out there. To tell you the truth this guy has to be by far the best hugo player that i’ve seen. I mean if you want a guy to represent hugo this is you’re man. Me myself i’m more of an alex player, but i’ve been using hugo for a long time, that i forgot how to use alex. Well anyways i gotta go but i hope to see 720 in more tourneys. I entered the one last month at FF but i did crappy, i guess i’m out of practice with hugo since this was my first tourney in over a year. So hope to see at FF sometime. :tup: :wow: