I had read ages ago V-Chun was thought of as the least powerful of the Chun’s after hearing a team of X-Chun’s destroying a top team in a japanese tournament?
is dhalsim good in any other ism’s than A? i’ve only really seen/heard of WC dhalsim in japan owning people up with V-dhalsim, but is he a solid V-ism character?
Well… All Chars are good… exept Dan
But the best Characters are
1-Shin Mr Bison
2-Shin Akuma
3-Evil Ryu
They are Insane Characters… and all other characters are good…
exept Dan
okay for one, evil ryu is not that good at all, and is not even as good as normal ryu for many factors.
two, none of those characters are in arcade(except shitty sfz3 UPPER, which no one has at any arcade in the world), that is the standard, so they dont even count anyway, those are just “EXTRAS” they gave console users.
and dan is actually decent in V. he has good damaging vc’s and cc’s. and his pushblock is very effective for fending off guard crush vc’s or guard crush pokes. hes not the greatest character, but he can do some damage. and he can run pretty well…
Prowess- that’s the problem. If you have to know your opponent to beat him if he’s using Chun, that means she’s a great tournament character. It’s part of the same thing that makes Magneto so good in Marvel vs Capcom 2. He can do so many different things at the same speed (ie. too fast), that you’d have to be psychic to know what he’s going to do. Chun Li isn’t quite that broken, but any time you force someone to have to counter-character you, or can choose a good character that they don’t know how to fight, that’s a REAL good thing.
Chun Li’s most commonly exploited weakness is that she likes to poke…a lot. She does a lot of standing Strong and crouching Roundhouse and walkup throws, and tends to use normals as anti-air to set up damage (or walk under and then use normal). This is a very bad thing against V-ISM characters. And while A/X can cancel some of her moves into supers, this is still a big disadvantage.
Chun is one of those 'Gief type characters though. Rallying and making a comeback really only consists of “yeah, I hit him like twice.” There really aren’t many matches where she can’t pull a win out of her ass.
Muskau- It was pretty much universally believed that A and X-ISM Chun li were much better than V, but that was until the infnite was found, when she only had one useful VC (repeated fireballs in the corner). That’s changed some people’s minds. As far as who dos good vs Chun Li, Shotos do pretty good, but in V (and X-ISM for Akuma) have problems making up damage, since V-Akuma has the best midscreens, but also takes the most damage and is dizzied the easiest. A-Dhalsim will either do very well or very poorly depending on the players. Blanka does okay, particularly if you can crouch cancel well. Never tried Sagat… V-Sak also.
popoblo- V-Dhalsim has been solid forever, but still isn’t considered to be beter than A by most people because of the Alpha Counter. Damage potential isn’t much different, all normals are more or less the exact same, but A-Dhalsim has a great AC which he actually gets to use. There are a number of matches (Chun Li for starters) which look very diffrent because of this.
Guy too powerful. Fear the ninja
To whomever asked why he’s still high up there, it’s because of his bullshit recovery game. Like, if he scores any kind of air counterhit, or a major ground counterhit, you’re fucked. He can:
a) j.forward to get you when you hit the ground into s.strong xx run.
b) walk up, airthrow, into more bullshit because the counterhit effect will make their recovery bounce slightly higher, which:
- leads into A
- do a bushin flip with either strong or fierce depending on how you think they will recover.
c) wait for them to recover while walking up to them, c.strong into bushin grab.
and if they’re afraid of all that BS, just do them anyways and you’ll score damage because it’ll all combo! <3 Guy
He gets so much damage off a counterhit anything, be it air or ground that it gets annoying.
Also, his free stuff after corner throws. Throw someone into corner, then do short (or forward, think it’s short though) hurricane to get them to block (beats their mashes mostly). If they teched wrong, they’ll be so high in the air that you can nail a c.strong xx lvl 3 air super after because they can’t airblock ground hits.
Forward hurricane hits crouchers and acts as a dp. Semi-safe.
Counterhit c.jab = death. Instant dizzy combo if you’re like, 2/3 to 3/4ths screen away from the corner.
c.jab (CH), s.strong s.fierce chain xx lvl 3 kick super (you can do c.jab CH then c.strong or s.fierce if you want), then final fight chain which should put them into the corner, so you get another extra juggle. Then do strong fierce into either Bushin Grab (you should get the elbow though) or RH hurricane (less damaging but always a sure dizzy). Then kill the fucker with j.fierce, ff chain, into strong fierce or another final fight chain. I love Guy. Ninjas = <3.
Close fierce is messed up. I’ve seen that shit like roll-cancel through low hits. C.rh is CRAZY good. Major counterhits off that = hella sweet.
Something I rarely see though is people linking FF chains without a counterhit c.jab. It’s easy once you get used to it. Just make sure you can tell the char is standing.
An above-average Guy can give absolutely anyone problems. IMO, his only true landslide bad matchup is Charlie, and it’s because Sonic Boom overrides ALL of his options. S.rh is a bitch too, but at least if you predict it, it’s a free FF Chain, since s.jab beats it out, and that = damage.
End of Guy rant. Will finish it up tomorrow.
I say Charlie is 1 of the top tier character with his instant kill combo or infinite. unless ur opponent is good then u still do good dmg.
damn I could hardly get any good v-combos with any1 becuz the person always air rolls out of it. I only got a couple.
What Charlie infinite? there is none, you got 5 j.fierces off a walk cancel, crouch cancel set-up at best.
Charlie is not top tier by a long stretch of the imagination. It takes effort for him to win against Sim, Akuma, Sakura etc.
Anyways here’s my top ten:
top 4 - A-Sim, V-akuma, V-sak, V-chun
Middle: V-ryu, V-charlie, A-guy, V-cody, V-gief, V-sodom
almost made the top ten: V-karin, A-gen, V-sagat
then the rest.
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There is a Charlie infinite u just dont know it.
whhy would I do 5 j .fierces if ur opponent can just roll out of it?
Charlie has got alot considering he has a dash kick then flash kick.
whatever.
if u want to do his infinite u need
v- groove then u activate HK.flash kick
dash kick HK.flashkick til ur bar runs out.
jump back breaker jump again back breaker jump again backbreaker til he dies.
I made a video but its bad quality and I need a better video capture software.
remember kids if u can safe roll irs not custom combo.
They can’t roll, because they don’t land. You’re juggling with j.fierces over and over keeping them in the air.
The infinite you mentioned is just for show… They can PP air recover once you land. A lot of characters have repeatable airthrows like this (Sagat, Sodom, etc) but they’re not true infinites because the opponent can get out of them.
Those Charlie j.fierces are crouch-cancelled. You can’t do jack shit about them.
And have you ever heard of tech-hit? They can tech the throw and kill you after since you think it’s an infinite. Can’t you recover after it anyways?
Just stop saying stuff before you eat your foot from your mouth.
Wow. Guy higher than V-Karin and Gief? That seems HELLA off.
Guy should be at the exact mid-point. He’s got no good matchups, but no bad matchups (except Charlie, IMO. Sonic Boom is too hard for Guy to handle.)
Against Chun you need really solid footsies against her… For instance Shoto’s stand short can stop Chun’s advancing on you and it can counter her low kick attacks, use this to force out a low roundhouse/forward then trip her into whatever wake-up games… Walk-up low forwards and hadokens within low roundhouse distance are all good tools with dealing with Chun Li’s… There are lot’s of ways to mess with her footsies (But it doesn’t mean the match is for easy), but for the most part you sorta have to know how the other Chun plays really…
This is basically how I play against her (Barring V-meter… Just trying to give general idea without the help of supers), it works but you still need to work for that victory though… But then again the Chun opponent I play against knows his shit and I always have to work to win…
lol Blazn as mentioned that is not an infinite.
this is the most damaging, best VC recharge combo Charlie has:
<v-nash> c.lk, lk sommersault, stand hk, bazooka knee, lk sommersault, lk sommersault(shadow must NOT hit), late stand hk, crouch hp, whiff lk sommersault, late stand lp, jump lk, crouch cancel walk forward into cc jumps. ( 5 j.fierces, c.strong. roundhouse flashkick for 50% )
<v-nash> here it is
<v-nash> the stand lp must hit at the exact same time as the shadow of your stand hk.
<v-nash> hard, really hard
<v-nash> but dope.
As for my tiers, I’d agree that Guy is middle tier along with Karin, i just hit top 10. I’d rate my middle tier as being balanced and able to beat the top tier but i think tiers should reflect how much effort it takes to win with a Character.
i didn’t order the tiers so i didn’t mean that guy was better than gief, they’re both middle to me.
Like playing Dhaslim is a joke, fear my screen control and priority. V-akuma just blows through anything. V-sak is a brainless easy winner too. her B&B is a joke as is b+fierce. V-chun is a fast, prioity whore with a nasty stomp, Kattobi, unblockable VC start, infinite, look ma full meter.
as for fighting chun, i think i probably struggle because I don’t have a good anti-air option with Cody apart from VC. but i don’t want to risk that in case i get counter VC’ed.
anyhoo,
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I kinda like charlie vs guy and I think the matchup is in guys favour. I dont feel afraid when attacking Charlie, feels like I can go all out.
His cornertrapping isnt problem because of 1 guy wall jump 2 psychic dp 3 kick super. Slide trades with sonic boom. Charlie cant do any real damage unless you jump.
I hate guy vs gief what do you think about that matchup ?
i like guy vs gief when im guy. i use lots of s.forwards and s.fierce for footsies. and just keep away all day.
But doesn’t Gief low jab and long range low roundhouse take out Guy’s poke? I can see him running away from Gief but I can’t see him “keeping” him out… All Gief really has to do is just walk towards Guy right? Can’t jump cuz of the lariat or airthrow or jump jab… All he has to do is just stay out of the stand fierce range and either low jab the forward or make you whiff something and he can low roundhouse you back right? Another thing, I thought that Guy had BIG problems dealing with Gief jump-ins?
I don’t see this being total raping playing Guy vs Gief… But the Guy player has to make such bigger efforts to beat out the Gief…
I know he can tech roll out of it thats why I said if ur opponent is good its no good.
and whenevver I do j firces the other guy is able to do air recovery thats what I meant.
there is this other ciustom combo I saw but I didnt really get it. the guy did low flash kick X2 dash knee with out connecting then flow flash kick and continued like that.
and Im just saying Charlie is a good character. you could use his air grab as a part of a combo like do it then u land in the corner then crouch mp Firece flash kick. and most of the time ur opponent wont teck roll becuz he wont expect it.
and it is one type of infinite like in MvC2 but u can tech roll out of it.
Utter comedy… roflmao
Found you HAVE to choose V-Cody against Chun, he’s the only ism with a decent chance, Chun can just out prioritise almost everything on jump-in, but at least the dodge helps against the cr. RK (If the player doesn’t decide to use it after a jump-in). BAsically all you can hope for is that she doesn’t try a cr. RK and try to snag her with a counter cr. FP alot of the time, any closer and she can combo instantly into super from a connected normal, or can just start her overhead mixup/throw/flip game.
FUCK YOU MUSKAU!!!:mad:
…close this thread NOW before v/x-chun becomes useless ! ! !
j/k …(or is it? -dramatic music chimes in-)