It’s not a horrible habit, but it may lead you to prematurely shoot off your buster and mess up the combo. However, if you get used to it while being sure you don’t shoot of the buster, it doesn’t really matter. If anything, I would work to get rid of it though, as if you do it will help with other characters like Dante (So you don’t get Rain Storm instead of Skydance for example).
when it comes to the Shippuga, who is hardest to hit into 2 loops?
ive been wanting to practice the basic loop.
also, is it just me or is it impossible to Shippuga loop with bad connectivity?
I have never once been able to do a single Shippuga loop online regardless of the connection, and that is my bnb offline. The hardest characters to Shippuga loop are Viper, Spencer, Chun, Storm, and Morrigan.
I’ve been doing a lot more shippuga loops online lately, actually. I’ve even been doing the standing version (2M, 5H, 6H, link 2L 2M etc) online too. I mostly save it for the corner though, or just whenever I catch myself doing a 2H instead of a 5H during blockstrings and I get a hit.
Hey toaster, if you didn’t know already the corner zero combo you use with jam session doesn’t seem to work anymore in ultimate. Tried it last night at fight club. Maybe they changed the properties of dante assist? I relaunched after otg called in jam session raikousen then when the jam session ran out he just shot out to the other side. Kind of lame, that’s my favorite combo lol.
It’s hard for me to take anyone’s word on that combo since it’s both difficult and inconsistent. So I’ll have to see for myself. It’s kind of a broken combo anyway.
true, but hella stylish. We’ll see come November.
Shippuga loop is dead according to newest change list. Bummer.
I almost refuse to believe that. Even if it is that’s not a huge problem.
dante’s jam session is nerfed?, he also has the weasel shot assist.
also if anyone is looking for a new main in umvc3, vergil’s assist looks godlike for zero (at least from what I saw) he basically slashes the whole ground with his sword and looks like it has a lot of priority. meaning zero can teleport behind a character for a 50/50 mixup and combo off it with a level 3 three blast shot/launcher, or whatever, sound familar to anyone,
Something I noticed a while ago (I’m sure we all have) is that Zero’s j.MMHS will whiff every time when hitting 2 characters (happy birthday). Only recently though I thought about how we never really talk about this. What does work in this situation (against every combination of characters I’ve caught with it anyway) is Shippuga loop > S > sj straight up, MM Buster, L Hienkyaku, Rekkoha XFC Rekkoha into 2 dead characters.
MMHS actually works on happy birthdays… H just doesn’t hit 3 times… just cancel it with S after the 2nd hit and you’re fine… Just do it slightly slower than you normally would and you’ll be able to connect rekkoha afterwards
Anyway, what you just found is a nice variation
This. Everything still works except the air heavies. Just cancel earlier
I do the buster > tele > super or if I’m in or near the corner I will do j.B > j.B > j.236C > 2369C + assist > ender.
@toaster: ggs tonight at ufo. I was serious that i learned zero from watching your vids. So thanks for all that sick tech.
hey guys theres a big tournament coming up, can someone help me figure out how to finish this combo? <iframe width=“480” height=“360” src=“http://www.youtube.com/embed/QtFmMLHB20o” frameborder=“0” allowfullscreen></iframe>
Alright, time to make you edit that combo to be a lot more effective.
Instead of going for standing H after your J.H hitconfirm (which give you enough time to see that it’s hitting on it’s own), you could go for the shipuuga loop. You’ll get 2 loops of it and then go for s.S->sj.mm lvl 3 buster->623L->s.S->sj.mmhs->steb ender
basically this http://www.youtube.com/watch?v=Iql4vBgR0T8 (the ender works with Akuma. Not sure if you can get 2369H->s.S->lvl3 buster with Doom beam assist. If you can’t then just call doom, OTG dive->buster->rekkoha).
You carry them from one corner to the other (or back to the corner you were in on characters that Zero crosses under during shipuuga loop)
Other options.
-
http://www.youtube.com/watch?v=ZdqGdHd4UYk Dark Death loop.
2.http://www.youtube.com/watch?v=bwimdSvBpe0 pretty much one of the easiest Zero combos out there (well, without counting the assist extension). Only issue is corner carry on small characters because you have to neutral jump against them.
You can also burn x-factor if if you want to kill someone without using much meter.
I keep screwing up when I try to do Rekkouha after an air :s:, my opponent almost always has time to move away.
Also sometimes in the air when I try :h::s: he’ll miss sometimes.
And I am having one HELL of a time trying to do a basic combo while holding one of the buttons down.
I know it’s basic but I just need some simple tips.
you need to practice when doing rekkouha, try practicing at first in the corner - if your having trouble midscreen try waiting out your attacks so by the time you S your near the ground, you dont even need to dash if you do so but usually you need to practice dashing to otg
if your missing that simple magic series combo in the air its cause your doing the commands to fast
what kind of controller are you using?
I’m using an arcade stick (TE) and I have to… slow down!?
My real problem hitting with Rekouha on time is that Zero doesn’t hit the ground on time. How do I get him down there faster?
Just slow down your air series and time rekkoha so that it activates the instant you hit the ground. I had the same problem when I first picked up zero now its second nature. Remember to get three hits out of his j.H before you hit j.S. If using x-factor then its only two hits or his j.S will whiff.