Good news everyone. You didn’t think I was done breaking Zero did you? I was working on sort of a proof of concept combo for UMvC3 to try extending our combos with an additional buster shot now that we can cancel specials into it. I’ve been unsuccessful so far, but during all this I stumbles across a BnB that does more damage than every version of the shippuga loop (and by extension, more damage than every BnB we have until now). It’s not really a game changer, but it does make the difference between killing Magneto with a combo into the steb finisher and not killing him (about 35k damage). There are a couple drawbacks though: a) You have to have at least level 2 buster charged at the start of the combo - as soon as the buster turns green you can start, any time before that and it won’t work; b) It only carries a little over half screen, so unlike the shippuga loop you can’t do this from anywhere on the screen. The next advantage though, is that this can combo into the lightning loop without an assist and keep them in launch state until the end to allow for hard knockdown from j.S or Sentsuizan. Finally, for those of you who don’t believe in charge switching (I still can’t understand you guys) this combo doesn’t require it.
So, here’s 4 versions of the combo, complete with damage numbers:
1 - Basic assistless version into Rekkoha
c.
c.:h: :f::h: :s: j.
Buster.3 :qcb::l: (Hienkyaku) dash forward, j.
:h: (3 hits), j.
:h: (3 hits), j.
Buster.3 :dp::l: (Raikousen) j.:h:(3 hits):s: :qcf::atk::atk: (Rekkoha)
670,200 damage
2 - Assistless version into Lightning Loop (Slightly meter-negative; requires about 1/3 of a bar to start)
c.
c.:h: :f::h: :s: j.
Buster.3 :qcb::l: (Hienkyaku) dash forward, j.
:h: (3 hits), j.
:h: (3 hits), j.
Buster.3 :dp::l: (Raikousen) :qcb::atk::atk: (Sougenmu) jump Buster.3 :dp::l: (Raikousen) [:dp::uf::l: (TK Raikousen)]*2, jump Buster.3 :dp::l: (Raikousen) [:dp::uf::l: (TK Raikousen)]*2 jump Buster.3 :dp::l: (Raikousen) :qcf::uf::h: (TK Sentsuizan) :qcf::atk::atk: (Rekkoha)
1,003,200 damage
3 - Steb ending version (Dante Jam Session assist used, other prolonged assists will work but damage will vary)
c.
c.:h: :f::h: :s: j.
Buster.3 :qcb::l: (Hienkyaku) dash forward, j.
:h: (3 hits), j.
:h: (3 hits), j.
Buster.3 :dp::l: (Raikousen) :qcf::uf::h: (TK Sentsuizan) :a1: :qcf::uf::h: :s: :dp::uf::l: (TK Raikousen), jump Buster.3 :dp::l: (Raikousen) :qcf::uf::h: (TK Sentsuizan) :qcf::atk::atk: (Rekkoha)
850,200 damage* - just enough to kill Magneto, and this combo is meter-positive*
4 - Bringing it all together: Lightning Loop + Steb ending
c.
c.:h: :f::h: :s: j.
Buster.3 :qcb::l: (Hienkyaku) dash forward, j.
:h: (3 hits), j.
:h: (3 hits), j.
Buster.3 :dp::l: (Raikousen) :qcb::atk::atk: (Sougenmu) jump Buster.3 :dp::l: (Raikousen) [:dp::uf::l: (TK Raikousen)]2, jump Buster.3 :dp::l: (Raikousen) [:dp::uf::l: (TK Raikousen)]2 jump Buster.3 :dp::l: (Raikousen) :qcf::uf::h: (TK Sentsuizan) :a1: :qcf::uf::h: :s: :dp::uf::l: (TK Raikousen), jump Buster.3 :dp::l: (Raikousen) :qcf::uf::h: (TK Sentsuizan) :qcf::atk::atk: (Rekkoha)
1,188,700 damage - The meter for this combo is entirely self-contained (you can start this from 0 meter).
Some notes:
-In the basic assistless version j.HS at the end does more damage than a TK Sentsuizan - I was actually surprised all3 hits of j.H would connect at the end of this, but in every other version of the combo it won’t work at the end because of scaling so use TK Sentsuizan instead.
-The timing for this is quite a bit stricter than most of our combos, including the Shippuga loop I think. It may just be that I’m not used to this combo yet, but I found it significantly more difficult than my usual combos. The main reason for this is after the hienkyaku you have to dash forward and jump before you can actually see where you are while also spacing yourself so that all 3 hits of j.H will connect in the jump loop.
-Comboing into a second lightning loop will always do more damage than Rekkoha, but usually when you’re doing this much damage it’s safer to go for the easier option anyway, and I didn’t have time to test the damage of multiple LL versions.
-Can we name this one after me? ^^