Oh sweet and merciful Jesus…Come with me, ol’ reader of massive failings, in a journey of putting things into its proper perspective!
When I say “to strip away”, I am not reacting to an active call of “stripping away”. It is a call to look at the game without the violence that it so heavily promotes to see how it stands. Gameplay is very important, no one disagrees and is not my point. The point of my statement is the violence and its impact within the game. Since it is trying to depict a particular universe, EVEN IF IT DOESN’T HELP WITH GAMEPLAY, the level of violence is needed. This is why I described the universe.
Describe the following characters’ personalities and visual designs; Akira, Vanessa, El Blaze, Kage, Dural, and Sarah. While you are at it, describe in detail the story of VF1-5. Hell, while you are at it, give me a history on how the characters have developed throughout the series. Cartoons, comics, and movies will not count, only ingame depictions.
…
I’m serious.
That’s nice. Still, the series sets out to present a particular theme and tone. Without the visual presentation to back it, it because an empty promise in practice.
Ok, you’re obviously trolling now. You’re pretending people say the violence is not needed in mortal kombat when all along they were solely talking about the dumb finishers (or Fatalz like Tom Brady likes to call them U_U;) and not the actual blood and violent nature of the game/MK universe.
No one is arguing with the fact that the MK universe is a violent one. Gheez. I feel like I’m repeating myself here.
Tell me why MK would be “boring” without the fatalities and the gore.
edit: Oh well, I gotta go now. Was quite fun reading your troll comments. They made me laugh a bit.
do you understand that not everyone likes overstylized characters. I happen to like guy in gi, luchador, ninja guy, shoalin guy.
as much as i like the design as karate guy, blonde karate guy, sumo dude, soldier boy.
Mortal Kombat started out the same and it worked perfectly.
It’s simple, effective, and sraight to the point and most importantly, non distracting. maybe I’m dumb but I hate it when I dig a character gameplay wise but he looks like devil jin on jersey shore, puts me off o the character. Hell, VF has the best customization ever in fighting games so you can go as crazy with the personality as you want.
This has little to do with “overstylized characters” and more to do with the personality a game is trying to convey. This is achieved by art direction to highlight what the character is all about (Zangief looks brawny but not too smart, Sagat is cold and calculating, Dictator seems arrogant and imposing, Ken is overconfident yet controlled), as well as story to put the events unfolding before your eyes into context, which seems to be the word of the day for me. VF lacks that. It breaks down to just “Karate guy, ninja guy, shaolin guy”. There is no effort in the art to mix it up, to give a sense of individuality to the fighters. There is no unifying purpose to why there are people fighting. That is boring. I mean, SF’s universe isn’t coherent AT ALL, but at least there are character relationships within the game that keeps it from being a pointless gathering of random characters.
Mortal Kombat 1 was pretty boring, to be honest. In Mortal Kombat 2 and on, there was a huge effort to mold a universe out of what started as a quick cash grab. Can’t say the same for VF.
If the character design is your thing, more power to you, bro. All I am saying is that lets not pretend that VF has anything interesting outside of the fighting system. Granted, the customization feature is great in VF, but that only proves my point that VF lacks so much personality that doodads are the only things that keeps the game from being as boring as watching CSPAN.