C-groove: 3 lvl1 counters that build up faster than any other groove, a nice lvl2 juggle, RC command grab, not too sure about his alpha counter; if anyone could provide input then please do
A-groove: possibly his best groove - watch a Harvest or Sai-Rec (hmmm, are they the same group?) video; very good damage and GC potential (upwards of 9k if it connects, check out the older threads in this forum), RC command grab, still unsure of alpha counters
P/K-groove: No need to worry about AA if you can parry/JD well…the rest is theory fighter, I guess…don’t really know too much about low jump setups, run looks funny…might wanna try run—>command grab if you manage to knock them down a lot…haha…
S-groove: Theoretically untouchable!!! But then again, theory fighter doesn’t mean that much…anyways, unlimited counters, good damage boosts (his b&b actually does quite a lot), dodge punch combos into Kasante Ate, mid-screen GC strings with lvl1 supers, you get to see his ankles when he runs, etc…I like him in this groove
N-groove: His counter roll is probably good, but I haven’t experimented with him in this groove, so yeah…uhh, break stock into counter? I dunno hehe
Frame data is in the next post…
Seriously, he is a good character…