I’m new on this site and have found a lot of interesting topics regarding the balancing and suggestions for UMVC as a whole. One thing that I have not really seen just yet, maybe from a lack of in depth searching, is the XFactor “issue”. I come from the days of MVC2 and the idea of XFactor in vanilla was a bother. Now in the days of the trench coat army and soul fist spam it seems this function of UMVC is really a game changer. I feel like the game would be less random at times if the skill of players was the only thing that was shown on screen and not a bright red glowing character. I don’t know if anyone else thinks this too, any thought?
yes, I think X-factor is stupid, and many other things about mvc3. But this topic has been beaten to death, there’s no real point in talking about it anymore, comeback mechanics are here to stay.
XFactor is mostly under control now. People are playing teams that are so oppressive that once they get started XFactor is almost needed to make it playable for the other guy.
XF3 Vergil breaks that theory, but, fuck Vergil. Even then you should have strong incoming mixups that XF3 comebacks should be rare if you don’t make errors.
XF is hardly complained about these days because at this point people have accepted Marvel 3 for what it is. No use complaining anymore, really. Besides, I feel that there are definitely stupider things in this game, anyway.
Point+shell owns XF now. Best teams have too many anti XF tools.
The better thing would just be to say “change 30 things so MVC3 is a fair game that you don’t have to pick Chris G style teams to not get mashed on all day”. That’s not happening though.
Honestly XF3 characters aren’t that hard to beat. Even Phoenix isn’t that strong anymore. There is just one character in this game that is stopping from people realizing that XF3 is overrated…
Vergi. that’s more of his tools being overpowered less of XF3 being retarded. Hell even in Vanilla, Phoenix made XF3 broken…not the other way around either.
X-Factor is a stupid mechanic, but not because of the comeback-mechanic. It’s the fact that install charactes can stack X-factor mechanics(which is why Vanllia Phoenix is retarded), it’s the fact that X-factor makes moves safer than they should be, it’s the fact that X-factor grant people specific buffs that are unfair(why the fuck would you give Vergil, a speed boost when Vergil has DT, but not Thor?).
Honestly you could solve XF3 comeback by making a “Sorry, this entire match is my turn” team. Morrigan/Doom, Zero/Dante, Team Nemo or Spencer/Nova/Doom do this pretty well. Morrigan/Doom shits over xf3 anyway.
I’ve started burning XF1 more often if my opponent’s point character is a problem and has like 900+ health, and my touch is off a beam or a throw. That character needs to die.
Having this new mechanic definitely has made the game different IMO. I’ve seen so many strategies where XF is basically the strategy and not just the comeback mechanic. There has probably only been a handful of times that I can remember seeing or playing a match where the opponent got so dominated that XF wasn’t used. But then again this game was created for the button masher so…
Funny thing is Marvel 2 also went through the same phase of “scrubby button masher game”. Especially during the games release and early 2000s before Evo was something that most fighting gamers watched/participated in. Back then any game that allowed you to chain a lot of attacks by pressing on the buttons was a masher. VF and SF were the exclusive “no mashing” games.
Even Super Turbo was ridiculed for having a comeback mechanic before it was considered legit to the older players and some of the old guys still won’t play it because of the super mechanic. K groove in CVS2 was also the called the scrub groove for most of the same reason that people complain about XF in this game. Yet its not even the best groove. Comeback stuff started in SNK games.
You can’t really win sets against the best players/teams solely on waiting for XF3 all of the time anymore. XF1 doesn’t really instantly win matches anymore either. XF2 is probably the most powerful but its easy to use it/manage it incorrectly and then be stuck without any juice.
Plus there’s a lot of matches now at top level play where both players burn XF1 early and then the match becomes XF free at that point. People don’t really state enough how often XF gets popped early from both players and ends up drying out before getting able to do anything with it. The XFC just to get out of a sticky situation instead of using it to comeback becomes really important at high level also.
X-factor is dumb. However, its built in the game. There is nothing we can do about it. There are ways to counter x-factor too, so its not really that bad. I come from Marvel 2 and I also believe that the game wouldn’t be so random if x-factor wasn’t in, however, its in there and there are ways to counter it.
Even still, Top 8 usually consist of the same people: Chris G, Yipes, Justin, PR Rog and F Champ. And then you might have some sleepers like Fanatiq or Marlin Pie creep their way into top 8. At lower levels, the game is mad random. At higher levels, its consistent.
I guess I’m really complaining about the low level play that I used to experience online. I quit playing online cause of lag, XF randomness, and the general I need to t-bag everything mentality of it all. I really enjoy the game when I play with my friends, but they don’t really know the game as well I as do so it’s never that challenging. I’d go to tournaments but my schedule doesn’t really permit super competitive gaming.
XFC is definitely the number one most important aspect of XF now to me. While XF3 is still undeniably strong, especially Vergil in DT who can dismantle a team in seconds, I’ve seen more matches turn around due to guard cancels than anything else in the recent past. I see xf in general as just another mechanic that further adds to the strategy of the game. At top levels in particular, knowing when and how to correctly apply xf to ur team is necessary to win in most cases, and I only say most becuz of those rare matches where xf really doesn’t mean much to either player (ex. - zero cornering and LL’ing all 3 characters with xf into genmu zero being pointless except to end the match a couple seconds sooner). Honestly now that the games been out for awhile and players have come to grips with the xf mechanic being here to stay I would say it may even add instead of take away from matches as it’s simply another layer of awareness a successful player must have.
ppl use x factor bcuz its a gr8 tool. if i do a move and wesker throws out rhino charge, wood u rather use x factor or take the damage from RC? btw ppl who xfactor at the very start of matches r noobs 99% of the time