Jas: Its true the game allows for very high damage with XFC. But pretty much the entire cast can do this. The game still rewards skillful play just in a different way than MvC2. Yeah you dont have to do complicated ROMs or anything but you have to plan your attacks and reads better. There were also many easy ways of doing huge dmg in MvC2 with out infinite. Look at sent combos with Commando and DHCs into storm ect. Look at Cable’s easy ass guard break and 3 meters = dead point char and dead assist if they were in there. But if its not our thing thats cool.
I know that this is a side note and something that Jim didn’t say but is referring to. But, the idea that games back then were less restrictive than now is a pure fallacy. The original Legend of Zelda had shit for choices.
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The only thing that just urks me about MvC3 is that I get beaten by people who can’t do a shoryuken motion because they super when they hear me press a button and I beat people I really don’t feel like I deserve to beat as well.
Not that the game is any less for it I just don’t like it very much personally, there’s not enough risk for random behavior IMO.
(3 levels just to beat out a super with 440,000 damage sounds like an ass risk for random supers btw, that’s like using 2 and a half meters in SFIV to punish an EX move to do 150 damage, I would be randomly supering just to bait out the level 3 hyper lol.)
Well it’s an issue when it’s someone like Ryu/Akuma/Dante/Deadpool who have practically no startup on their supers and literally NO recovery on some of them. (Ryu)
The counters you’re describing are just as situational as the random super itself is. I find myself on the losing end of it more times than not. I rarely have 3 meter to retaliate with Genmu Zero/Viper Full Throttle/Iron Avenger and NONE of my characters have a level 1 super quick enough to beat them out if I’m not point blank range.
I’m not arguing that this is game breaking or anything, I just hate it when it WORKS on me. I’ve been basically playing balls to the walls rush down in this game, and random supers have been my fucking bane, and there’s nothing I can do against it. It’s hard to bait out something that can happen at ANY given moment.
I agree with you, but it teaches you how to block more. Ryu NEEDS that to be a viable. Without it he’s just a normal character in which you have 15 better choices to choose from. If you bait the super that’s one less meter you have to worry about. If they have none THEN bumrush him. This game is so dumb…
NO! Do not waste your time learning this until you are really tight w/Bryan. Don’t even waste your time attempting it. You SHOULD learn, however, taunt into other things like f+2,1,4; 1,4; and 1+2,2.
Dante’s gun super can be punished on block since there is a break between the second to last and last hit of it. You can jump it fly over it activate your super then use XFC whatever. Deadpool’s does meh chip damage. Akuma and Ryu’s are good but thats one of their viable tools. Your team may not have level one’s fast enough to do anything about it but thats just one of the aspects of your team. Thats something that you deal with in any FG. Like Abel has no real get off me move in SF4.
Zero builds meter like fucking crazy. And using three bars, that you can build extremely fast to punish another super for about half life does not sound like its in the opps favor. Iron Avenger does more than even Zero’s IIRC too.
Maybe the balls to the wall rush down is not the best use of that team. Or maybe there are gaps in your rush down allowing them to use those supers to punish those gaps. I mean in some ways the game tried to make rush down less powerful tri jumps cant be done as fast ect.
It just seems that if anyone looses in this game for any reason its random and BS. It cant be because you (And I dont just mean you here but in general) as a player made a mistake or the other person made a read or just took a gamble and it paid off. If the game was so “random” why is Justin not loosing to all this “random” stuff in the tourneys that he has entered?
i can’t stand it that i literally had to explain to someone over mic online how to do a :dp::atk::atk: and then he proceeded to catch me on reaction with a hyper combo multiple times each round
Matt: That kind of depends on who is coming and bringing a set up. I know that currently the set ups/games are
-Cylus: MvC3
-Duckie: MvC3
-Jas: Tekken 6
-Squab: Not sure my guess is SF4 though
If you are getting hit with random supers you are probably being predictable and it’s actually not random at all. You are never supposed to be able to maintain a non-stop no-risk offense against a character that is not in hit stun. There is always risk in rushdown offense and part playing rushdown is learning to mitigate that risk and constantly outplaying your opponent.
Also on XFC, yes damage is high, but really it’s not that bad. If you are up against a level 3 xfc and you are ahead, your best bet is to just wait it out. Sure you can stay offensive but just be aware of the increased risk. IT does what it is supposed to and if you lose 3 characters to xfc then you are doing something wrong. If you already used your XFC then you either already used your level 3 xfc, killed 2 characters with it, or just used your xfc wrong.
I swear people (mistakenly) come into games with preconceptions of how the game SHOULD be/work/play. This is the wrong way to approach any game. Instead, see the game for what it is and work from there.
This is slightly off topic… but I still think its a little silly that I can just wait for someone to be midscreen in the air and do Phantom dance, and they just have to guess how to block. Maybe people just don’t know how to deal with it but it seems pretty damn hard, and I abuse the piss out of it when I play.