Dante(weasel shot)/wesker(samurai edge)/Dormammu(purification)
I rushdown with dante and wesker. then play keepway with dormammu but lately ive hit the wall with have more advanced players(5th and 6th lords). any ideas for improvement?
Sentinel drone + teleport gets old after 3 times and is really easy to punish when you have a bit of experience against it. Try mixing it up between:
Teleports, keepaway games, crossups & resets
I really like to teleport with the drones coming in, and it’s bulletproof a lot of the time, but try resetting it with a normal hit combo > drones > :atk::s: > air dash > air medium crossup > 1st drone should hit > MGS > Teleport, right before the 3rd missile hits > crossup medium > MGS > Launcher B&B for example.
Just keep crossing until you get a hit that the opponent doesnt block. But dont keep teleporting, use instant air dashes and bold cancelling aswell.
I question the value of putting Dante as anchor on a team. He seems much more valuable on point or second in line. His offense benefits greatly from assists and he’s a good battery, plus he can work the DHC trick from either end of the equation. On his own, he’s just not as threatening, unless you’re trying to play defense. X-Factor and Devil Trigger help in that respect, but he still lacks a solid mixup game when he’s solo. Box jump pressure will only get you so far.
Returning to Zero/Dante (which I mentioned earlier), this team has a lot of potential, provided you aren’t saving your meter for an anchor to work with (Phoenix is not recommended). You want to start with Zero on point so he can use Weasel Shot to facilitate his offense with Hienkyaku mixups. Zero combos build a lot of meter, plus you can use Weasel Shot as part of your OTG pickups to extend combos and increase damage (Jam Session works better for this, but Weasel Shot is better in every other aspect for this pairing and it still gets the job done in combos). Zero’s combos use no special states (ground/wall bounce), so ending a combo with Rekkoha and DHCing to Devil Trigger can lead to tremendous damage.
The benefits are a bit lopsided though, as Dante doesn’t enjoy the same DHC flexibility that Zero does in this match. The tradeoff is that Zero’s Hadangeki, powered up with his Sogenmu shadow hyper, gives an immense boost to Dante’s offense. As such, whenever you’re ready to bring Dante in, all you have to do is find a spare moment to breathe with Zero, activate Sogenmu and DHC to Devil Trigger. The cost is somewhat high at two bars, but Zero builds bar by the ton anyway, so you’ll definitely find chances. It’s also possible to do this switch mid combo, but the setups are not as damaging or flexible as Rekkoha DHCs, plus they often require the help of another assist or some tight timing. It’s possible to just do any regular Zero combo that ends in flying screen or an untechable knockdown and then do Sogenmu -> Devil Trigger, then OTG with Dante to continue the combo, but this doesn’t lead to as much damage. It depends on how badly you want to play Dante on point during the match.
I’ve seen people mention Wesker/Dante, which I think is a strong combination, provided that you have an anchor with a good assist for Dante. Wesker/Dante/Akuma, with Akuma’s Tatsu assist, seems like a good potential team. Wesker uses Weasel Shot in his teleport offense and makes good use of Akuma in his combos. Dante uses Wesker for unblocks and Akuma for rushdown. Wesker and Dante have some fun with DHCs as well, since Wesker can continue the DHC trick after Dante starts it for huge damage.
You can also do a quick and dirty Phoenix team with Wesker/Dante in front. There isn’t much synergy here, but your goal doesn’t really require it. Harass the other team with your priority and speed while building meter. It’s easy enough to force the other team to be passive, since Wesker can use Dante to facilitate his offense, and Dante can simply use his awesome normals to control space and bully the other team into defensive play. Nobody wants to catch a stray hit from either of these characters since they deal big meterless damage, plus it just brings them that much closer to their goal of five bars for Dark Phoenix.
I also like Wolverine/Dante, although again, you need a really good anchor with a strong assist. Dante really doesn’t get any benefit from Wolverine since his assists are garbage, but he can do DHC trick into Berserker Charge for high damage combos. Wolverine likes Weasel Shot quite a bit, and using it with his OTGs allows him to extend his combos for even more damage than normal, while allowing nice and easy DHCs. I particularly like Richard Nguyen’s Wolverine/Dante/Akuma team, and it served as some inspiration for the above Wesker/Dante/Akuma team.
What do you guys think about Dante/Ammy? They can DHC glitch back and forth for pretty good damage, Ammy B assist for lockdown with Dante on point. Doom A assist as my anchor. Beam makes getting in easy, and is all around useful. Ammy is a beast, and Dante is a beast too with good assists. Not hard hitters really, but have lots of options and plenty of range and priority. The downside is that all characters are pretty execution heavy/hard to use, maybe not so much Ammy though. It doesn’t bother me though.
With all the talk of Dante’s comboability, why would you say he isn’t a hard hitter? I don’t get this. Stuff like that is what will keep people talking about combos and eventually we’ll make EmblemLord have a stroke. Can we all just come to a mutual agreement that Dante does a shitload of damage? Please?
Anyway, Dante/Ammy is great, especially for Dante. Cold Star assist is top notch for his rush. I also like Doom as an anchor for that team (I like Doom in general, he’s too good, even though I don’t play him). I wouldn’t say the whole team is heavy execution, mostly Doom and just some aspects of Dante’s game.
Ive been rocking dante lately and i think he’s gonna be my main, no question about it. But the thing is, i have some chars that i want to put with him but im not sure if they are good or how to arrange my team so that it gets good, maybe you guys can help me with this, ive got:
of course Dante and these guys as potential team members:
Magneto
Wesker
Zero
Sentinel
What im looking for is a flexible team who can switch between rushdown/mixups and a bit of keepaway. any advice would be awesome, thank you.
I’d say:
Dante (Jam Session)
Zero (Hadangeki or Ryuuenjin)
Sentinel (Drones charge)
Dante rushes as does Zero and Sent’s drones provide amazing coverage to do so, Zero’s Hadangeki can do the same thing if you buff it with Sougenmu. Both Dante and Sentinel can play keep away, and Zero can too if he has Sougenmu activated, if you’re going to play keep away you’d probably want Ryuuenjin for Zero simply because it’s always easier to just take care of the horizontal space with projectiles than it is to take care of the vertical. Dante’s Jam session can work as an AA for either Zero or Sentinel when you’re playing keep away with them, and it can be used to extend some of Zero’s combos. Sentinel obviously, you want to run as anchor because he gets the biggest power up from Lvl 3 X-factor, his assist is too good for you to really want him on point. If for whatever reason Sentinel is on point, Ryuuenjin and Jam session will AA for him all day long, and if you choose Hadangeki instead of Ryuuenjin, it gives him a nice projectile to move behind as a shield.
I am trying to figure out where to place Dante on my two main teams.
For my first team I go:
Wesker (Low Samurai Edge shot)
Dante (Jam Session)
Trish (Low Voltage)
My other team is:
Taskmaster(Horizontal Aim Master)
Wesker (Low Samurai edge shot)
Dante(Jam Session)
The 2nd team feels ok as is, perhaps it could be better. My first team though, I am not sure to place Dante or Trish as Anchor.
both teams are good, on the first one, start with dante and put wesker as anchor. in the 2nd one dante first, then wesker, then taskmaster
I think I’ve decided to hire Dante for the recently open position of point. I’m gonna read this thread to see if maybe my characters are already addressed, but I’ve having trouble deciding on the best assist for Dante (???) Ammy (Cold Star) Tron (Flame).
I’m thinking Jam Session would be smart to have for defense, but I really love Weasel Shot in general. Anyway, you think there’d be a standout assist for Dante in this configuration? Thanks!
No point in weasel shot if you’ve got Ammy on cold star. Go with Jam Session.
Ammy probably benefits more from Weasel Shot than Jam Session. Jam Session is good for rushers, but that’s if you’re already in close. Weasel Shot is more helpful for closing the distance, also helps enhance zoning with Divine Beads. You have Tron with Gustaff Fire for defense on that team, so if you put Weasel Shot, you have a pretty complete team with either Dante or Ammy on point, which gives you some flexibility when it comes to matchups and also ensures you don’t end up gimping one of your characters when you use a DHC.
ksk: Your first team is probably better with Trish on point and Wesker as anchor, though I don’t normally advocate Wesker as an anchor just because he gets a lot of benefit from good assists. With Trish on point you can do Round Harvest DHC to Devil Trigger and pressure your opponent with Dante while they’re blocking the super and can’t pushblock you away.
For your second team, I think swapping Wesker and Dante would make sense. I’m kinda new to Taskmaster, but his playstyle seems better suited to either point or middle, rather than anchor, so I play him on point with Dante second. Again, Dante and Taskmaster get mutual benefit from each other’s assists and they both benefit from having Wesker, so by having them first and second, you can swap for matchup purposes and you still have effective DHCs either way (after any Taskmaster combo ending with the straight down Legion Arrow in the corner, you can DHC to Devil Trigger and OTG to continue the combo for huge damage).
With Taskmaster you can end the combo with a low downward Aim Master to pop them up, then do a diagonal Legion Arrow. This will pull them up a little more, so you can DHC into Million Dollars or Devil Must Die. It also does a hard knockdown with a little extra time for you to do your OTG.
Wow I just went through this whole thread, I can’t believe not one mention of Dante with tron assist!! With Dante’s range, the combination is insane! Am i missing something? I mean, pretty much everyone is good w/ Tron assist, but Dante will get so much free damage from her. I was hoping to find some specific tricks here, but I guess I’ll have to play the team a bunch and either retract this post or post up some tricks I come up with.
Still surprised though, wow. It’s like a thread about what goes well w/ peanut butter and seeing tons of great info and ideas, but no mention of jelly lol Im biased twds tron tho, admittedly
X-23 (ankle slice)/dante (weasel shot)/akuma (tatsu) in all black. ^^
I play this team for quite a while now and i love it, it works so damn good. Crap ton of dmg, fast rushdown based team with great mixup potential, easy dhc tricks, easy ass unblockables, and three characters that work great on point on their own. I am pretty successfull with this combination so far.
@dante is not a hard hitter
I think he is, just get your execution down. I don’t let the opponent out of a combo without having already taken away at least 700k dmg. Though he’s not a no-brainer that can deal that amount of dmg by mashing chain into launcher followed by air series and hyper, like f.e. Taskmaster can, but if you know his better combos and being able to execute them consistently, he hits damn hard.
I played around with tron a bit and g-fire is ridiculous. But i don’t like to have a free anchor. ^^ even with xf she loses badly against most of the cast, if the opponent knows how to block. I don’t think she’s a bad character though, but she needs assists for both, covering her offense and extending her combos, to be effective on point.
Yeah, I think Tron Gustaff assist works great for Dante, but I’m against putting Tron on my team because the possibility of having to play her on point if things go badly is not exciting.
So despite making what I believe to be solid progress with Dante, I found myself helpless against my friends taskmaster. I found myself either being pelted full screen with sentinal drones and air arrows or rushed down by 5 frame shorts mindless chained into mighty swing high low pressure. Maybe I’m doing it wrong but I CAN’T PUSHBLOCK TASKMASTER. I don’t use any notable assists and now I’m starting to feel like Dante really needs something but I don’t know what it is. If Sentinal really is mandatory for Dante I would rather drop him.
I agree with ShineErection.
A good taskmaster can be pain in the ass. But dante has the tools to deal with him. If he sits full screen spamming arrows, just air trick to him and punish him for doing so. If he calls sent drones, blow sent up with million dollars. As far as using assists goes, what’s your team? Maybe you already have something that helps you getting in. Sent drones is definetely not needed for dante, i think there are better assists for him.
As for fighting taskmaster close up, it could be really annoying, but imo not that scary. As for pushblocking: do not pushblock mighty swing. In most cases you can punish it by jumping and immediately airthrowing him, it is not that safe.
does that strategy works for everyone or just for Dante only ?
if so, that means his teleport is hella unsafe