In the corner, 5M>5H>Magneto Assist>Teleport is pretty good. Acid Rain + Wesker + IAD J.H also works out pretty well too for an unblockable setup… You can do acid rain>cross under>call wesker>iad J.H for maximum trickyness.
Acid rain + teleport is overrated. Acid Rain + cross under or not is where it’s at now
hey guys. I need some help with my zero dante team. I need to find a good assist character. I AM SICK OF SENT IN FREAKING NAL! I was wondering if akuma or wesker would be a good pick, any suggestions? please note I have placed well in my region and I’m looking for others that have placed well to give me feedback. I would greatly appreciate it.
Akuma and Wesker are both very good in the slot. Decide based on the function of the assists. . Which tool(s) would be useful for the way you play? It’s hard to make a recommendation because I don’t know how you play or what sort of tools you’re proficient at abusing.
Akuma would definitely be your best bet in that slot between him and Wesker. I mean…he’s as popular as Sentinel is any way as far as assists go so I don’t know how you’re not tired of him also. But good thing if you’re not cuz he’s really good to use with both of them. Sets up left rights off their teleports/command dashes very nicely, gives very long hit confirm and doesn’t scale damage that much. Even goes through standard projectiles once he’s active. Only thing you have to worry about is he’s not very scary of an assist to call from a long range (meaning you’ll have to get in a bit more to start blowing up projectiles) and if you are getting rushed down and call him he’ll probably get hit. Luckily he’s probably the fastest starting assist in the game so half the time you call him as long as they’re not already right next to you he can space people away for you.
Wesker is definitely solid in the back but you’d have to order the team so Zero goes first. That was you can choose Weasel Shot with Dante so Zero has an assist that locks people down mashing on advance guard, gives him room to move in and sets up his left right mix ups inbetween command dashes. Then of course both Dante and Wesker can extend your combos and Wesker gives you unblockables which makes you even more stupid. Dante will be a little gimped in the assist department coming in 2nd with just Wesker but…at least you got level 3 XF Wesker also.
Other characters that would be solid are Doom or Iron Man since both of their beam assists are great for Zero/Dante. Especially with Dante since the beams will cover the start up of his more powerful special moves like hysteric that set up free teleport mix ups. They also help Zero/Dante zone from near full screen with buster shots or charged air play. Pretty much shutting down any far ranged use of assists like sent drones or akuma tatsu.
So as far as matchups are concerned i really feel like Dante is damn near the 3S dudley(a little better) of MVC3 matchup wise… if it isnt in his favor its almost always a 5/5, however theres a few matchups that i just can seem to place a finger on.
My current team is Dante(Jam or Weasel) Trish(Low Voltage) Doom(Hidden Missles)
Amaterasu - I used to run this dog so i know how retarded she can be. Option Select Dash C is gdlk when you know how to deal with hammer. so i usually just end up either trying to preemptivley air throw her or intercept with jump hammer also knows as -WTF SHOULD I BE DOING IMA JUMP HMMER ALL DAY TILL 1 HITS AND KILL HER (strategy also viable for Wolvie lolz). Ammy by herself aint that bad but when you have to factor in the large selection of assist choces(Beam/Sent/Haggar/Tron) it gets a little… annoying to say the least.
Deadpool - He used to be so underrated but now i think people are starting to realize it…
Jump back, Beam assist, air Have Guns Will Shoot!, Land(instant recovery), Have Guns Will Shoot Moar! beam assist + AA guns/ jump back guns ect, ect, ect. the problem here is that its oddly times projectile lockdown and air guns fires in such a way that stinger to absorb projectiles doesnt work, and just a super in response gets you 2 little bullets to the head.
Magneto - Not really all that bad id say its a 5.5-4.5 or a 6-4. once you gain your momentum theres really nothing he can do… it just that start of the match momentum thats hard to get since every option magneto has will leave him at advantage at the start of the round, From there it just seems like whoever hits first wins
Unerstandably a lot of this has to do with wether or not you respect someones mixup but deadpool and ammy especially are just irritating to deal with
Obviously the logic here is sound, but, and I’m saying this as a non-Zero player but one who reads a lot about most characters, isn’t Jam Session, like, by far Zero’s best assist? This team’s setup for DevilJin’s reasons might make it an exception, but I’ve read on more than one occasion that Zero with Jam Session is on the Wolverine with Tatsu level of friendship.
I bring this up also because I’m in a similar conundrum with Dante Mag Wesk, where I have very strong players both recommending different Dante assists for Mag. And both seem quite adamant that Weasel (Chrisis) or Jam (Evil Toaster) is clearly better. Even Dante+Mag pros in vids don’t all “agree.” Not to take the focus away from the Zero question, since that was the purpose of my response, but DevilJin, I would like to hear your thoughts on this question for Magneto as well. A tie breaker if you will lol
I dunno…I would personally prefer weasel shot because it covers horizontal area more effectively for left/right mix ups. Jam session covers people turtling in the air nicely and stuff and I’ve seen the stuff Daigo does with Wolverine + jam session.
The difference with Daigo is that he also had akuma assist for wolverine for a stronger assist for the left right mix ups. Jam session scales kinda hard and is not really the best assist to just throw out on the ground like akuma due to the vulnerable start up. At least with weasel dante stays behind you when you call it like doom beam.
Like if you’re going to give Zero jam session I would also make sure you have another assist for left right mixes and locking down against advance guards like akuma, sent, doom, etc. That way if Zero is first and Dante comes in or Dante is first and Zero comes in, you have a stronger assist for the close range.
Overall though I think the reason people may like jam session for Zero a lot is that it covers the vertical axis that he has trouble reaching. Compared to X-23 he literally has almost no special move or attack that help him hit people turtling up in the air. X-23 has a faster wave dash and special moves that specifically reach that that point of the screen very quickly to try to force air throws at least.
Amaterasu airdash C gets shut down by airplay and LMH anti airing, as well as crystal. If she’s in sword stance, it becomes a bit harder, the only solution i’ve found to airdash 2C is crystal, preemptive acid rains(shuts down A LOT of stuff). This is an annoying match to be honest, I play a good ammy almost daily and it’s pretty much even except on the damage output side. I spend my time fishing for anti airs and trying to get her to block something so i can safely call sentinel for some mixups.
Deadpool is pretty free. You can zone him with airplay(charge or no) and you can punish pretty much any attempt of his at zoning with a teleport.
Magneto is even. The match is pretty much first hit wins/first to block loses. You both have tools that shut down the tools that shut down your tools. Magneto can’t disruptar or throw projectiles by risk of teleport. You can’t teleport by risk of airgrab(you can tech it, but it’s pretty risky IMO). He can’t tridash like a madman because of the range on your sword normals.
If he’s trying to zone you with disruptars, you might be able to teleport but be careful, cause smart players like to bait you into teleporting by doing a bunch of disruptors then waiting for the teleport. Hell one guy even did disruptor XF>airgrab on me. Fortunately, you can stinger through it. The sword’s hitbox nullifies projectiles, and you can hit full screen stinger>bc reverb>dead magneto
As for the Jam/Weasel shot debate, I have to agree with Toast, jam is seriously godlike for everyone.
I used to think of Weasel as Cold Star Lite (still do), but when I realized it’s also kinda Tatsu Lite, it started helping my Magnus way more. They’re obviously both very good, but currently I think Weasel is more helpful.
They have different uses. Jam Session is a lockdown, anti air, barrier, mix up tool that absorbs projectile and is amazing for combo extensions, as well as being the only assist for sniping phoenix and one of the only assists that shuts down every option incoming characters have in the corner besides blocking
Weasel Shot is a semi lockdown, mix up, semi protection and getting in tool.
Please elaborate on 50/50. Is it something like dt, teleport, setup iad box jump on hard knockdown with assist?
For 2 meters, I’d rather DHC glitch and TOD anybody in the game, but I’m just curious what this 50/50 is about.
and I’ve been tired of sentinel after 5 times using him. I forgot their were other characters in this game. at least akuma you can spam bullshit random supers.
so either zero/dante/akuma or zero/dante/wesker. One of these teams I will be rolling with my next tourney…I wish I can play doom, what a goofy-ass dash, lol.
but wesker and akuma seem pretty solid assists for dante
You know how Shockwave is kinda invincible and can be used for anti airs, safe hard tagging and such? If you shockwave>Devil Trigger, you can teleport or teleport and airdash forward for a 50/50 mixup, and whenever they get hit by the shockwave, you can OTG into death combo. If they block, you can go into 50/50 left right mixups and J.XX whiff into low mixups.
Hmm you know a while back i had started doing airplay anti-airing but kinda stopped when i went deeper into combo development (lol1.1m on normal sized characters for 1 meter) i like to call it 3,2,1 Acid). gonna have to give that a shot again. i can see the charge airplay shutting down deadpool now that i think about it as long as i time my release correctly. i however wouldnt suggest LMH anti-airingammy UNLESS its when her assist is down… nothing worse than pressing L then hearing"Sentinel Force" as you hit-comfirm the M.
Doesn’t matter if the assist is out or not since you can cancel whatever normal you’re doing into a super for a possiible happy birthday or into a bold cancel if you really need to block.
OK, so as mentioned I’ve been running Dante Mag Wesk. A regular opponent of mine plays Phoenix, and it’s basically a situation where, if I get Phx out of the way, he’s 100% free. But if I don’t I rarely don’t die to Dark P (you can only pop a ninja Gravity Squeeze so many times). So snapping is critical. but honestly, my snap game with Dante kinda blows when the opponent knows they can push block and air dash, etc. I got some welcome setup advice recently, but pushblocking and being airborne kinda kills a lot of it. Also, your window after snap is much shorter than after a kill.
So really my idea is maybe to just swap Wesker in on point when I see my opponent has Phoenix. He’s got some good game on snap, AND has access to Dante’s helpful assists. So the question becomes, is that the smart move, switching to wesker as point for snapping? Or is Dante (backed by Magneto) dangerous enough on a Snap in (midscreen in particular) that I should keep him at point?
my dante friend does acid rain- devil trigger for a free mixup. where acid rain is still in the air where you go under or not by phoenix. my friend aka keranata- pretty good
you can also grab phoenix and combo to kill from that from mag’s disruptor (I think).
j wong strat: “PHOENIX MUST NOT GO IN THE AIR” - if this happens, you’ve already lost, make sure she is on th ground for that 3-4 second mixup that you need to execute.
Correct me if I’m wrong, but if they block something on the way in, can they still air dash between that and landing? I was under the impression they couldn’t, and that if they block something, they’re fallin’. But then I’m pretty sure I saw someone dash up AFTER a block? Which is wrong? My preconceived notion? or what I thought I saw since that?
Each char has welcome setups, but once Phoenix is in the air, Wesker has it the worst.
The only chance Wesker has is jL, H, S on incoming Phoenix, into grounded command throw/cL mixup. Then Phoenix will super jump and start shooting balls. Then all you can hope for is an air throw.
Dante’s tele jS at least keeps Phoenix humble about brainlessly shooting balls.
Mag can shockwave on reaction to the ball.
Against Phoenix you have to use a meaty setup so she can’t airdash up the second she comes in. In other words no cross under shenanigans…unless your Dante w/ acid rain.