lol. mag, dante, and wesker may be the best team the game. or replace wesker with ammy.
BEST TECHNIQUE EVER FOR LEVEL THREE X-FACTOR DANTE AGAINST PHOENIX.
okay picture this. snap in phoenix. acid rain. x-factor volcano punch bold cancel 4 TIMES (volcano punch bold cancel volcano punch bold cancel, etc) acid rain, devil trigger, volcano punch bold cancel repeat. it should chip phoenix. no mixup require, just insane tech skillz, like a boss. going to the lab to test this. eff mixups, lmao
Well, Wesker’s got a bit more than that (After all, Jwong has Wesker on his “anti-Phx team” and it’s def not for the assist). But I do think Dante should have good stuff, I just find pushblock kills a lot of it. Meaty stuff is almost all I do, usually.
A lot depends on my last question of if they can still air dash after having blocked something coming in, but the key is to find a way to get them to the ground from a meaty that doesn’t get wrecked by push block. Jam Session is insanely helpful with this, but mid game I find I like weasel more for magnus. If they can’t air dash after a block, then maybe finding a way to get them to block a projectile (acid rain, even), then bust a mixup like sL+assist xx teleport immediately upon their landing. But that only works if they can’t escape after blocking an acid rain otherwise unmolested.
is this directed at me? I’m talking about a human player who the hell would perform advancing guard to something they’ve never seen before. If I get a chance, I’m doing this in tournament, and having it recorded
Off the top of my head… anybody? If the whole sequence is to be blocked, even if I was in shock at what I was seeing, I think I’d start pushblocking before you could do anything x 4. <shrug>
Hmmm been thinking bout dumping wesker and putting dante on point on my storm/ammy team. Not a big fan of mr oroborus and only played him because he had so much health(which he is losing) so I figure ill work on my dante game until ultimate drops and then ill start figuring out what team imma run.
Good shit, but were you aware that after an air throw with ammy and a counter in the corner(haven’t tested outside of the corner yet) if you vale of mist into DT you get a free, unscaled(probably even in ultimate btw) combo. Its a pretty cool trick I used back when I played ammy/zero but Im 100 percent sure it works-probably even better-with dante.
Overall I like the team, Im a fan of high health characters but at the moment I can’t find any that I want to play that would fit in with the team so Im just gonna run with dante. Particularly since most characters die in one combo anyway(can’t wait for the dhc glitch to be gone)
So the other day. I posted asking about welcome setups (backed by mag beam), and got a lot of good suggestions. But as I’m phighting phoenix I’m realizing there’s a lot less time on snaps than after deaths, so stuff like charged qcf+L doesn’t really seem viable. My current gameplan vs the bird bitch is, if in corner, acid rain, normal+mag xx teleport and go from there. If midscreen, either same thing or, if they like to mash on adub, as my friend does, to just dash in sM. So should that be good to go, or does anyone have any suggested improvements. I’m getting really mad that a clearly inferior opponent is going even w/ me on the back of that stupid bitch. I need to teach him, via snapping, that phx doesn’t work vs me! (Even tho, at the moment, its the only thing that does work lol)
hmmmmm. new strat for dante against a phoenix team. have combo’s last for 30 seconds so that when phoenix comes out, she has only 40 seconds giving you enough time to run away,
Meaty S.M>S.H>Disruptar>Teleport. Covers all her options. Airdash up gets blown up, avoids the super, only thing she can do is try blocking.
Meaty H>Sentinel>Weasel Shot>Teleport airdash forward J.H
Meaty Million Carats> Devil Trigger> Call Sentinel> Cross under or Not>iad or teleport mixups with drones
Acid Rain> DT> Call Sentinel> Regular Grab/Airthrow(this works surprisingly well, they’re expecting the cross under setup, too scared to press a button because of the acid rain, then they get grabbed)
Meaty J.H>Airplay>Call sentinel>Airdash forward J.H> IAD teleport mixups
Imo, the hardest part about fighting a phoenix team is getting a snap in. In the corner, the chances of her blocking a legit Dante/Zero/Sentinel/Wesker mixup backed by drones in the corner is pretty slim.
Dude, I love Magneto/Dante DHC synergy. I’ve been thinking about this stuff for a couple of days. I need to get into training mode to test if my theory about Shockwave DHC DT into Thunderbolts to kill assists will work.
Nini, those are pretty good. Glad you included. Drones too because I’ve been rotating sent and wesker in the back. Both are just so great! I’m sure you could play a competent mags. I. Have to use the basic fly loop for bnb, but its worth it for everything else mag offers. 2 questions: what’s. The 50. 50 off shockwave dhc dt? And. You gave some good corner snap stuff, what about midscreen? Dash sM is good vs air dashers, but eventually they’ll wise up(or at least they should). (Sorry bout the broken sentences, its my phone)
I. Haven’t had so much fun with marvel as when. I. Became a dedicated dante-mag. I also figured out how to make the mag tac grav tempest to. Work. All 3. Ways, corner and midscreen! With dante I still use the basic abcs. JH killer bee “wolverine” combo, and with mag tac. Dhc glitch I still get a guaranteed tod in the corner for no additional meter.
Ahh, and they probably made you go to a ‘special’ school for that, huh? Just kiddin Which character(s) get negatively affected by changing the macro, aside from Taskmaster (who I can’t run with Magneto for this reason)?
Anyone have any good general matchup advice versus Wesker? Some dos and don’ts, moves I may want to use more or less than usual, ideal spacings, etc? I want to ask the same about the Dante mirror, but fear that, kinda like Ryu in SF games, the answer is probably along the lines of “have the better Dante.” But if there are some helpful things to keep in mind that can give one Dante an advantage over another, that would be quite nice. Thanks! (for reference, since the context matters, I have Mag beam and Wesk gunshot to work with)
Stay on the ground. Vanilla Wesker is way too good at converting ground shot against air to airs into bnbs. That will change in Ultimate of course but until then it’s not worth it to go airborne against Wesker unless you absolutely have to or already have him frame trapped in something. Crouch or wave dash when necessary to avoid gun shot then punish a ground teleport with s.L into blah blah or overhead air teleport with s.L or air throw. His grounded forward teleport if he didn’t call an assist has 20 frames of recovery so pretty easy to punish (at least offline). Just start attacking as he disasppears because by the time he reappears he has to sit for 20 frames.
I ditched the team I originally wanted to play earlier on for Wesker when the game came out because Buktooth showed just how strong he was without a ton of work. I learned a lot of his weaknesses early when people were still worried about how to beat Sentinel so I don’t really have much problem with him. Long as you don’t let him get within command grab range and dont jump or press buttons when he’s shooting gun you’re good to go for most basic Weskers
. Good Weskers that call assists more than they gun teleport are more of an issue but you just have to watch their assists when they teleport basically.