Don’t know if this has already been discovered or if its useful, but if you do like a half circle going from down to up+Punch you’ll do a really floaty buster charge at normal jump height.
Hey guys, I’ve been in the lab with X, testing out his specials and finding guaranteed setups for his buster overhead move (the hard-to-blockable mixup to be more specific), so far I have not found a partner that can set it up. Despite my search for the setup, I personally feel like X in this game is kinda weak without the HSD glitch, due to the fact that all of his zoning tools can be easily avoided and that they can be nullified (his boomerang goes away when he is hit). Piercing properties that characters like Gamora and Rocket have with their pistols makes X’s zoning seem even more weak. He can sort of support and cover his partner when needed but he really doesn’t do a good job at anything else, even if you were to put him as a point character. The only thing I like about him is his Rising Fire as it is a pretty damn good anti-air, but I feel like it won’t be as useful over time once people start figuring out the match-up.
I’m planning on continuing to lab with X, but I’m close to just dropping him from my team since other characters have better tools.
Because of the way the slam work’s, you can only tech up into the air or on the ground. Combined with boomerang cutter due to its arc you can at least guarantee to force them to block and then go into high/lows or left/rights. Nothing as good as what some of the top chars have but it’s something
Of course be wary of invincible reversals
Not sure how other chars can set this up since I haven’t really played with anyone else.
X can combo from both air grabs forward and backward with tag. Might depend on your partner, i’m using strider, but its actually quite easy. The timing is very tight, but as long as u input tag right as the opponent hits the ground you should be able to convert. Guaranteed if in the corner, but not possible at super jump height from mid screen.
Edit: just time the tag by looking at character icons, and press at earliest moment
I don’t play Zero, but that combo you did in the first video gave me an idea. I was working on a corner setup for the past week and that Zero combo actually made it to work almost perfectly.
When you do rising fire, you can do either the LP or HP version. I think the LP makes the combo more consistent overall since it keeps the opponent closer to the ground than the HP version.
You can improvise the end of the setup. If you do reality or power surge at the end when they do an air recovery, it can make it safe. If the opponent is starting to block the cross-up, you can make it a same-side setup by walking back or dashing instead of crouching when you tag in Zero.
I can’t play for a few days so can someone test something for me and let me know if it works? Check if Rising Fire can be confirmed into his Sonic Weapons Rush. Especially if it works catching someone super jumping, it might be a way to convert big damage with him solo. And way to turn counter switch into offense at the cost of 3 meters. Lmk what u guys find
I play x with strider and mind stone and that duo is really strong, possibly x’s best partner. If you’re looking for someone really viable to balance the character I would say look for a partner who can rush down well and is very mobile. X’s strength lie in his ability to oppress the opponent by spamming projectiles on the screen. His best tool is the charge buster shot super, so i really do recommend mind stone although, itll be weak comeback potential, in that case reality is ur best bet. I dont know about the synergy but my top picks for x’s parter would be nova, spiderman, and ultron. Strong runaway teams could potentially be x with dorm or hawkeye
I like Mind with X for comeback potential. Raw buster super to punish tag partners has gotten me a lot of milage. Also I don’t have to fear blowing meter on counter taging early on if I do get poped cause I know that mind stone will give me those bars back