Alright Character forums are finally up. Let’s talk shop when it comes to Dr. Lights greatest creation. Combos, Tips, Strats for neutral, best stone, best partner and all that sort.
Also I’m trying to see what kind of reset/mixup potential I get off of Frost Shield into tag
Grounded works great into Zero teleport
Being put into the air after an extended combo. It doesn’t work on all air techs however, still a rough idea.
The interesting thing here is even after a longer combo when the opponent gets otg'd into the tag hit it puts them in a HKD state where they can be otg'ed again by Frost Shield
I’ve trying to figure out all the changes X gets in Armor of Light mode.
Here’s some things I’ve found–
–All special moves get 10% increase in damage
–All special moves and buster decreased start-up
–Charged buster shot can reach Level 3. Level 3 has no difference from Level 2 in terms of damage, but can’t be reflected and has higher durability.
–Expanded hitbox for special moves (???)
–Extra hits on all version of Boomerang cutter
–Level 2 buster damage increase on both hits
–Super Charge Shot becomes Double Charge Shot
–f+H (Buster Blow) becomes cancellable into other normals. Normal version is jump cancellable only.
EDIT–10% defense increase against ALL damage!
Have no idea if it’s viable or not but I’ve done it online with 100% success. Can probably be optimized to kill without a level 3 buttttt, if you have the bar it’s a great round closer. https://youtu.be/D0gcAX_lMnE
SWR does the most damage if you can combo them low into the middle of it so you get most of the hits. i haven’t found any meaningful ways to do that yet. also i guess it’s a solid anti air.
I haven’t used it, but ive seen it used to try and set up resets against air techs in the corner because it will lock down the opponent in all tech directions for a tag into possible mixup, not sure how effective that will be in the long run.
Pretty basic, and probably already known by anyone playing X, but the X buster (basic fireball) can be cancelled if you start charging using the air version. The ground version forces you to release/tag/super