"Time to get serious!" Hakan Match-up Thread

I think Hakan will kind of always have a hard time against any charge character. He has to deal with defense and good normals. The only charge character he does okay against is Blanka and only cause he can punish balls.
I play a Bison almost daily and the matchup has never gotten easier for me.

actually the dictator MU has gotten hard for me. Deejay, Guile, Chun-li & Boxer has gotten easier, but the Honda MU stays the same and the Bison one got harder for some strange reason. I think its because Im trying to go over offensive against Bison, where I should allow him to come to me and capitalize on his mess ups. I’ll try that now.

Anyone have any tips vs Dan? This matchup feels 9-1 to me… If a Dan plays normal or solid, it’s ok, I can take it. But… if a Dan just abuses knee on me in the corner, there seems to be nothing I can do. I can’t find anything that can punish his knee. He can just keep combo spamming it on me with cr.mk - knee. Any help? This is the only match I can’t figure out

lk knee is 0 on block, you can’t punish it. mk and hk are -2 on block so you have a window to U1. EX is -3. All I can really say is resist to urge to command grab after a blocked knee

Hmm, Just to add this, If his MK and HK tatsu from dan is -2 it should be uncrouchable on block with lk oil dive. Considering Akumas s.hk is -2 and it is uncrouchable for Akuma on block. Not something i’ve specifically tested, but, I’ve tested Akumas S.Hk. Only a crouching move or SRK (or teleport, which obviously Dan doesn’t have).will beat the lk Oil dive. Something to try out.

Speaking of LK oil dive…anybody know what it starts up in now? I assume it must be like, 3-5 frames?

I think od.lk has 9 frames startup now.

Any standing opponent on a -1 frame disadvantage and in od.lk range can be grabbed. In the case of Dan I would not even try, most Dan’s do something after the knee’s, so the od.lk will wiff or will get counterhitted.

Dan’s c.mk has 5 startup, so theoretically you could counter hit him with f.lk or maybe c.lp into slide. If its online you probably need to mash the buttons tho… also the frame data says his SRK has 4 startup frame, not sure if you could hit him out of it… not sure if SPD reversal would grab the SRK on startup, I doubt it.

I know in Super and AE you could catch Dan in between his attack’s cancelled into knee with Hakans Super. Especially good when he’s spamming you in the corner with normals into knee, just something to keep in mind.

Well yeah I catch his knee with Super when I have it. It just seems I’ll get counter hit with a normal or sometimes SRK. I’m just not sure what to do. I wish there were more Dans to fight so I could figure this out. People in Endless even pick Dan to troll me and end up winning -_-

Forward MP is a great ground poke against his Medium and Heavy Kick Knees if he’s trying to approach, a lot of the time will beat them clean. Best way to beat Dan, is to knock him down and put dat pressure on.

A lot of Dan players will do MK HK Tatsus and dash back afterwards, trying to bait SPD, so if you’re noticing a habit then it might be worth hitting a slide/dive for a risk, but a good payoff if it works. As for the pressure and the counterhits, I’m not sure if you’d be able to parry the initial hit before the knee attack, worth a try. When unoiled it’s a case of blocking the attacks well and waiting for an opportunity to strike, like ultra 1 etc

I will preface this post as I preface most of my posts; I am a Hakan newbie, so maybe I’m underthinking this, but if you CC, shouldn’t he sail right over you? Alternatively, if he doesn’t, couldn’t you slide under the knee?

Not sure, worth testing in training mode, just to clarify. Also, a dan player against Hakan is always going to neutral jump while pressuring at some point, and if you can hold on for that neutral jump, provided it’s done after a knee, then you have a way out.

Not sure if I agree with this. I lurked in the Dan subforums for a little bit and considered picking him up. If someone’s playing Dan to actually play Dan, not to troll, this might not hold true. A lot of Dans seem to just do knee pressure in the corner with the (imo, accurate) philosophy of, “I’ll stop doing it when it stops working.” Worst case scenario you (the Dan) gets punished once and then knows not to do corner knee pressure anymore.

EDIT: yes, it is worth testing. I’ll look into it this weekend if no one beats me to the sli- er, punch. Also, Ultra 2 perhaps?

Oh right I don’t mean just for the sake of it, I mean’t just for like baiting SPDs, I think it’s probably more common after MK and HK Tatsu though

I was in the OPs situation many month ago when I fought a couple Dan mains. At the start I felt very difficult with their knee-tactic and after more fights it become 5-5 if not my hakan wins :slight_smile:
The trick is not to Rocket after they knee. Lol seriously! You can also back-dash in mid-screens sometime to mix up his judgement.
Practically just defend well on this match-up then you’ll be ok.
Learning curve for me was once i no longer feel frustrated and can defend against this strat, ie blocking all their tricks and baits and do “late tech”. i started to have more situations mid-range and this is when i started to try/learn different pokes, footsie game. S.hp, f.hp, f.mp and j.hk are all good for Dan and he will no longer just random knee to come in, and i increased my chance of winning.
After this point then it’s hakan offensive game to him, and Dan has nothing good except dragon-FDC. With this in mind and his close defensive poke arnt as good/agile than Ryu/ken, i was landing bigger dmg on him than him on me for sure, and started to win more.

Unfortunately this is one of the most boring match-up as Dan doesn’t have much to do except knee tactic and dp-FDC. And both of these moves have no gap in a way. So you’ll have to play slowly, defending and poke him away and wait for chance to go in.
This is a good match-up to sharpen up ur defensive and late tech skills :slight_smile:

Not sure where to put this, so forgive me if this is the wrong thread.

Since EX Oil Dive is throw invincible, I tested it against Akuma’s Ultra 1. After the Ultra flash, if you input the EX DDT and hold it, Akuma will just float in front of you.

Now I realize that this doesn’t have many (if any) practical applications since approximately zero Akumas will be inputting Demons without a setup, but there may be some interesting applications to this. I want to test more against other things like Geif’s DDTs, ELF’s Ultra 2, etc. It will probably work, but again, most people won’t be inputting these if they aren’t in grab range. Just thought I’d post my findings.

also on the CC part.
yes if the timing was good, and you CC, Dan’s knee will hover over you without hitting.
but remember the get up timing (of CC) determines your advantage over the opponents moves finishing frames, and in this case Dan has 3 strength of knee hovering timing.

imo, I remember tried CC in the vs Dan match-up before, but wasnt that effective.

on a comparison point of view, this is not the case for Adon as his jaguar kick is far more OverPowered and ppl abuse it nevertheless in the high play.
So doing a CC in a later part in between Adon’s close range block string can be rewarding if opponent abuses JK all the time for block-chip.

my 3 cent. :slight_smile:

I got to ask why you consider the Rose match up in Hakans favour? I get beat pretty hard sometimes but Roses who aren’t that great. One thing that sticks out in my mind about this matchup is that st.mk she does that is airborne and can’t be grabbed. She does that on my wakeup and I don’t know what to do. I can’t slide it, can’t DDT, can’t Grab. She isn’t considered airborne so you can’t U2 it. I tried to super it and neither of us hit each other! The only thing you can do is block or back dash.

I guess I need to work on my BDNC to deal with it? I am going to go work on this in the lab but if anyone has another other pointers for this match up it would be appreciated.

I usually just block it and grab right after it. Not every time, but sometimes. Theres no true block string off of it. So you have to show Rose players you’re willing to throw that out there. You know its coming on your wakeup, she doesn’t really have a mixup, just block that.

Besides that I think she won’t be able to keep Hakan out, with dash cancelling and EX slide. And their normals, Rose might have a slight edge, but they’re definitely comparable in the footsie battle.

Again its just my opinion, but thats the reasoning!

I was just messing around what would beat it and you can focus cancel moves to parry it but also EX slide beats it clean sometimes it seems.

I find I can do well in footsies with most characters but I felt like Roses normals beat mine in everyway. I guess I was trying to wrong pokes.

Question: what to do against an Abel who’s using TT/CoD mixup on my wakeup?