I try to check out anything Hakan related. Send it to me when it’s done or if you want any opinions on something
Cool I’ll probably post it in the video thread when I’m done.
Thanks for the help man, but I am almost pretty sure that Guy standing MP and crouching HK stuffs fwd+mp am I right? I will try use more fwd+mp next time.^^
Something I found recently is that Stand HP from Hakan beat all Guy normals including his normal slide.
When you say for punish blocked Overhead do you mean that work on both of his overheads(Normal and Special)?
I do like the slide punish.Sometimes I forget about SPD when I am not oiled.^^
I am from Brazil so sorry about my grammar mistakes.Thanks again.
been strugling with the cody matchup a bit … mainly cuz his RK and ZK are unthrowable … then u have the stupid long hit confirms that just piss off anyone …
also the dumb rocks from far away kinda stop everything too … im not liking this matchup at all …
i was reading in the thread here … and it said …slide wakeup: free … what does that mean ? who’s wakeup ? after their knockdown ? what type of slide ? and from what condition are we talking about here ? i dont really get it …
the other thing about this matchup is i think its much harder to punish him than it says … mainly cuz his criminal upper would make the cr.LP o even hakans >+LK whiff sometimes …
also without oil the RK might end up at a safe distance to punish with a rocket sometimes … its annoying … cody seems to have a sweet spot range where that is possible
he also fricken hurts !! and causes rediculous stun …
i can deal with him with sim … and juri does fine against him … but i just cant get around it with hakan …
also that whole crossup MK jump is weird … the timing is a major bitch …
anyone have anymore advice apart from whats written on the 1st page? and am i the only one that finds this matchup acctually hard ?
thx …
Punish all EX bingos with ultra 1. All you need to do is bait this out once and it’s a free ultra. I’m not sure what his frame advantage is though if he cancels it forward using three bars. Anyway this is a big punish in this MU. When I’m oiled and I have meter I just pressure him as much as I can, especially if he has no meter, you can make life really difficult for him.
The rocks are annoying yeah, i usually just trade blood for some oil then focus dnc f.mp/f.hk/cr.hp to get close. If not I’ll use EX oil and take what I can get. Cody can’t frametrap you when you’re oiled, so make sure you focus through these and punish. Basically you need to play a strong mixup game, make the most of all your knockdowns. The safe jump is hard to time, yeah, it might just be better doing slide press, walk back, jump HK…and maybe option select a sweep or LK oil dive and keep putting pressure on, though with sweep you can still block the EX bingo. Use safe slides, oil dives…safejumps, and make his life a misery.
Have a look at this, I lose the first round pretty easy, but combining pressure with mixups and parrying his air attacks, I begin make it really hard for him. You’ll also notice that his safejumps are useless when Hakan is oiled, using backdash cancelling. It takes time to get used to, but try and put it into your game.
[media=youtube]Xkwj0Zw5gdk[/media]
hmm … interesting …
ill try some of the stuff in the lab … i need to master the FADNC better … it flops with me sometimes …
backdash NC is awesome … i should use it more …
ill go back into the lab and try some of the things u showed out …
thanks !
Just out of interest, what kind of Hakan are you looking to play? Turtle footsie Hakan? Safe and strategic? All out attack? Mixup master? Oil dive wizard? Haha, damn, I just thought of these now, but there really is so many ways to play him!
well … i never really label my playstyle … i always try and come up with my own way of playing and develop it as i go …
i mean … look at my juri or sim … anyone thats played me can tell u that i just play them in the most bizzare way … (thats not nessessarily a good thing ) … but as long as its working for me … and im getting the wins … obviously im doing something right …i hate relying on tutorials and i find them so limiting (although i like to share my own findings)… i just like to do my own shinanigens that no1s come up with… i mean even after a year from super when i started posting the juri tutorials … i realized that alot of the stuff that i put in my vids were never even explored by anyone before … and i found that extremely weird since ive never really considered her a main till fairly recently… (insane sim tutorial in the works btw … and i bet u theres stuff no1s seen before )
but looking at hakan … u guys have gone so indepth with him that really its so interesting how much work you guys put into him to make him more viable … i mean hes in no way top tier … but that doesnt mean winning with him is impossible … but the stuff you guys came up with is so creative … its mind blowing …
i just generally like characters that are not very popular … or not fully understood …
i think 2012 will give me a new identity crisis … i dont think ill have an acctual main … ill just play what i feel can handle a matchup best i suppose …
although one thing that im finding hard with hakan is … that most of his situations always put you at a 50/50 state … its always high risk in my book … (this is coming from a dhalsim player, bare in mind 50/50 is too much for him) … but the good thing about hakan is that , unlike dhalsim, he has the health to take a good beating or two … so its kinda fun…
heres the thing about sf … the ways characters are used in this game are so fricken different that everytime i pick a new character (especially with my akward choices) its like im playing a totally new game and i have to learn new skills and relearn matchups, shinanigens and excecutions all over again … this game is like 39 games in one …
goin back to the playstyle question … i really dunno … i just go with the flow … if it works it works … sometimes lame, sometimes an oildive spamming bastard, sometimes a counterpoker … sometimes an oil junkie … etc…
send me a message on xbl … we can play a few games… maybe u can give me some pointers and see how my hakan is progressing
Yeah, it’s great that there’s so many ways to play Hakan. And I think players need to start developing their own playstyles like you said. I know a few Japanese Hakans that play a very setup based game, and it’s fantastic to watch, but their fundamentals are so poor. I’m waiting to see a good player play this way. I was thinking myself of trying to play this way, but I would be completely re-writing how I play Hakan just now, lol. So it’s a big change.
Yeah definitely, I’ll add you next time I’m on
i’m having ridic torouble utilizing s.mk, j.mk crossup on knockdown in the cviper matchup.
is there something more definitive or should i just default to s.lp->j.rk?
s.mk > j.mk dont work if they do dp, and depending on timing most of the time it wont ‘cross-up’.
so yes for viper use the following:
[ slide&Press > s.lp > j.hk ]
[ slide&Press > walk back a tiny > > j.hk/j.mk ] - safe jump
[ dive > c.hk > neutral.j.hk ]
*[ dive > dash forward > dash back > j.hk ] - not sure if this works on viper.
just a note, i’ve been using the [ dive > c.hp > neutral.j.hk ] setup recently and its been really really good!
so now after ANY knock-down i can keep going with a safe-pressure game
i think it worked on most characters so far, and only thing is to watch out for is the timing of your n.j.hk on 3f dp characters.
So for these sometimes i just n.j and not sticking anything out to bait as alternative safe-empty-jump.
Now that 2012 is out, I want to give my opinion on the Hakan matchup chart. I feel like a lot of the matchups that were 4-6 against hakan in Super and AE are now 5-5s.
Ryu 4-6
Ken 5-5
Honda 3-7
Makoto 5-5
Ibuki 6-4
Dudley 6-4
Seth 5-5
Gouken 5-5
Akuma 6-4
Gen Honestly I’m clueless in this matchup.
Dan 5-5
Sakura 5-5
Oni 5-5
Yang 5-5
Juri 6-4
Chun Li 4-6
Sim - 4-6
Abel 4-6
Viper 4-6
Bison 3-7
Sagat 4-6
Cammy 4-6
Deejay 5-5
Cody 4-6
Guy 6-4
Yun 5-5
Guile 4-6
Blanka 5-5
Gief 5-5
Rufus 4-6
Fuerte 5-5
Vega 5-5
Balrog 4-6
Fei 5-5
T.Hawk 5-5
Adon 4-6
Rose 6-4
E.ryu 5-5
Feel free to debate what I’m saying! A tier list wasn’t created by one guy.
Citizen, just so we’re clear, are these listed as Hakan - char X or char X - Hakan?
Ok… I dunno what you guys think, but Hakan is secretly top tier in this version. Some character just can’t fight him any more. Start-up oil and all the stacked buffs since Super has created a really powerful character, maybe too powerful.
Note: Assuming that this is written as Hakan/X (as implied by your opening statement), I write the following:
The characters I have highlighted in bold print I disagree with in one way or another. The underlined characters I feel may be different from what you say, but I personally have not played them enough for much in-depth discussion.
Ryu:
I find this matchup to be, in all honesty, a perfectly even matchup (obviously not literally). A lot of stuff Hakan has can easily contend with Ryu's, especially normals. His fireballs are probably the least irritating, outside of Oni and Ken, and don't pose much of a threat until later in the match if/when you run out of oil.
Ryu also lacks any super-advanced-awesome way to mix you up. He has classic frametraps (which are good, don't get me wrong), but he has nothing "WOW!" you exactly make you too afraid. Most of his pressure can be alleviated by parries and BDNCs and just plain backdashing.
Since I said this match was even, Ryu has to have some heavy advantages as well. Ryu has a pretty good defensive gameplan to help deter Hakan; he has a good DP, some nice up-close buttons, and a functioning (though not amazing) backdash. This strong defense helps keep Hakan in check when he gets the upperhand. Aside from defense, Ryu also has pretty good footsies as a character (not even getting into a player's footsies), and can easily take down anyone if they aren't prepared.
That all being said, I find the match at a nice 5/5. Hakan, while oiled, can destroy Ryu's defenses, and so it boils down to Ryu attempting to keep Hakan from oiling any more than he already is. If Ryu can do this, Ryu wins. If he can't, Hakan wins.
Honda:
If this was AE, I would definately agree here. But, with the advent of 2012, I must disagree.
Before, Honda had a relatively easy time turtling and keeping you in check with headbutts to prevent oil. You had to play it dry most of the time; you couldn't do much else. Now, however, you start out oiled, and can easily penetrate whatever defense Honda has set up.
Yeah, the matchup does suck if you get caught unoiled, but eh. There is a massive pressure for you to keep it up and get oiled somehow.
While the MU may still suck (at least for me, mainly because I just hate Honda anyway), it's not a 7/3 anymore. I'll probably change my mind as I get better at the MU, though, so whatever. I'd say 6/4 Honda.
Sakura:
I learned SF4 on this matchup. I've been playing it on a weekly basis since Super. I can safely say that now, in 2012, it at least somewhat in Hakans favor. I would personally say 5.5/4.5 in Hakan's favor (If no decimals, then 6/4 Hakan. But I'd still say more so 5.5/4.5).
She does good damage, has decent footsies, and can whiff punish you if you aren't careful. However, her reversal options are weak, and her footsies (in comparison to yours) can't compare. When you have her knocked down, she's down for a while. It doesn't help, either, that she has pretty low health.
Bison:
Similar to Honda, I feel like the Bison matchup got a lot easier, but as I said, I don't know enough about the matchup to comment.
Dhalsim:
I feel the Dhalsim match has gotten extremely better as well; starting oiled is a deathknell for Sim. But, again, I need more time with the matchup.
Yup, the first number is for Hakan and the 2nd is for the other character. Sorry for the possible confusions! I do feel like sim has gotten easier, but I still think he has the advantage. I just have this weird dislike for decimals for some reason. No real reason, I just don’t use them. They would help, though.
I do agree bison and Honda have gotten better, but they’re still our worst I think. I have a friend who is a very good Honda, and it still feels like a terribly uphill battle to me. As for Ryu, yes his defensive and footsie ability I determine to be good enough to make the matchup a 4-6, imo. But I see where you’re coming from, Hakan can open him up for sure, and traditional zoning isn’t going to work so well.
More testing needs to be done for sure, as I haven’t played good players for all of these characters yet.
How is the ibuki matchup 6-4 hakan? She can punish oil on reaction anywhere, she can run away til you’re dry and you can’t escape vortex without U2. Parrying doesn’t seem to work very well.
I think Honda’s a 3.5 - 6.5 at least. Hakan can’t do anything unoiled to a downback honda and he can wait til you’re dry and punish any chance to get oiled easily.
Ryu and Sagat feel even so far.
Well, Hakan has his own little vortex, that she has no way out without meter. Hakan has ways to keep her on the ground, he wins the footsie and pokes battle, starts off oiled so doesn’t have to worry about oiling up anymore assuming he gets that first knockdown, which he should. U2 as you said stops her vortex, which is really…ibukis whole game in this game, and her really low health with Hakans high damage output. I really feel that matchup is in Hakans favor. Especially in 2012.
my 2 cents on the Honda matchup; Honda got buffed he got a serious anti air again and therefore he is harder ; The Hakan buffs dont touch him except the LK-Dive i would say its the same like AE maybe better for Honda now since you can not jump him as good as… but the mtchup itself i would say stays by 4:6 for Hakan