"Time to get serious!" Hakan Match-up Thread

Except that is 90% of the matches that Blanka has… you play lame and try not to do punishable stuff then look for a chance to capitalize.

You do balls when you hit confirm, and you whiff them for setups, or if you need to chip hakan out. You don’t do ball randomly against any character really because the risk:reward does not favor Blanka, especially vs. a character who can punish them on hit.

Blanka plays really lame and punishes oil up attempts while being proactive enough to not get himself cornered. Once Hakan runs out of oil you can be more aggressive because the risk of parry is gone and Drykan is just a bad character. Blanka can punish an oil up attempt with a hard knockdown which runs a lot of time off the clock. If hakan doesn’t have ex meter he can also do some work here in terms of pressure with cl.mk, an ambiguous jumpin, a safejump or an overhead setup. You can also be more aggressive and dare him to ex spd you, but I don’t really like the risk:reward there.

I think Oilkan beats Blanka, but Drykan has to work to get a random knockdown off of a crazy guess spd/slide/focus to even be able to fight Blanka.

You’ve played all the top blankas but you mean by BP or possibly PP and not in terms of actual player skill correct? Because I’m pretty sure we have not played, and I assume you haven’t played Ferris.

Watching your matches I see the Blanka players spacing themselves incorrectly, being aggressive against oiled Hakan, and not doing the correct combos.

The match is very favorable for Hakan if the Blanka player does not play correctly.

How do you build meter with hakan if Blanka is laming you out? He’ll just walk forward and slide whatever you whiff. If you oil shower ex then cancel to crouch you’re still getting hit by slide, lost a meter, and you only get a bit of the oil.

to your bullet points

Almost every character in the game can punish all 3 of horizontal ball, vertical ball, and rainbow roll, this isn’t a unique feature of Hakan.

Blanka’s reversals are weak in general. Ex upball does no damage, costs a bar, doesn’t really reset the positional advantage, and every character gets a huge punish on block. EX rainbow is option select bait, hell it’s slow enough to react to. His best reversal is probably focus backdash.

Blanka has to guess on knockdowns vs. every character in the game. His reversals are pretty meh, so he has to commit to blocking or trying to guess as he doesn’t have something like reversal fadc backwards or whatever. He has to play honest defense, but makes up for that for being really difficult to knockdown.

Sorry man, I am from Brazil so I cant recognize some troll situations, apologize me for my rudeness.

Nice post Veserius. Really nice to read a perspective from our opponent.

But Bubba, I don’t agree with this. You can’t punish elec. And Blanka can just crouch since dives doesn’t work on him and he can do elec on wakeup which shuts down Hakan’s options unless you space correctly…

What do you mean you can’t punish elec? I’m sure I have been doing c.lp xx slide.lp

There are oil dive setups that work against him.

Do this, go to training mode put Hakan as the CPU and record Hakan doing a knockdown to Blanka and then safe meaty slide him. Then playback, let Hakan knock you down and try doing reversals.

Meaty slides are so good and not much Hakan’s use them… not sure why.

Nice post.

I don’t think a crazy guess is needed, at least offline… Drykan has good pokes to keep Blanka out, so the problem would be to get in.

My focus on Blanka’s weak reversals is based on how big of a disadvantage he gets if he gets knockdown. If the Hakan player knows what are his best options the Blanka player will need to guess and if he guess wrong he could get a whole lot of damage compared with how much damage he could do if he guess right and end up with an untechable knockdown again… rinse and repeat.

At what range are you punishing those elecs? Cause LP Elec is +6.

Once Hakan is dry Blanka doesn’t have to worry about using his own pokes and he can be much more aggressive. It’s really hard for Hakan to retake momentum here unless he gets a great read as I feel like Blanka just completely dominates.

Blanka’s reversals are just ass in general. Most people just don’t take advantage of that. haha.

I disagree since the ex upball makes a knockdown.

Pretty much almost characters are much more free than Blanka, and a lot have the same kind of reversal (not big damage and huge punish if blocked etc…), Blanka’s reversals are just average now Imho.

you don’t really get any momentum from it though, and it does ass damage. If you are cornered and land an ex upball you don’t actually get out of the corner.

I think it’s just normal and fair that EX upball doesn’t give you all points you write here.

Think about other characters like Ibuki, Makoto, Sakura, Dhalsim, Cody, Fuerte, Rose etc… i think Blanka’s wake up with EX and his 2f+ is now not easy to bait and approach but that’s just my opinion.

Whiffing cr.MP into crossup HK doesn’t work on Sagat. :<

do the j.rk early

Someone needs to revise the Gen guide, so much in there that’s just wrong lol.

And the Balrog guide is for beginners only, good Balrogs know that if he just spams the turnaround punch Hakan can’t do anything.

And I still believe that using S.HP as AA is an awful idea and should be avoided like the plague. Use LP, it actually works.

S.HP is really good man this move makes an arc around Hakan so if you masterize it is the perfect anti air.

Turn around punch can be punished with Ultra 1, and if the Balrog player is spamming those you should use neutral jump, or you can try bait some of them with coward crouch and SPD. I think Balrog is tough matchup because he got a extreme good corner pressure and Hakan unoiled really suffer against him in that situation.

Except jumping doesn’t work, turnaround punch slaps you out. Idk why I haven’t thought about CC thou, thanks.

s.HP as AA sucks. It looks like Honda’s but it’s just worse; the hitbox spends less frames in useful anti-air places. Hakan’s best AA moves are LP Slide for far jump-ins and f.LP for close ones. You don’t need to try to use s.HP at all, really. And yeah, unfortunately Hakan’s short jump arc means he can’t reliably try to neutral jump Balrog’s specials. However, in that match you can OS Balrog’s wakeup very effectively, so you can at least put some damage on him when you get a hit. I think you have to really focus on keeping oiled against Rog though, because oiled SPD is generally the only thing stopping him from just pushing you to a corner and then jabbing you to death.

Urhg, I have to say that in some cases, even thou I may look incredibly bias (Seriously, I apologize if I look like a retard but when I get salty, I get mad salty and sadly enough vent here) S.HP IS a good choice, especially when trading is a viable option. And as jiuplayer says, when you do get the timing in it probably is a very good AA. But for me, who really can’t time shit at all online, F.LP works excellent. OS’ing against Balrog is a really good option too, my problem is that I don’t really play against Balrog enough to memorize it.

I just have a notebook where I write down setups, OSes, and other useful things (reversal speed, wakeup timing, useful frame data) for each matchup. There’s no way I could memorize stuff for all the characters, lol. Then I just bring the notes with me to local events and have them beside me when I go online.

And yeah, s.HP can trade with lots of things but…usually f.LP or slide will just beat them clean. I can’t think of any particular moves or situations where I’d rather use s.HP.

ok people…

Really, I assure you blanka is far from easy matchup I agree with what kimo said. I mean Blanka has a very fast jumps which make very difficult to U2 him at least for me. Wrong spaced slides always get punish. He can always turtled by jumping back or hold on blocking position to react when you try to chase him. I always lose some life chasing people. Oiled hakan is ok but unoiled is pretty bad especially when you have to guess the mixup after down. Tick throws or jumping throw or empty jumps throws are another problem for me.
I agree that any blocked rolls can be punished by slide but sometimes the reaction need to be decent and without execution errors. If he just wait for you to oil up and knock you down followed by hoops mixup…For sure you are going to lose a lot of energy before you go neutral state…