"Time for a Comeback!"- The UMvC3 Tron Bonne Combos/Combo Video Thread

My throw followups!

[media=youtube]GAuym_FFISU[/media]

(Throw wd wd) :hcb:+:h: :a1:~c.:h: j.:m::h::s: s.:m: f.:m: :a2:~s.:s: sj.:m::m::h::s: :rdp:+:atk:/backdash :qcf:+:h: j.:h:s: :qcf:+:h: j.:h: s.:h: xx :dp:+:atk::atk: s.:h: xx :rdp:+:h: xx :qcf:+:atk::atk:

and more consistent but less optimized version
[media=youtube]M8A9RSuTWUM[/media]

EDIT: Oh yeah, I tried doing the relaunch combo, my BNB does 1.35 mil or something with it haha

Brane, I just went into Training Mode after seeing that and I found a way for you to do that combo meter neutral/do 976,400 instead.

Spoiler

HCB-H, cH (4 hits) + A1, jMHS, sL, sM (4 hits), A2 + S, jMMHS (do this REALLY fast), cH (4 hits), (Missiles juggle) QCF-H, jHS, (Falling) jH, sH, SRK-XX (Mash), sH, (Delay) RDP-H (Mash) (Pre-Cancel), QCF-XX

Missiles have a surprisingly large minimum hitstun. cH is a soft knockdown, so you can quickly add it before the missiles OTG.

I never thought about using c.H that way. Thanks!

Oh for a while now maybe a month or two? I guess I forgot to share lol.

…What else have you been hiding? :wtf:

scumbag rikir, STSFN’s

but really, what I like most about the Tron forums is that it seems like we share technology openly and enthusiastically… that’s the best way I can see Tron getting better.

He’s actually come up with a zen stance that forces the other player to stop blocking and just stare into space for a while.

Well I guess I should mention that for that combo you can TK the Drill as soon as you land to get that s.H 100% every time. So if youre really good at TK Strikes you can do that rather then trying to delay it during the air string. I just dont bother with s.H at all though since I know im going to miss it lol.

I just solidified some Tron oki tech.

How it goes is:

Land a throw with Tron mid screen > 2H > 6H> Cancel into M or H Drill (M is usually better) and mash so that you actually dont land the last hit > the other guy will soft knockdown and can roll > Tron can now pause for a second and then pursue and dash over the other guy to create an ambigous wake up depeding where they roll. Tron can also auto correct her dash so that she moves toward her opponent even after a roll (using two button dash) so that you can catch all techs.

Its kinda like how in Vampire where you walk back and forth over the guy so that they dont know where to block once they roll. Ill record a video when I get a chance.

oops. nothing to see here.

Hi everyone. I’m a Tron player, just popped in here to share a video I made with some combos using Joe’s shocking pink assist.
[media=youtube]iHXyjRXxe1o[/media]
My combos aren’t really optimized for meter building yet, and I think Joe’s assist is fun to use. Let me know what you guys think!

Hi, welcome! I like the concepts of these combos, some of them remind me of how I use Doom’s missiles to OTG and extend a combo. I think there are times after your qcf+atks that you can do a falling j.H s.H s.S sj.HS instead of just launching to build a little bit more meter. Also, a little tip is to delay after confirming s.H before going into drill to make sure you get all the hits in and your opponent isn’t too high or too low to follow with qcf+atkatk. I am not sure if your ground throw BNB requires you to call Joe before the throw connects, or if you have enough time to call Joe after confirming the throw to follow up. I thought the slow combos were super sexy too.

That throw combo was probably one of the funniest Tron combos I’ve seen in a while…

Thanks a lot! Yeah, I have a tendency of using S instead of H S to launch, it’s a habit I’m trying to break. I’ll also work on the drill some more, it’s a move I don’t really use that much even though it’s a good tool she has. As for the ground throw, I usually call Joe when I dash, so yeah he get’s called before the throw. From my experience so far people like to crouch and prepare to block the bomb and don’t bother to tech the incoming grab. It’s not that often this whole setup happens, but when it does the otg into beacon bomb’s consistent and pretty stylish.
And yeah, thanks! Joe’s slow super is incredibly underrated, it’s something people need to play with more. From my testing so far I’ve found Tron’s M M H loop to be the most damaging, but I’m sure I’ll figure out something that does a similar amount and build more meter. I’ve tested out some drill loops but they have a tendency tech after the second drill. The only problem with the slow super is that it can’t be comboed, but people tend to get caught by raw tags that come immediately after, which can be comboed off of.
It’s a really fun team that I’m still exploring, and my Tron’s not that optimized which is why I’m here seeking some help D:

I’m digging the video, great stuff man!
No problem in trying to be flashy :smiley:

[media=youtube]-TewkfykupY[/media]

Hope you guys didnt forget that Tron can get a stupid amount of relaunches in the corner.

And before anyone starts chomping at me, j.H > s.H doesnt work at that point in the combo due to scaling.

Fun stuff… if you can somehow massage just a little more meter build, that’d be a TOD by ending in another King Kobun instead, huh?

Mm most likely. But still I thinks good for a combo that starts at 0 Meter.

Wrong place or right place to ask?
Anyway, long time Tron player, long time lurker, first time poster etc.

So I run a Tron-Frank-Dante team, and I just have two timing questions.

How can I time Tron’s Beacon H :)qcf::h: ) after a c.:h: during Dante’s Jam Session Assist correctly? Either I do it too early and it goes into Boulder or I do it too late and it whiffs.

(Basically after an extended air combo, I do :a2: -> c.:h: -> :qcf::h:)
The combo itself is usually this:

j.:s: -> j.:m: j.:m: j.:h:-> land -> j.:m: j.:m: j.:h: xx Air :rdp::h: -> land -> :s: -> j.:m: j.:m: j.:h: j.:s: -> land -> :a2:(Jam Session) c.:h: :qcf::h: -> :dp:

http://shoryuken.com/forum/styles/default/xenforo/smilies/moves/atk.png

http://shoryuken.com/forum/styles/default/xenforo/smilies/moves/atk.png

-> :h: xx :dp:

http://shoryuken.com/forum/styles/default/xenforo/smilies/moves/atk.png

http://shoryuken.com/forum/styles/default/xenforo/smilies/moves/atk.png

-> :h: xx :rdp::h: xx :qcf:

http://shoryuken.com/forum/styles/default/xenforo/smilies/moves/atk.png

http://shoryuken.com/forum/styles/default/xenforo/smilies/moves/atk.png

Gains 1.5-2 meters, and does 1.1mil damage. The only problem I have is timing the beacon correctly

Next, I’m having trouble timing a low altitude j.:h: to link a s.:h: after a beacon. Whenever I do the j.:h:, the s.:h: whiffs on me.

This is the combo I usually try use to gain hits to DHC Tron’s beacon into Frank for an instant level 5.

j.:h: -> s.:m: xx :f::m: (Fire) -> j.:m: j.:m: j.:h: xx Air :rdp::h: -> land -> :s: -> j.:m: j.:m: j.:h: j.:s: -> land -> :a2:(Jam Session) c.:h: -> Jump -> j.:h: j.:s: -> land -> :qcf::l: -> j.:h: -> s.:h: xx :rdp::h: xx :qcf:

http://shoryuken.com/forum/styles/default/xenforo/smilies/moves/atk.png

http://shoryuken.com/forum/styles/default/xenforo/smilies/moves/atk.png

-> DHC to Frank

Guaranteed Level 5 with two photographs.

However, since I can’t time the :h:s right, I just do ( :qcf:

http://shoryuken.com/forum/styles/default/xenforo/smilies/moves/atk.png

http://shoryuken.com/forum/styles/default/xenforo/smilies/moves/atk.png

) instead of the (j.:h: -> s.:h: xx :rdp::h: xx :qcf:

http://shoryuken.com/forum/styles/default/xenforo/smilies/moves/atk.png

http://shoryuken.com/forum/styles/default/xenforo/smilies/moves/atk.png

)

So uh, tips?

I don’t play Dante, but have you tried plinking c.:h:~:a2: so that as tron OTGs them, Dante will hold them in place while you recover to do :qcf:+:h:?

And if you can’t time the H’s, you can omit the j.H and just go :h:xx:rdp:+:h: or what I used to do when i played tron frank was backdash first, then s.:h: xx :rdp:+:h: as it helps with timing the drill such that they don’t pop up if you don’t delay.