Off an air throw at Super Jump Height
Spoiler
AIRTHROW, ADF, jMS, sL, sM (4 hits), fM, jMHS, sL, sM (4 hits), S, jMMHS, ClakeyD Ender, jHS, QCF-H, sH, SRK-XX (Mash), sH, RDP-H (Mash) (Pre-Cancel) QCF-XX
>Requires ClakeyD Ender assist (I use Drones)
A variation of Rikir’s SJ Airthrow combo. Basically using the negate groundbounce series to squeeze out as much meter as possible. Does 915k, meter neutral. It’s possible that this combo isn’t even optimized yet. Unfortunately, this combo will simply not happen outside of the corner if you’ve already used your single air dash.
Off an air throw at neutral jump height
Spoiler
AIRTHROW, jM, jRDP-H (8 hits), fM, jMHS, sL, sM (4 hits), S, jMMHS, ClakeyD Ender, jHS, QCF-H, FallingjH, sH, SRK-XX (Mash), sH , (Delay) RDP-H (Mash) (1-14 hits) (Premature Cancel), QCF-XX (Mash)
>Requires ClakeyD Ender assist (I use Drones)
Make sure that you input the jM after the air throw quickly! The falling jH is probably not gonna be used, but it CAN be done. Does around 890,100 damage, meter neutral.
jH combo from the OP
Spoiler
jH, (j)RDP-H (8-9 hits), sM (4 hits), fH, jMMH, jRDP-H (6-9 hits), S, jMMHS, ClakeyD Ender, jHS, QCF-H, sH, SRK-XX (Mash), sH , (Delay) RDP-H (Mash) (1-14 hits) (Premature Cancel), QCF-XX (Mash)
>Requires ClakeyD Ender assist (I use Drones)
BnB seemingly works on most of the cast (worked on Wolverine, RR and the like), anywhere; although # of hits and damage overall will vary by the size of the character. The initial drill can be done in the air if it is a character at least “Cap” size or taller. Otherwise it must be done on the ground.
In the corner, I recommend jumping straight up in the air for the jMMH before the last jRDP-H for maximum consistency.
Roughly 940,700-973,100 damage, Meter Neutral.
jH crossup with Press the Witness
Spoiler
A2 + jH, jMHS, sM (4 hits), fM, jMHS, sM (4 hits), S, jMMHS, ClakeyD Ender, jHS, QCF-H, sH, SRK-XX (Mash), sH, (Delay) RDP-H (Mash) (1-14 hits) (Premature Cancel), QCF-XX (Mash)
>Requires ClakeyD Ender assist (I use Drones) and Press the Witness assist.
Does approximately 1mil! Slightly meter positive, works on pretty much the whole cast, anywhere as a crossup. The Press the Witness assist keeps them high enough in the air that you can go into Tron’s “Negate Groundbounce” series of jMHS, sM.
Double Overhead jM
Spoiler
jMM, cM, cH (4 hits), fH, RDP-H, sL, sM (4 hits), S, jMMHS, ClakeyD Ender, jHS, QCF-H, sH, SRK-XX (Mash), sH, (Delay) RDP-H (Mash) (1-14 hits) (Premature Cancel), QCF-XX (Mash)
>Requires ClakeyD Ender assist (I use Drones)
Does approximately 1 mil as well. Meter neutral, doesn’t work on everybody small and is best done on larger characters.
Tron’s Crossover Counter ToD
Spoiler
Gustaff Fire, TK-RDP-H (Mash), sM (4 hits), fH, jMHS, sM (4 hits), S, jMMHS, ClakeyD Ender, jHS, QCF-H, sH, SRK-XX (Mash), sH, (Delay) RDP-H (Mash) (1-14 hits) (Premature Cancel), QCF-XX (Mash)
>Requires ClakeyD Ender assist (I use Drones)
Should ground drill come out instead of air drill, I recommend adding a sL before the sM. I need not state the value of having access to a 950k combo that can be done from an invincible reversal crossover counter. Net gain -1 bar.
jMHS chain on aerial opponents
Spoiler
jMHS, sM (4 hits), fH, jMHS, sM (4 hits), S, jMMHS, ClakeyD Ender, jHS, QCF-H, sH, SRK-XX (Mash), sH, (Delay) RDP-H (Mash) (1-14 hits) (Premature Cancel), QCF-XX (Mash)
>Requires ClakeyD Ender assist (I use Drones)
A combo for sniping aerial opponents at neutral jump height. Uses the “Negate Groundbounce” series twice. Does approx. 1 mil damage, meter neutral.
Gustaff Fire Antiair Combo
Spoiler
fM, jMHS, sM (4 hits), fH, jMHS, sL, sM (4hits), S, jMMHS, ClakeyD Ender, jHS, QCF-H, Falling jH, sH, SRK-XX (Mash), sH, (Delay) RDP-H (Mash) (1-14 hits) (Premature Cancel), QCF-XX (Mash)
>Requires ClakeyD Ender assist (I use Drones)
A similar combo to the one above, except Gustaff Fire is the starter. Since Gustaff Fire scales combos significantly, this one does slightly less damage, however it starts off of something less risky than jM imo. Does roughly 921,900; meter neutral.
Gustaff Fire Antiair Combo B
Spoiler
fM, jMMS, sM (4 hits), fM, jMHS, sL, sM (4hits), S, jMMHS, ClakeyD Ender, jHS, QCF-H, Falling jH, sH, SRK-XX (Mash), sH, (Delay) RDP-H (Mash) (1-14 hits) (Premature Cancel), QCF-XX (Mash)
>Requires ClakeyD Ender assist (I use Drones)
Same starter as the above combo, but created to cover the awkward angle Gustaff Fire places them if Tron’s up close. It’s demoed in the below video at 2:24.
Off a cL
Spoiler
cL (6 hits), sM (4 hits), cH (4 hits), fH, RDP-H (8 hits), sL, sM (4 hits), S, jMMHS, ClakeyD Ender, jHS, QCF-H, sH, SRK-XX (Mash), sH, (Delay) RDP-H (Mash) (1-14 hits) (Premature Cancel), QCF-XX (Mash)
>Requires ClakeyD Ender assist (I use Drones)
Now, you may be going “wtf, you’re letting cL do damage scaling?”, but there are reasons why I do so. Firstly, it gives ample time to hitconfirm; Secondly, it leads to two bars at the end; Finally, Tron usually ends up at max scaling at some point early anyway (in a practical combo at least). Her strength is/was her ability to chain so many moves in combos. Combo barely breaks 800k iirc, and is meter neutral.
cL Relaunch
Spoiler
cL (1 hit), cM, sH, S, jMMH (Paced), jRDP-H, sH, S, jMMHS, ClakeyD Ender, jHS, QCF-H, (Falling) jH, sH, SRK-XX (Mash), sH (Delay), RDP-H (Mash) (Pre-Cancel), QCF-XX
>Requires ClakeyD Ender assist (I use Drones)
A better cL combo I saw Rikir using at Winterbrawl. Combo can also be simply started off a cM, or a Double jM into cM. The trick to getting the sH is to pace out your air-series so that she juggles them with Aerial Bonne Strike while low to the ground (almost TK height). Does roughly 1,062,600 meter neutral.
In case you’re wondering, “Premature Cancel” the RDP-H drill is referring to canceling the drill into Lunchrush before the “Burst” part of it hits. This way, you squeeze out more meter/damage before your super.
A strange thing I’ve noticed with Tron’s combos are that they are fairly strict in timing now, in comparison to before. Now let’s see what you’ve got!