Tiers in each of the Alpha games

I forget any specifics, but IIRC it was something like: E.Ryu could activate a CC, and regardless of where he was standing, the “blowout” thing that happens when you activate a cc when standing right next to someone happens, so you get stupid combos.

This can’t be… Rose can’t bw worse AND better than the Shoto’s.

Did you mean?

chun > rose
rose > (evil)ryu/ken
(evil)ryu/ken > Chun

oh shit my bad, thanks for noticing the mistake. its fixed now.

Thx, so stuff like activate a Charlenght away and go for a Hadorave CC? o_O That’s really hardcore …

Can you explain this a little more please? :wgrin:

Why was ryu’s mp (compared to the jab and ferice versions) dp so good? And what made E.Ryu’s worse?

if you hit a standing opponent from the outside range of e. ryu’s mp DP, only the first hit will connect so it won’t knock him down. they even have a picture of this in the versus alpha 2 guide. i don’t think its that big of a deal b/c you can just use jab and fierce DP instead. i think e. ryu definately has an edge over normal ryu.

thats not exactly it. The reason is beacuse strong shoryukens knock you full screen away, where as others dont.

Pg. 6 of the versus alpha 2 book has a picture of ken getting hit by a strong DP and not falling down. The book says, “The drawback to Evil Ryu is he takes more damage than Ryu, and his Strong Shoryuken does 2 hits so it doesn’t always knock down like Ryu’s does.” It also the that the DP and hurricane kick both juggle. It also says that that all 3 fireballs knockdown when close unlike ryu who only knocks down with fierce.

I wrote this in the B3 post. This is what some guy wrote, is this true. I do not believe is it… I do not know much about A2 so it might be…but this would make a2 the only game with these properties on dragon punches.

Typically doesn’t the fierce DP has the MOST invincibility.

There have been a number of times where I was either beat out cleanly or traded when using a fierce dp. Fierce DP doesn’t really have the most invincibility. I tested this using Ken. When Ryu throws a fireball at you and you try to fierce DP through it, you will get hit. If you use a jab DP when the fireball is about to hit you, it goes through cleanly.

Right and wrong.

In terms of legit 100% invulnerability, Fierce is a little better than Strong, which is better than Jab. All invulnerablitly on Strong/Fierce DP is total.

Jab has more invulnerablility overall, but it’s only totally invulerable for the first few frames (and then invulnerable high for a few frames, and then low for a few more). So It’s better to use Jab to go through fireballs, for example, but it can still be hit by certain attacks.

Both are equally capable as anti-air (Strong his harder to CC/VC through, however), generally speaking.

Jab can lose/trade to sweeps and low attacks, but Strong/Fierce can’t. Jab is easier to CC/VC through, but is better vs fireballs. Can hypothetically lose/trade to deep atttacks like Charlie’s deep jumping Roundhouse or Rose’s jumping Short, but that’s not a big deal. Fierce and Strong knock the opponent diferent distances, as mentioned above. Range varies by game. In A3, MvC2, 3S and some other games Jab has more range… Stuff like crouching Forward xx jab DP will connect more easily than with Fierce or Strong DP. Fierce has more range in A2, AFAIK.

This applies mostly to A2/A3…in the SF3 games and CvS2 etc, DPs tend to suck a bit more (ie. Ryu’s fierce DP trades with jumping attacks etc)

HF Blade: if you’ve ever seen Fierce DP lose cleanly to anything at the start in A2, I’d love to see you record and upload it, or give an example of what beat it.

Hmm. The old A2 Guide sid that jb DPs re invincible on start up, while strong DPs re invincible a little later. This is why jb DPs are better for anti-air and strong DPs are better for ground counters. They also said (I think; I don’t hve the guide on me at the moment) that fierce DP has no invincibility. Dunno how true that is, since I don’t use fierce DP in anything except combos.

that’s an interesting topic… i’m going to test that out when i get home or so…

Yeah I just figured this out last night…

I was actually going to pm you and thank you…

I did a little search looking for the “All about SFA3” book.

I found the Everything SFA3 thread, where you so kindly linked to it.

So I bought it…

It came it the mail last night and whala!

I know now that ryu’s jab DP has:

4 frame start up, with 4 frame of total invincibility, then 4 frames of mid-high invincibility, the 8 frames of mid-low invincibility.

Where as the strong and fierce have 4 frames start up w/ 8 frames of total invincibilty.

I also confirmed the hitting distance:

Jab DP hits the opponent 45-50% of the screen away

Strong DP hits opponent 75% of the screen away (easily knocks opponent in the corner)

Fierce DP hits opponent 55-60% of the screen away

So, there you go…

Oh yeah, THANKS for the link! (almost forgot to thank you)

Thanks for the info.

wtf havnt I been saying the whole time that the strong shoryuken knocks you full screen? Good job reading guys…

My mistake, I was thinking SSF2T for some reason. But the fireball situation I mentioned earlier is indeed in A2. I tested it using a firece and jab DP midscreen. It might be a different story when you do it right next to him but it just looked odd when it happened.

Yeah, you have! :wgrin:

I read what your worte

Your comments sparked me to totally start to discect the dp.

I also asked the question on the B3 thread. I got many different answers!

I had to find out for myself.

Your post was right on! Thanks.

Could you please post that link, thanks.

http://store.animebooks.com/allabstreetf2.html

Don’t say I don’t love you!!