Tiers for obscure games

have we talked about this yet?

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Tier list for tekken 1 and tekken 2 and tekken 3?

Yeah, Tapion is probably the best in the game, and LSSJ Broly’s somewhere behind IMO. SSJ4 Gogeta is okay…NSFHS hurts him bad, and he’s easily GnP’d because he’s so tall. Can’t GnP back as well, either. Combined with his slow meter building, he’s like upper tier at best.

SSJ Fighting Trunks is brutal. Videl is good, but has such awful matches vs giants. As far as I’m aware, SSJ Goku has NSFHS too, but his FK is so damn godlike. SSJ2 Goku is better in melee, otherwise, though. SSJ2 Gohan is stupid, despite having NSFHS, as well. NEVER STAY GROUNDED VS SSJ2 GOHAN. He gets to your back once, you die. No seriously, you die.

Yeah, Tapion is without a doubt #1, if Tapion EVER gets to your back on wake up? Put the controller down and pray to whatever Deity you believe in that you teleport out or the other guy drops the combo.

Yeah SSJ2 Gohan is quite silly. This dude sits up here and shoots you all day long and laughs at you. ā€œOh? You’re not getting up? Let me take that quick stroll 'round ya back buddy.ā€ /dead

Someone else who does surprisingly well is Piccolo. Piccolo is…weird…he needs to get behind characters as well on wake up, honestly anyone who gets behind your back on wake up is going to almost kill you if you can’t teleport.

Dragon Ball Final Bout (somebody had to do it)

This is an old game, it has a great animated intro and a nice OST, but everything else is horrible. One of the biggest problems is It has bad input lag, normal attacks either come out like a second after you press the button or they don’t come out at all, especially jumping attacks.

MECHANICS

In this game you can cancel special moves by doing the motion of a special move during the animation. For example if you do QCF+P and during the animation you input QCF+P again, that special move will be canceled. Its similar to a Roman Cancel except without any cost which of course leads to infinite’s, but not all special moves can be canceled.

This part might sound a little confusing.

Normal attacks (punch and kick) can also be canceled with special attacks, but only if the normal attack whiffs. If you cancel into a special attack on hit or on block it wont cancel ā€œintoā€ the special move, the animation of the normal attack will just be canceled and that’s it. However if you whiff a normal attack late enough into the animation when the hit box is active you can cancel into the special afterwards, which may look like you’re canceling into a special on hit/block, but it’s still technically whiffing.

Another mechanic this game has is being able to cancel out of hit stun. This is done by pressing guard at the moment you get hit, however this is dependent upon the property of the attack. You cannot cancel the hit stun if the attack launches you into the air or knocks you back.

As far as the Meteor Smashes go, its not worth it. It all depends on who presses the 2 buttons first, and you put yourself in danger if your opponent presses first.

Energy attacks like the Kamehameha are a little more useful because you can get fatigued fairly easy in this game, some characters can also hit with an energy attack after a launcher and ki blasts can be good for zoning.

The game is pretty simple, characters that have abusive specials and infinite’s dominate this game.
Also some characters have different forms (Super Saiyan ect) but they’re pretty much clones, they do have some differences but they’re not that significant.
The tiers are not in order.

TIERS

S:

GOKU/SSJ GOKU(Z)/SSJ GOKU(GT)/SSJ 4 GOKU - Only 1 of his special moves are useful (2 for SSJ 4 Goku), But that’s all it takes. If you get hit by Forward, Forward +P you lose because it knocks back and it cancels into itself and you can’t cancel the hit stun, which makes it an infinite. His F, F+P is like a rushing elbow type move, and it covers a fair amount of space.
SSJ 4 Goku’s damage and defense is a little higher compared to the other characters, and he can also cancel more specials than his other clones, which makes his QCF+P good for chip damage and pressure.

PAN - 2 of her specials are useful. Down, Up+P which launches the opponent into the air, can be canceled and is pretty much a Flash Kick/DP type move, and QCF+P which can also be canceled. If you get hit with the Flash Kick you lose. She has an infinite with the Flash Kick, and it also makes it very easy for her to get in close, and QCF+P comes out fairly quick and is decent for pressure and chip damage. She can also take advantage of a glitch, which i explain later.

FRIEZA - 2 of his specials are good. F, F+P can cancel into itself and knocks back which makes it an infinite, and HCF+K covers good range and can be canceled. He also has one of the longest reaching normals in the game. Frieza can also take advantage of a glitch, which i explain later.

C:

PICCOLO - F, B, F+K is decent, it has low recovery which makes it pretty abusive and it has decent range, but the damage is low. His dive kick is also pretty safe

D: They both have one special that’s pretty safe, but that’s it.

VEGETA

GOHAN

F: Not Much to say, they all have poor tools that are useless and risky.

CELL

KID GOKU/SSJ KID GOKU

TRUNKS/SSJ TRUNKS/SSJ FUTURE TRUNKS

BUU

VEGITO

EDIT: I found a glitch (I found others too but this one is big), some characters have graphics with their normal attacks (like fireballs ect.) if you cancel the normal when the graphic is out, the graphic will stay out and the hit box will remain active as long as you don’t go back to a neutral state. Pan and Frieza are the only 2 that can do this with normal attacks.
You can also do this with canceled special moves, but for some reason the hit box doesn’t remain active

fighters destiny 2

Top:
Fabien, Federico, Dixon, Ninja

High:
Master, Cherry, Kate, Mei-Ling

Mid:
Saeki, Pierre, Abdul, Ziege, Adriana

Low:
D-Dog, Mou

Bottom:
Samurai

Batman forever
Double Dragon V
Combatitribes
Fighting Force 1,2
Streets of Rage 2,3(versus mode)

Can we PLEASE get a tier list for BATTLE MONSTERS for the Sega Saturn?

I did this 5 years ago 8thx to NEBULOSO from here for hosting)

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Try to get an idea of the damage inflicted by the chars

Primal Rage tier lists~

Vertigo is the truth. :coffee:

world heroes 1 pls?

You guys did Daraku Tenshi and the Asura games?

Arcade 2.3:

S: Chaos, Talon
A: Diablo
B: Sauron, Blizzard, Armadon
C: Vertigo

Midway Arcade Treasures 2:

S: Chaos, Talon
A: Diablo, Sauron
B: Blizzard, Armadon
C: Vertigo

OLD as dinosaurs match vid using the PSX version:

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L…O…L Thank you very much. This game was broken as all hell. LOL

Having a few more years with the game, and playing it much more now, with other people, I’ve made a new tier list a few months back for Gundam Battle Assault 2. This one seems to be sticking for me, I haven’t felt the need to make changes in a long while.

Ban
Devil (Dark)
Psycho mkIII

S
Rose
Epyon
Deathscythe Hell
Wing Zero
RX-78
God (Burning)

A
Hydra
Dragon
Nu
Master
Sandrock
Bolt
Sazabi

B
Char’s Zaku II-S
Heavyarms
Neue Ziel
Altron
Tallgeese III
FA ZZ
Hygogg

C
Maxter
Zeong
GP02A
Zaku II
Quin Mantha

D
Big Zam
Acguy

Ball
Ball

Hanzo knows his PR. :wink:

God I wish I could put my hands on those proto PR2 boards… Oh well…

BTW slight off topic: What about the very first two Naruto Gamecube games? Are they good? Tiers please with info!

Well the 3rd and 4th one (japanese only) had an active american scene with it’s own major (Willvolution) which would draw a go number of people from all over the nation. It also got incorporated as a pretty big side tourney in other majors. The first two were pretty bleh if I remember right. Y-canceling I don’t think got incorporated till the 3rd game and really made the game unique but the basics like tick throws (you can throw people during blockstun in this game so the idea is use a move that puts you at high advantage and throw them during blockstun … not all characters can do this) were in there but very few people had them. Also the tierlists people claimed for those games never had some of the cheaper techniques found out in the later games tested.

For the first game I imagine Haku, Zabuza, and Sasuke are the best (by a pretty good margin) because they all have tick throws which is all that really matters since they have legitimate mixups. Haku would have his needle pressure and combo’s which is really good even in the later games and Sasuke has his sharingan cancels. If Phantom Sword glitch exists in the first Zabuza could be the best character (unblockable move that is a glitch in the later ones … pretty hard to do with any consistency … one frame timing). Essentially they were the highest tiered in 4 of the characters that existed in 1 and most of the cast didn’t have anything changed for them besides supers for the duration of the series.

Second game is broken because Orochimaru’s super is unfair. It seals your chakra for the round so basically you lose the ability to burst, combo into super, or use abilities that require chakra (Haku can’t needle pressure for example). So basically … knock you down … super … with no downside. In later games this a bad idea because you want to hoard chakra and you start building chakra after like 5 seconds but since you will never have chakra against orochimaru again it pretty much means he wins since he has access to much more damage and bursts whereas you don’t. Also his double hit sword super deals a lot more back then. Other supers in later games drain it … that’s not the deal it’s the fact their is way to have any more super for the rest of the round and since super carries over between rounds he’ll super you every round and you’ll never have super for the match basically …

3rd was dominated by Neji because his kaiten was really easy to combo off of and if you combo after a super the combo is un-KNJ’able (unburstable). Plus Y-cancels were introduced I believe so basically you got death combo’d if he threw you and you didn’t have burst. Though if Temari has fandrop she would be just as good, that technique wasn’t pioneered till 4.

4 is an actually good game with about 5-6 tourney viable characters and another 5-6 that are effective but might not win tourneys. The game is all about tick throws because the throw break window is only 1 frame in this game (really stupid hard to break throws so tick throwing and mixing up a BB when they think you are going to throw them is the staple mixup of the game). Tierlist was posted it in this thread earlier but basically:

S+
OTKN (one tailed kyuubi naruto … pretty much broken in every way. A boss character who is just fair enough to not be banned really. Invincible KNJ’s, really small, fast as shit, well above average health, and high damage. He has an advantage against every character in the game except arguably Temari and Kisame … I leave them as bad matchups below only because some people argue they are.)
S
Temari (only bad matchup 4.5-5.5 is otkn … fan drop is broken and she has a super combo that deals 75% that rebuilds all the chakra it uses and isn’t KNJ’able. Very difficult to play well but it has been proven that it can be done and is insanely effective.)
Kisame (only bad matchup 4.5-5.5 is otkn … seems much worse till you learn a lot of high level tactics one called the jump out…Highest damage character in game and his normals drain chakra. Has without question the best combo in this game and is the reason he dominates like 90% of the cast utterly.)
S-
Itachi (on paper god like in practice the other 3 are above him because of his bad matchup vs temari and otkn. Unblockable combo’s, a decent tick throw, and other stuff. Trust me years of experience has the top 4 in this game locked in really hard in this order.)
A
Kankuro (low health lots of tick throws and tricky setups though)
CS2 (Cursed Seal level 2 sasuke… if he didn’t auto lose to otkn he’d be higher but that matchup is 7-3 at best)
Kimimaro
Sasuke
Neji
Awakened Hinata
A-
Haku
B+ (notably better than the trash but still not spectacular)
Rock Lee
Zabuza
B or worse
Everyone else

What are the tiers in Strekken?

Awesome post Seph, really apreciated.

Very informative Seph, I love the Gekitou Ninja Taisen games.

However, I should inform you that Y cancel was first added in GNT4.

Also transformations were not in the first game, that was introduced in GNT3. So Sasuke does not have Sharingan cancels in GNT1 or 2.