For Tekken 1, King was god tier above everyone because of two things: His d1,2 was a low, mid, as duck jabs where true lows in T1 instead of s.mid like in T2 and beyond, with the usual duck jab speed, so it was very easy to keep people out and interrupt them with this, and his df+1 gave ridiculous frame advantage on both block and hit allowing him guaranteed followups on both.
Tekken 2 is a bit more complicated, almost everyone does around 80% in any combo, but there are a few characters who can do 100%. IIRC Wang, Jack, and Mishimas at least. Wang was silly because like Ogre in T3, his Waning Moon grab cannot be broken and he can do a 100% from that. Paul was good too because his ff+2 was safe and since there were no side stepping meant there wasnāt much one could do against it, canāt reverse it because itās an elbow. His deathfist did major damage as usual too.
The best ones for the Wii are actually Rev3 and Special. I kinda find Rev3 just as good if not better than 4. If anyone is planning to get Special now, be prepared to pay 100 bucks and higher.
Ya but the first 1 or 2 pretty bleh game breaking glitches with Kankurou and having to ban certain techniques because they were to powerful (backwards up+A of Gaaraās which lead to a free unblockable combo ANYWHERE on screen which with his above average anti-knj lead to easy free wins if it wasnāt banned). I did see one of the more recent oneās that looked cool. Where Sasukeās Amaterasu seemed ridiculous. Not sure how that panned out. Iāll look into them.
Tidus was the best in the original Japanese version (so Iāve heard.)
In the overseas release itās Zidane. Exdeath is techinally unbeatable, but only if played extremely well. Zidane, however, is master of air-to-air combat, and since all combat is done in the air, he basically destroys almost all the cast due to being quick enough to counter moves and abusing Snooze and Lose. I believe Terra was tops too.
In Dissidia 12 itās either Ultimecia, Sephiroth, or Exdeath. Ulti can zone forever and Hellās Judgement is stupidly difficult to avoid when timed right. Sephiroth has an extremely abusable projectile plus good bravery and HP moves (Heavenās Light is very sneaky.) Exdeath is extremely difficult to approach still due to his counters, plus thanks to Maelstorm and Black Hole you canāt sit back on him. Of course, any character can be dangerous with the right assist (Kuja, Jecht, Aerith, Sephiroth.)
Jecht can be good in the right hands but he takes a lot of work compared to those people.
Zidane had a 9 frame Brv attack that chained to an HP attack, note the fastest brv attack not on Zidane was 15 frames. Zidane was the best at everything but zoning in that game but it didnāt matter seeing how he could easily punish everything. Still think being able to kill with an HP attack after an EX burst is dumb as fuck. And 012 would be better than the first if it didnāt neuter the fuck out of characters when they removed Quickl Dodge Cancels and gave characters like Garland nothing to compensate for it.
Triad, you simply got your arrow reflected back at you. Reflected moves use the brave of the user since it is techinally their move (an Emperorās Flare will damage him using his brave if it is reflected.) Basically you killed yourself.
Revised Ranma 1/2 Hard Battle Tier list. I had to revise this due to realizing a lot of characters were better/worse than I thought, plus throws are a bit overpowered.
Ranma Hard Battle
Top (Not in order):
Happosai -Too short to get hit by most attacks, two button press AA that takes off quite a bit.
Akane- Had to change my mind about her. Her specials are very good. Her rush punch leaves her at an advantage unless pulled off close and her uppercut has extremely good invincibility. Also her normalās arenāt too shabby.
Genma- His damage is just too good for mid tier. A two button command throw that takes off a third of HP and leaves him right next to the opponent? Cāmon son.
Girl Ranma- Fast Double jump, very ambiguous head stomp that puts her on the ground at frame advantage, 2button AA that basically stuffs almost any jump ins, fast walk speed allowing her to throw easily, and great normals. Can get knocked out of the air easily though.
High:
Pantyhose Regular- Fire kick and his HP are extremely high priority, extremely safe, extremely fast, extremely abusuable. Thatās 4x extreme.
Ryoga- His 2 button press Ki move is godly for spacing and damage, his projectiles are alright, and his normals are amazingly far reaching, Can be caught off guard if someone gets close to him though.
Mid:
Male Ranma- Slower Female Ranma. Harder to work with, but works.
Shampoo- Very good DP and double jump, but thatās about it.
Monster Pantyhose- I thought he was good till I saw he gets thrown out of the most simplest stuff. His Dive punch and bull charge need to be abused in order for him to win.
Low:
Mousse
Ukoyo
King
Gosunkugi
All are worse than the people above em (cept MAYBE Mousse,)