Tiers for obscure games

No, i don’t think so

http://nextlol.com/images/342-i-dont-want-to-live-on-this-planet-anymore.png

Welcome to what Sean players feel in 3s.

anybody know the Erghgeiz tier list?

Someone made one… I think. Try searching for it.

Don’t know if anyone did one for this one already but:
http://www.cartoonnetwork.com/games/tko/index.html

Armadrillo probably best with his spammable drill-seismo whatever move. More Viper than Viper :0

OP should put this list in the first post
Tiers for Obscure Fighting Games - from SRK forums 2007-2012.rar

www.youtube.com/watch?v=mh4DhznX-tc&feature=g-all-lik

^ i cant download that file, window keeps closing itself for some reason.

anyway i found this on google, Ehrgeiz Tier list:

Tier 1: Matsuda, Tifa
Tier 2: Godhand, Vincent, Yoko
Tier 3: Cloud, Yuffie, Sasuke
Tier 4: Inoba, Lee, Clair
Tier 5: Naseem, Jo, Sephiroth
Tier 6: Han, Django

looks about right from what i can remember (not much)

My one piece tier list is gonna be updated in a month or so after I hold a tournament.

Sonic The Fighters
**A tier: **
Knuckles: Scary corner game and has the tools to push opponents into corners. Sub-par throw damage but his throw sets up a great guessing game that, as far as I know, always gives him some reward. He does good damage and has an amazing ability to pressure people. His hyper mode is devastating!!! He can activate it in some situations that guarantee a combo that last throughout the entire hyper mode and beyond. These situations don’t come off too often but his hyper mode is still good even when you can’t get a full combo in because of his grab. His grab chains into pretty much anything when in hyper form.

Fang: Tons of projectiles, nearly untouchable when in hyper mode. Good air tech punishes with quick shot. Super shot can be a better for punishing air techs when closer to corners. Powerful throws and follow ups. One of his moves is unblockable at certain distances, proper use of barrier dropping movement can allow characters to avoid this unblockable though. His projectile game is strong and he just does a lot of damage in general.

Amy: High damage, safe shield breaks, decent projectile and anti-dodge moves. She is very strong near corners because of the damage on dat ass, which she gets to do for free if she grabs someone near a wall. Her combos are pretty good too. Her keep away game is arguably better than even Fang’s. Most people who review this game usually talk about her as if she is one of the worst and I don’t blame them. She is a little hard to get the hang of and one of her most important moves has a really odd input. So odd that most people had thought that the visuals for it were removed aspects of the game.

**B tier: **
Espio: Deals with projectile spam better than anyone in the game due to a stronger spin move and his long tongue. His long tongue is also able to punish air teching. He has a lot of moves that give him a frame advantage on block, using these moves he can control the distance between him and his opponent very effectively. His grabs are strong and allow you to really control where on the field your opponent will be. His hyper mode is really nice due to the teleport and high damage grabs.

Bean: Double air bomb add up damage fast and is very useful in pressuring, creating distance, or closing a gap. Decent hyper mode, fast neutral punch combo, powerful and useful throws, strong kicks that can shatter a barrier pretty well. Melee moves are a bit slow though. He is fairly hard to play though. This is the character I feel most unsure about the tier placement of. I feel like there is a lot to him that I don’t understand.

Bark: Powerful moves. Devastating throws. Good barrier breaking moves. Lacks the ability to use hyper transformation in air. Slow, very slow, lacks the ability to crouch. This means that he is very vulnerable to grabs and some jab combos. Once he gets an advantage it is pretty hard to comeback. If he could hyper transform in the air he would probably be the best character in the game. Frankly I am surprised that he doesn’t have it. It makes me think that they may have actually tested this game for balance.

**C tier: **
Sonic: Great barrier breaker but those moves actually do weak damage if they aren’t blocked. So smart players will often just drop their shields and take the damage. Decent neutral punch combos and a few good launchers, grabs are decent. All around poor damage minus jab combo. He is fast though, because he is Sonic. He has some moves that give him a decent amount of extra mobility and control of the field to go with that.

Tails: A worse Knuckles, lower damage, worse hyper mode and all around slower. He has a higher damage grab than Knuckles though. He lacks a lot of Knuckles ability to close gaps, but is still decent at it. One of his attacks seems to be unblockable at some distances. He isn’t that bad, but I can’t really say anything good about him that I can’t say about Knuckles.

OP should edit first post with all the BS here written so ppl dont have to dig so much on the thread.

He doesn’t seem to be active.
Maybe someone make a new thread?

Or a Mod edit it. Both ar ok IMO

I pm’d the OP a few days ago about it, he hasn’t responded yet

So someone posted a tier for Budokai Tenkaichi 2

I’m going to complete disagree with this tier list. I think that it needs to be condensed. Because everyone in the game is not that different from each other with the exception of a few characters…

The game has a lot of characters, I’m not going to bother tiering them, I’ll just explain the ones that stand out.

Tapion: IMO Tapion is probably the best character in the game. He has a nasty melee string, his dashing speed is awesome. His dashing melee is beyond good, and the best part about him is that he isn’t a meter hog. Tapion’s main strength is his Blast 1 and Blast 2’s are AMAZING. Hero’s Flute is barrier that will block a surprising amount of blast 2’s and regular ki blast. It also knocks anyone away from him (Anyone who has a barrier type move is amazing).

His afterimage is alright, but you should really be using Hero’s Flute.

His dashing smash attack is pretty hard to beat, it’s a mobile version of Zero’s pizza cutter, and if he hits you with it, it leads to a hard knockdown and means you’re going to take 8k damage. Why you ask?

Brave Slash! It cost 3 ki bars, and it’s UNBLOCKABLE. It is completely unblockable. And it comes out incredibly quick, so if they dodge, you’re still safe.

Tapion’s whole game revolves around this move. Dashing Smash attack into the follow up for hard knockdown. Brave Slash them on wake up. If they can’t TP out, then oh well. Welcome to Pain Town.

He honestly does not need his UB at all. Or Brave Cannon. Brave Slash is monstrous.

SSJ Fighting Trunks: This trunks is the only Trunks you should be playing IMO. Sword Trunks is cool, but Fighting Trunks just does…damage…and does extremely horrible things to people. His strengths are the fact that he has access to rolling hammer. RH is a move that turns your opponent around (this is important), they will take more damage if you combo them from the back. This move can also extend your combos by quite a bit. You can only RH twice in a combo. The next RH you do will send them spinning away from you.

Trunks’ RH allows him to put so much extra damage on an otherwise mediocre damage combo.

He also has Explosive Wave as his Blast 1 which is similar to Hero’s Flute. He also has a short power-up called Finish Sign, which is okay, but not essential to his game plan.

F.Trunks also has a quick power up time. It isn’t the quickest in the game, but it goes by extremely fast, and F.Trunks can reaching Max Power very quickly if left unchecked.

Max Power mode is where he shines. Heat Dome. Thats all you should be concerned about. Once Trunks reaches Max Power, your opponent can’t throw any Blast 2’s at you, because Heat Dome will beat them out. How? It has a controllable flight. Meaning you can dodge attacks as you’re going to Heat Dome them into oblivion.

SSJ Goku - I’ll make this quick. Instant Transmission is amazing. Goku also has Angry Kamehaha, even though it’s costly, it hits like a mack truck, and it’s quick as hell. Also Goku’s melee chains are sweet, his dash melee chain is nasty. He’s just solid in this form.

Mystic Gohan - He’s like his father minus the Instant Transmission. Using his Blast 2’s aren’t really worth it IMO, because they cost so much and Gohan doesn’t power up extremely fast like his father. His UB hurts, and it’s hard to dodge…it’s pretty amazing.

SSJ and SSJ4 Gogeta - IMO, SSJ Gogeta has the edge because of his speed and his ki charge speed. SSJ4 Gogeta has the pure damage, but his moves are costly. Beware of that.

Janemba - Treat him as a more durable Tapion. You don’t need his UB at all.

Mr Satan: OKAY! Here is the thing. Mr.Satan is probably my number two character in the game. Yes, I just said that Mr.Satan is quite possibly the 2nd best character in the game. Why? Present for You. Unblockable, invincible in some cases…Hercule charges his ki AMAZINGLY quick. And he can Present for You spam on your wake up. And Teleporting out of a cinematic attack is hard as hell, literally…Hercule can dash at you…Present for You, dash at you…Present for You on your wake up…and you’ll take consistent nasty damge…the only way out of that is to Explosive Wave/Hero’s Flute. I think this move even breaks after images…I’ll have to test that out, but yes…Hercule’s Present for You is nasty…

Mutant Academy 2 tier list? help pls

Havent played game for a long time but from what I remember based on AI difficulty

Timeslaughter
http://www.bloodlustsoftware.com/timeslaughter.html

S Tier:
Portal, Staine (?)

A tier:
Savage, Ravage (?), Ug, Buddy (?)

B Tier:
Chi, Spice, Pierre, Jinsoku, Mojumbo

C Tier:
Asylum, Vlad, Lazarus

Another revision:

One Piece Grand Adventure

A tier:
Bon Clay (Bentham), Robin, Kuina, Crocodile, Kuro, Mihawk, Eneru

B tier:
Shanks, Smoker, Buggy, Zoro, Don Krieg, Usopp, Luffy

C tier:
Ohm, Zeff, Ace, Chopper, Wapol

D tier:
Arlong, Nami, Sanji, Vivi

F tier:
Tashigi


Character added to list:

Ohm enters the list after some more extensive playtime. He is extremely annoying and has a specific glitch associated with him that makes arguing for him to be banned, or at least use of that glitch, pretty easy but for now I think he deserves a place on this. His placement is a bit hard to make since there is so much debate around him in my circle of players. I am throwing him at top of C tier because of his ability to force people to either burst or enter accel-heat mode in order to beat even approach him. He will be playable, glitch and all, at a tournament I will likely be holding soon. I will try to record all the matches in the tournament. Hopefully someone will play Ohm for some of them.

Characters that moved up:

Bon Clay moves up to #1. His crazy karate is extremely strong and can be more-or-less an infinite if the opponent has no special bar. There is even a player in my group that thinks he should be banned. I don’t think Bon Clay nearly as overpowered as that player does. I would actually say he is tied for first with Robin but I will have to get more match data so that I can make another match up chart to verify that.

Crocodile can control a lot of space. His ability to limit his opponent’s options are insane. If his opponent makes a mistake in their position in relation to Croc then Croc is going to have his way with them and drain them of their life. He is a bit hard to play which is why I thought he had worse match ups than he actually did. I used to think just Mr. 1 was his only viable assist but now I understand that Ms. New Year’s Eve is better for some match ups.

Eneru has probably moved around the most from revision to revision but he is back in A tier. A few more tricks that I didn’t even consider have been being employed by some friends of mine. These tricks make him hard counter a few character and increase his standing in match ups across the board. He is hard to approach when he hides in his assist, and if he is able to enter accel-heat mode he can throw out unblockable projectiles and other ranged moves. It is still possible to give him a decent amount of punishment for this but if you make a mistake you are likely to lose more than half your health.

Buggy controls an INSANE amount of space but often only does a small amount of damage. He has some strong combos and his pressure game can’t be stopped by a single burst. His higher placement is because it has been shown that his match ups are better than I originally had thought.

Characters that moved down:

Chopper moves down. He isn’t nearly as good against Eneru as I thought. Some of his other match ups I thought were favorable for him were not. Simple as that.

Usopp has a couple of his match ups have been shown to be be less favorable than originally thought. I wouldn’t be surprised if I raise him again on later revisions because he is an extremely difficult character to play and has a lot of strange tricks in his arsenal. However, from current theory and win/loss data, he has to go down for now.

Arlong is one of my favorite characters in the game because of how fun and flashy he can be. He hits like a truck and controls a decent amount of space. He may have a lot of safe and high range moves but his sluggish nature makes him have quite a few hard counters. I am working hard to find new tools to use against those hard counters so I am hoping I will be able to put him higher again in the future. However, it seems that as players continue to understand the game and the match ups that Arlong’s weaknesses are going to make him fall even further. :frowning:

Sanji is very flashy and brings a ton of pain on the people who are unfortunate enough to get touched by his glorious legs. This doesn’t help him when playing to win though. He doesn’t control much space and he has a hard time getting close enough to most characters to be able to apply pressure.

Other notes:

Kuro didn’t move from his position this time but he will probably move in some way next time. I understand his strength and weaknesses better since he has gotten a lot more playtime. Some of his match up scores are likely to go up, while others will go down. I have no idea where he will be in the revision.

Shanks scares me. I recently got another player to pick this game up and he has chose Shanks to be his main. He has a better understanding about which assists to use in which match ups than I ever did. I have seen Shanks do some pretty insane things. His playstyle changes dramatically depending on match ups so there is a high likelihood that the match up data I gathered on him is incorrect. After I get more time playing with everyone, specifically after the tournament, I will be able to give him proper placement. I am guessing that he will probably move up into A tier.

Nami. I don’t have much data on her so don’t take her positioning too seriously. If someone knows about this game and plays Nami I would really love to get some information about her and her match ups. I feel like she has potential but I have been unable to figure out how to use the tools that she has to get around a lot of the tools that other characters have.

Vivi is another character I simply don’t feel like I understand. She doesn’t get played enough for me to give her proper match up lists. I know she has a touch of death on Kuina, and likely a few other characters, however that alone is not enough to make me put her any higher. I hope to learn more about her in the future.

http://kaizoku-fansubs.com/forum/img/avatars/17273.gif

Luffy is probably going to be moving around next time. There is a Luffy player that has played with the people I most commonly play against and they tell me he is a formidable opponent. I am hearing some amazing things but have yet to see them myself, he is currently is on vacation out of the country, so I am hesitating to move Luffy’s position. I think Luffy is going to move up next revision based on what my friends have been saying about Luffy’s match ups.

Robin makes people unhappy.

I should probably start posting up this stuff on the one piece thread.

You should record some of these matches

Ok fuck it, when i get some cash, i’m buying the One Piece game.

I have some recorded but I am getting used to a new editing program. Watches are fairly long as well.

[media=youtube]JDtPvsvcuqg[/media]I got this up. Might give you an idea of why Bon Clay is top. I have no idea why my friend tried to block there.

I will start posting more in the following thread; One Piece: Grand Battle Rush Discussion Thread

Be warned that the game has some hideous mechanics. It was created to be a party game akin to Smash Bros but doesn’t have options to turn these things off. One of the major reasons I am playing the game is because it has a lot of good first time ideas. For the majority of 2012 I have only been playing 2 fighting games; Power Stone and One Piece GA. The only reason for this is because a small group I am involved with plan to make a 3D fighter akin to these games.

I hate calling it a shitty game (since it’s my favorite Dreamcast game), but I wouldn’t mind getting some discussion going on a tier list for Tech Romancer.