Yep, nothing in this game combos. I found that out the hard way. NES limits or something, I guess.
I actually should change the descriptions though. I found out alot of things a while back, such as Don being the only one who can use the ball in the air. No matter how hard I tried I could not do that with Mikey.
As for JUS, there are a lot of good assists besides Trunks, Seiya, and Sena. Not as good as them, but they still get the job done.
If people are actually interested than I should probably start writing a guide about how the hitstun and blockstun function because it is very confusing and took me so long before I even begun to understand it.
Kuina: She has one of the best rushdowns in the game because of her mobility and how safe pretty much every move she has is on block, even when blockstun is at its lowest. Her moves have quick start up and very few frames after the hitboxes go away. She has some of the longest combos, that donât require much set up, and these combos have pretty much every move having big disjointed hitboxes that knockback assists so the combo isnât easily stopped once it starts regardless of the position of an opponents assist. She has a ton of mobility and has the best ground to air move in the game. She can punish air recovery better than the majority of the cast. Her damage is absurdly high for how safe she is. Her white gear mode is extremely strong due her amazingly fast attacks, good combos and the ability to start said combos off of the burst. Her health is low and her assist kind of sucks but that doesnât slow her down.
**Robin: **Turtling whorebitch. Her mobility and range are above average and has a variety of moves that make her very difficult to approach. She has a move that comes out extremely quickly and puts an unblockable trap on the ground beneath her, this trap remains in play until it is activated or if she sets one of her other grabs. During the activation of this move if her opponent is using a ground attack in range it will reverse their direction and then the trap will hit them. She can easily combo off of this in various ways. She has a lot of range and her moves are very safe. She has many combos that start off really basic moves that do a decent amount of damage regardless of her position. She has a loop with one of her assists that keeps the opponent in a combo until the assist goes away. This loop can start from anywhere on the stage. Once the assist is about to disappear, or when it does, Robin can then combo from it regardless of where she is on the stage due to her unblockable move always striking directly under her opponent. She has a ton of EXTREMELY high damage situational combos as well.
SSSS+++: Ketto Transformers Beast Wars: Beast Senshi Saikyo Ketteisen
SSSS++: Dragon Ball Zenkai Battle Royal: Super Saiyan Awakening
SSSS+: Mighty Morphin Power Rangers: The Fighting Edition
SSSS: Teenage Mutant Ninja Turtles: Tournament Fighters
SSS: Eternal Champions: Challenge from the Dark Side
SS: Super Street Fighter IV: Arcade Edition v2012
S: Persona 4: The Ultimate in Mayonaka Arena
A: Marvel vs. Capcom: Clash of Super Heroes
B: Tatsunoko vs. Capcom: Ultimate All-Stars
C: Super Street Fighter II Turbo: HD Remix
Yoruichi - has free shunpo ⌠really ⌠so dumb. Basically lets her have retarded high damage and if she catches you and you donât have damage cancel meter she can do 60% off a level 1. Rushdown monster.
Soi Fon - ninja super is fucking broken. Can be used to get in and set up godlike mixups or be used in comboâs to deal about 50% off a level one. Has a divekick and great uppercut. Oh ⌠also ninja super has 0 startup and recovery âŚ
Both ninja chicks are insanely fast.Both have amazing instant overheads blah blah blah
Ukitake -> GDLK damage. Amazing oki / traps. One of only a couple characters that can 8 - way shunpo. GDLK normals. Has a level 1 that deals level 3 like damage. His only weakness is he coughs if you do any special multiple times in a row within 2 seconds and if you use one super you have to use the other one before you use the same one again. Once you get used to this you put his ex orb on top of them after a knockdown so they canât shunpo out of your mixup and just LOL into magneto mixups that RAPE.
Aizen has fireball normals and insanely high damage. Is almost game breaking but ⌠if one of the other top tiers somehow manages to hit him his normals are pretty slow so you can kill him. Easy easy infinites. Unfortunately, flash stepping through his normals donât work because even though the fireballs shoot away from them they fire in loops that means youâll get hit when they comeback. Level 1 super that hits half the screen for 20% ish that is 0 frames. ya ⌠arguably SS tier but if someone like soifon gets ninjaâs going even he struggles.
Ya they nerfâd aizen to all hell. He also has this homing fireball that will just hit you like 4 x on block and you canât escape even if you Guard cancel it will follow you. It doesnât go away unless you HIT him, so if he blocks your murdered. Has a lot of startup but unless you have one of the better shunpoâs and guard cancel the last hit you canât really catch him if he goes full screen.
Ya aizen, ukitake, byakuya, and soi fon got majorly nerfed in the american version. In american version if soi fon blocked her ninjaâs went away, though i heard they gave that back to her in DS2. Ukitakeâs super went from 80 damage to like 40.
The tierlist I posted was actually from gamefaqs because I was reminiscing about this game and looked it up. Top 4 made sense to me as did renji / ichigo so I didnât really look any farther.
Oh god, LOL!
The embarrasing part is most of what I get, they seem to have fun making fun of how the Japanese characters (such as Ryu) say the move names.
Sounds like they had some ghetto fun with it.
The Ranma 1/2 SNES Fighting game tier! All three games in one post!
Now, the first two games had no combos at all (you couldnât hit opponents while they were in hitstun) , so the third one is the only moderatly good one out of the bunch.
#1
Ranma Neighbor Challenge
God:
Kodachi (Her ribbon attack is broken)
Top:
Gemna
Kuno
High:
Kohchoh (The Principal)
Colonge
Happosai
Mid:
Ryoga
Ranma Girl
Ranma Boy
Bottom:
Shampoo
#2
Ranma Hard Battle
Top:
Girl Ranma
Pantyhose Transformed
Happosai
High:
Male Ranma
Pantyhose Regular
Shampoo
Mousse
Mid:
Ryoga
Genma (Debatable. He has very bad mobility but does alot of damage if he gets in.)
Akane
Low:
King
Ukoyo
Gosunkugi
#3 (I believe someone tiered this earlier)
Ranma Chougi Ranbu Hen