Tiers for obscure games

Let’s get this thread going again.

Here’s one which definitely won’t lead into a lame “is / isn’t shitty” bickerfest (seriously, maybe we should start a new thread or rename this one to “Obscure” - I’d be down to create the OP if other people think it’s a good idea / don’t mind).

M.U.S.C.L.E. for the NES. Based on the toys which nobody bought based on the awful cartoon which nobody watched. Or maybe the awful cartoon was based on the toys, who fucking knows.

Really the fighters are all carbon-copies of each other, with an infintely vast and deep movelist consisting of “jump”, “punch”, “jump punch”, “push opponent”, “bounce off ropes and jump punch opponent”, and “backdrop” - seriously, man, VF has nothing on the intense Yomi possibilities here.

What differentiates each character is their special/signature move that you can perform after collecting a flashing ball which is thrown when a fighter reaches 3/5ths life.

So, without further ado:

S Tier: Wars Man. Ridiculous fucking range, ridiculous fucking speed, no arc to worry about. If Wars Man gets the super ball, it’s GGPO.
A Tier: Terry Man. It’s a ground-based dash super, no need to really worry about arcs or anything. Just get lined up horizontally and mash A like a maniac.
B Tier: Buffalo Man. His special has a much better arc than Ramen Man’s, and is even better at runaway. It still requires some grasp of spacing to hit with, but it comes out fast enough to be spammed.
C+ Tier: Blocken. The only projectile special in the game, but it’s far from a Tiger Shot. You only get one shot on the screen at a time, and it travels at a pretty slow rate, and does shit for damage. On the bright side, it seems to be an inescapable lockdown up-close against the turnbuckle, hitting about 3-4 times before Special wears off.
C- Tier: Ramen Man. His special gives him decent runaway skills, but you have to be spaced very precisely to actually land the hit. Pretty fucking useless unless you just want to run away to tag out.
D Tier: M.U.S.C.L.E. Man, Ashura Man, Robin Mask. All three have specials which require you to be facing the opponent’s back. There’s no realistic chance in hell of pulling these off against another human being without grabbing their controller or punching them in the face in real life. Robin Mask’s doesn’t even seem to do that much damage, though I’m not intimately familiar with the way the game engine handles damage so it may well just do normal super damage. Whatever, doesn’t matter, you’ll never land it.

So there you have it. An S tier, an A tier, and a barely-competitive B tier. Everyone else is basically collecting special balls to keep the opponent from getting them, and since the balls are randomly thrown from either the top or bottom of the screen, it’s a 50-50 guessing game, except instead of “win” or “lose” it’s “get owned” or “tie”.

No mirror matches either, so one player is going to end up fucked no matter what. A M.U.S.C.L.E. tourney would be the most tedious thing in the world. Using terms like “lockdown” and “game engine” here is just giving the game a legitmacy it does not fucking deserve. I think I’ve played this game about as much as I can handle. The 1P mode isn’t that bad, if you’re high / really bored / have an old shitty NES and want to play a game where you won’t feel pissed if it suddenly starts flashing, but man, fuck 2P.

Hanzo, I just noticed I don’t see Cinder on that tier list.

Cinder doesn’t exist in KI2 .

slaps forehead

I was thinking what he said still in context of KI2; that’s KI he was talking about, my bad. I should have known something was up because Cinder was killed in KI1.

Where does Glacius fit in? He was always my favorite.

Tiers for the N.E.S. version of TMNT Tournament Fighters. Basically a regular fighter ( except when someone gets hit the games slows a bit; Turbo mode fixes it… I think) except once a fighters HP dropped enough this machine with splinters face would drop a flashing ball on the ground. If you grabbed the ball you could do a special move with it that caused massive damage and a little stun. Also the Turtles are clones of eachother with only one special move. Game is actually sorta nice to play.

SS
Shredder- Very painful projectile, but what really makes him the best is that multi-punch he has. It has a HUGE hitbox in front of him, easily spammed, combos off a couple things, and does quite a bit of damage. If you jump at him, your getting hit. Run attack, your getting hit. It’s unsafe on block, however. His special ball does ok damage, but it has a short range.

Casey- Fuck him. He has an easy to do move where he jumps in the air and a tornado forms on the ground. If it hits it does alot of damage and stuns you. I’m not sure but I think he can inf. off of it. If he can he’s higher than Shred. If he can’t he can still hit you while your stunned. He also has a Flash-Kick like AA except he swings a stick. His ball has alot of range and curves into the air.

S:
Hothead- His fire breath attack is invincible and has some range on it. His Body Slam is also very nice, but he’s slow. Very slow. If he get’s close your taking big damage, though.

A:

Raphiel- All the turtles can do a throw after a Jumping Dash attack for big damage (I think, I’ll have to test it more), but Raph had the best throw. He also has Power Drill, but unlike in the SNES version it’s not safe if it’s blocked, and also the longer you charge it the farther it goes. He throws his ball straight across the screen.

Michelangelo- Beastly antiair and ground move. Don’t ever jump on him if he’s crouching. It has to be charged, however, and it’s very unsafe. He kicks his ball straight across the screen.

B:
Donatello- Special is good but that’s it. Maybe if he had more than one special move… Ball same as Mikes

Leonardo- His special sucks and is only good for chipping, is unsafe, and doesn’t do that much damage. Ball is the same as Raph.

Probably gonna edit this though.

What about Tekken 6 BR?

Brutal Paws of Fury?

Search it on this thread, but I think someone said Tai Cheeta was best.

And Tekken 6 is good and already has a tier list. Go google it.

He was trolling aka being a idiot.

Top tier? The intro. Seriously…this is one of the loudest games I’ve ever encountered in all my arcade going years. My whole family moved from their nice window seat at Pizza Hut because we were right by this thing. You put a quarter in, the fucking game SCREAMED at you.

Low/Ass/Garbage tier? The game itself…

Sumotori Dreams anyone?

And I feel for it. Like an idiot.

Tell me about it… Makes me sorry I ever put a quarter into that machine.

I disagree with these a bit. How is Shadow master not God Tier? He has good zoning and seems to be quite safe with good pokes. What exactly is unsafe with him? Also Dominique is banned tier. She has a chain throw that only Shadow Master and the twins can escape because as far as I know they are the only ones with a reversal. Combine Dominques great pokes and zoning game and you have god tier material.

Bump for interest.

As for those InuYasha: Feudal Combat tiers I requested a few pages ago, I may just have to make myself play that garbage for a while and make them myself.

Sango has to be at or near the top tier since her Hiraikotsu attack just hits for free from anywhere on any stage…

Mighty Morphing Power Rangers Fighting Edition?

I know Ivan Ooze is beyond retarded and Lypsync and the Ninjazord have infs, but what about the rest?

I haven’t seen this thread before, but I think that Mortal Kombat: Deception was one of the first, if not the first, online console fighting game out there. It must be one of the worst fighting games ever made. Period. Lack of an advanced wake up system as seen in Tekken and Virtua Fighter. All throws are untechable / inescapable, and many are glitched, so you can combo after them for big damage. No invincible special moves, so everything is a 50/50 mix up on wake up between a throw and an overhead that pops ups or launches, and so on.

Top Three Characters

  1. Dairou - unblockable, full-screen juggle starter that hits on the 9th or 10th frame, meaning that you cannot react to it. You can cancel this poorly designed move, [media=youtube]KjqIWlG0o-o[/media], over and over again until opponent jumps backwards or forwards. There is no neutral jumping in MK: D. Dairou’s fireball is a full-screen anti-air attack, so you cannot jump forward while jumping backwards simply resets his zoning game. His teleport “staggers” non-blocking and non-jumping opponents anywhere on the screen and gives a free TS Drop, so you cannot engage in fireball wars. Not even ST Akuma and O.Sagat combined could beat this guy, LOL.

  2. Bo Rai Cho - best throw in this pathetic game because of its juggle properties. He can easily take off more than 65% of your life bar after any successful throw. [media=youtube]Si40rqTSb_Q[/media]. You cannot escape. His stick is horribly glitched and hits beyond its visual hitbox. You literally get smacked five characters away albeit the move has not made any physical contact with your character’s hitbox. BRC can turtle on anyone not named Dairou. Puke Puddle is unblockable and is active for almost three seconds.

  3. Noob-Smoke - can take advantage of the game’s non-existent wake up defense like no one else can. A variation of [media=youtube]GoNzrr2455o[/media] cannot be broken using a Combo Breaker, so walk up and perform either a Smokey Cloud (safe and hits as an overhead) and a throw (with Smoke, leaves opponents vulnerable for follow ups). Follow up with unbreakable combo. Mix up again. Rinse and repeat until death or until opponent guesses correctly.

I may do another fighting game next when I’m bored. There are plenty of shitty ones to laugh at.

[media=youtube]z-JA252Yc18[/media]

Best Man Tier:

Billy
Abobo

General Management Tier:

Cheng-Fu
Burnov

9 to 5 Tier:

Marian
Amon
Jimmy

Janitorial Work Tier:

Dulton
Eddie
Rebecca

:::???DDFOREVER-???::: - strats and combos here (chinese)

will actually add content to this post later…

I thought Billy and Jimmy were mirror images of each other aside from a few properties in their movesets.

Billy’s 236X moves have more blockstun
Billy’s air hurricane kicks don’t knock down and are comboable out of
Billy’s super combos off of anything (you can confirm it off 5 crouch As)

because of that second one especially, billy has more setups for infinites than anyone else in the game other than like cheng fu. there’s a bug in which if you do 2 consecutive hits of level 3 strength in a combo, the next few moves will have their level increased by 2 (ie jabs have the hitstun of a fierce, fierces start to cause knockdown, etc). most chars can do this by doing something like dash jB(late) land dash jB. billy’s air hurricane is a level 3 move, so a random dash jB from him can mean death a lot of the time as you see in those videos.