Tiers for obscure games

I’d definitely agree that Yvel is low tier. On the ground he dies and on his feet, like you said, there are guys who do everything he does better than him. And yeah, Vovchanchyn, on his feet, is always threatening because of his mad power. He can practically jab his way to a KO within two rounds.

I dunno about Newton. To be honest I never really used him all that much, but from what I could tell he seemed unremarkable but solid. There are characters which do everything he does in any given situation better than him, but he’s never horribly overmatched in any position I don’t think. I thought his biggest assets were his flying submissions from standing, because aside from being able to catch people by surprise for a win in various ways (baiting, rushing out at the start of a round, etc) they’re reasonably safe ways to put guys on the mat when you don’t want any of their striking, or don’t want to risk a takedown. It makes dealing with guys like Schilt and Wand so much easier.

His other best tool I think was his sweep counter. I can’t remember how it was done, but basically half the time you had top position and somebody would try to sweep you, you could just roll through and end up back in top guard. Which I thought was super nifty. The combination of the sweep reversal and the flying submissions made him kind of annoying to deal with I thought, because basically it meant he could safely and easily put you on the mat from a distance and keep you there if he really wanted to, unless you were a seriously good grappler. If I had to guess - because of that stuff, and generally having reasonably decent striking tools - I probably would place him about upper mid or something.

Gary Goodrige, holy shit, he is made of lol and win. He’s mad fun if you can figure out how to not get killed with him. Like, I have no idea where he’d be tiered either because he’s such a wacky fucking character, but it seemed to me that at least half his game consists of indiscriminately throwing bombs, and if they whiff, he gets punished like hell, but if they connect, it can be laughably brutal. Basically, on CH stun you can either throw out 1,2,1,2,1,2 or 2,1,2,1,2 (or something like that, you get the idea). They’re these two combos only available on stun; one is just a flurry of punches which is nasty if they all connect, and the other is a smaller flurry of punches ending in an (escapable) auto throw of punches to the mid section, which is even nastier. So basically if you throw one of his huge bombs and it connects on CH, as if that didn’t do enough damage, you basically get a whole shitload of free damage on top of that.

Plus, if I’m not mistaken he has a corner specific combo like Herring (1,2,1,2,1,2 or something) which is great damage if it connects, and nice chip damage if it doesn’t. Basically, given these tools - it’s hard to do because everything he does has such retarded startup - but if you can pressure people into a corner with Goodridge you can potentially unleash hell, and decimate anyone for like 80% of their vitality in about ten seconds while you rofl and your opponent just sits there like “wtf O.O”. Plus, he has some really nice ground and pound from top mount if you wind up there, but I found that deliberately going to ground with him was generally a bad idea because his grappling kind of sucks and you really don’t want to risk winding up mounted.

So yeah. Granted I didn’t use Goodridge a whole lot, but he’s a weird character I think. Serious risk vs serious reward, basically. Either really high tier or really low tier, not sure which. :rofl:

TRUCK DAVIS!!!

With a name like that, he has to be GOD TIER!!!

I think in Clayfighters 1, Blob was Top Tier, he had that Buzzsaw block damage glitch where is better to let the Buzzsaw hit you and do some damage than to block it and let it do 65% Block damage :wow:

How about Time Killers and Bloodstorm?

I had no idea there were corner specific combos. I feel like such a noob… :sad:

As for countering sweeps, I thought that pretty much anyone who wasn’t dead tired could mash out on reaction and keep the same position? At least that’s what I remember doing a lot. I don’t know if certain people had good sweeps that improved their position if the opponent mashed, but I thought that was sort of part and parcel of Royce’s top game, as he really lacked feints and such from up top.

(Also, I’ve never encountered a game that’s involved more hitting nonbound buttons or just tapping the stick’s case to fake the opponent into countering early)

Anyone got any tiers for any of the recent Godzilla fighters? Namely Destroy All Monsters Melee and Save the Earth.

I was always curious to know what made Cinder so high on the list?

Assuming this tier list is for the SNES game. This video may be relevant: [media=youtube]lUd3LHEDlM0[/media]

96

Iori chin clark were all ridiculous

I remember king and vice being crap

As for 97 pff cant say for sure but i’d give you my version

Iori robert yamazaki terry mary benimaru i’m probably forgetting someone possibly orochi chris or kyo

Thanks for that video. I had no idea he had crossups like that in the game. I had no idea crossups could be used that effectively in that game. For him to be so basic of a character that’s pretty cheap. :amazed:

Yeah. This game gives depth to mashing. :rofl:

You can mash out sweep escapes, yeah, so I’m not sure what advantage Newton’s command sweep reversal has over just mashing out an escape. I’m sure it has one, I jut can’t remember what it is because it’s been too long.

Someone’s selling Pride for 10 bucks shipped in the trading post. So… I’ll be giving much better info soon!

Anyone has any other ideas on Kenichi? My old tier looked something like this:
Top

Kenichi
Takeda
Hermit

High

Thor
Ukita
Freiya

Mid

Odin
Siegfried
Valkyrie

Low

Miu
Loki
Berserker
20

Bottom

Nijima

Wondering what anyone else who played the game thought.

:tup:

Just to mirror the earlier post:

96
Iori/Clark/Chin/Mature at top, then others, then yeah most probably Vice at bottom tier

97
Terry/Mary/Benimaru at top, then others. regular Orochi/NFT kinda low tier considering they weren’t quite fleshed out (and mostly lacking what made them good in '98 and beyond) yet.

josh - Word, GNt4 was fun times while it lasted but just not good enough to be a super serious tourney fighter, tho we had a lot of fun with it, lolz.

I think Tenten is also super good, and i would throw her in B tier also. Maybe Lee, too. That character is not as bad as people make him out to be imo.

Everything else you got was spot on tho.

Pardon but the thread’s gotten too long:

Has anyone already mentioned Genesis TMNT: TF (The Casey Jones Show) or “Fighting Masters” tiers.

Alright, here’s a new one:
Negima Neo Pactio Battle for the Japanese Wii

A Tier:
Setsuna - Her AA is SUPER good, you can do the first one and then do the 2nd in ANY DIRECTION, and its fast. She has a faster walking speed than just about any other character. Her Super of a giant tornado is decent, and her cosplay form makes her standing B go hella far and of course, do hella damage. Her tornado is ok, but her AA is just so hard to stop.

Eva - Her B tracks and does a ton of damage on hit, esp if all 3 hit. Her A+B ice hit is soooooo much damage if it hits. It’s kinda slow, but the active frames are long enough that the opp can run into it after she does it and still get hit. Her Cosplay is ok and does less damage than most, but her B does a ton of shots. Her armor laser is really good, too.

Ku Fei - Her A is kinda worthless. Her B is ok for range, but has like, no hitstun so it kinda sucks. Her A+B is what makes her good. Its fast and does a ton of damage. However, on some stages you can fall off the edge yourself. Her Armor card super is decent, but if theyre out of range, the big damage hit at the end doesn’t hit, even if the punches do. Her cosplay is what makes her good cause everything does SOOOOOO much damage during that mode, esp her A+B. Overall high damage and quick.

B Tier
Konoka - Her A hammer is kinda bad, her Pow Hammer toss is pretty worthless too, but her A+B is a huge range giant hammer. Same as with ku fei, her A+B is what makes her any good. Her cosplay obv does more hammer damage and her giant super tornado doesnt do enough damage unless its a super clean hit.

Asuna - She doesn’t have any attacks that are particularly broke, but she’s overall solid. All 3 of her moves (lol) are pretty useful, but nothing is REALLY good like with the other characters.

Kaede - Her B is really fast. However, they dont do much damage. Her other attacks are solid, but not all that great. Her super is useless and once she goes in one direction, she cant turn around, so it almost never hits. Her cosplay card is ok, but nothing that brings her to A tier, as their cards are way better.

C tier
Negi - Like a way weaker Eva. Not much going for him, but he’s got some decent attacks. Just play Eva instead.

Nodoka - Her A attack is slow and not very damaging. Her B attack is decent but if you have no meter she’s useless. Her A+B trap is fun, but not good. Her armor super is ass, too, and her cosplay doesnt save her.

D tier
Makie - Her B is too random, throwing balls up and hoping they hit opponents doesnt really get damage. Her A+B is super slow and useless. Her A is a buncha random hits and her only real way of getting damage, but its easy to get off axis with it. Overall, she’s pretty bad and doesn’t have anything that makes her decent.

Chachamaru - Her A sucks. Her B is so slow. You avoid it by MOVING, you do anything, take 2 steps and you avoid it. Her A+B is super slow and worthless. None of the cards save her. She’s insta-loss.

Anybody got a tier list for Pocket Fighter / Super Gem Fighter Mini Mix? I don’t believe it’s that shitty of a game, but madly underrated.

No way Chun Li and Morrigan are that low. They have so much priority and speed. Hsien Ko I can understand, but for Tessa, not so much.

Is this game actually any fun? I was thinking about picking it up.

LOL Now I SEE why Cinder WASN’T in Killer Instinct 2. LOL