Tiers for obscure games

Zero Divide Tiers.

Zero, the dragon, and probably the karate dude who was pure strength were top tier im guessing.

This is a tier list I saw on a gamefaqs FAQ.

Tier 1: Matsuda, Tifa
Tier 2: Godhand, Vincent, Yoko
Tier 3: Cloud, Yuffie, Sasuke
Tier 4: Inoba, Lee, Clair
Tier 5: Naseem, Jo, Sephiroth
Tier 6: Han, Django

From what I read elsewhere, Matsuda is way better than Tifa, so he should probably be in his own tier. Tifa and Godhand from what I remember are definitely in the 2nd and 3rd best spots.

Ehrgeiz isn’t as bad as most people think. The arcade version apparently used this awkward button setup that made the game suck, the blocking system is of course unnatural as heck, and people got turned off by Cloud & Sasuke spamming their swords (not realizing you can catch weapon attacks and it’s hella easy to time). Between all this stuff and the Final Fantasy characters, it never had a chance to get off the ground, but I actually find it rather interesting (once you get used to the blocking, that is). I particularly like the meter management, as you have great options both on offense (specials) and defense (interrupts, which are essentially bursts with just-frame timing).

The tier list (and the guide it came from) is very solid stuff for the most part, but I would also agree that Matsuda belongs in his own tier and Godhand should be bumped up a notch. Also, although this is a bit more speculative, I think Sephiroth may be better than indicated; unlike Cloud, he can actually survive with his sword drawn, and the people who made the guide seem not to understand how strong delays are with it.

And if you REALLY want to get picky, they didn’t mention Zack, though he’s a 100% Cloud clone. And remember that Naseem is named ā€œDozaā€ in the American version.

Also, Naruto GNT4 was my main tournament game for awhile, so I can take this one!

SSS = One Tail (OTK) Naruto
SS = Kisame, Temari, Itachi
A = Neji, A.Hinata, Kimimaro, CS2 Sasuke, Orochimaru, Kankurou

After that, it doesn’t matter, nobody else can win unless your handle is HeartNana.

OTK has no losing matchups, period, and outright destroys most of the cast. Crazy combos, pressure game (up+BA on the opponent’s wakeup!), super, everything basically.

Kisame’s only bad matchup is OTK (though granted, it’s REALLY bad). Temari & Itachi are even or a slight advantage for him, CS2 can fight him, and after that it ain’t pretty. He’s about as basic as a fighting game character gets: Jab, throw, jump A, all of which lead into huge combos that drain chakra.

Temari might be #1 if she had a higher defense rating. As is, she has very close matchups with OTK (one of the few) and Kisame, and kills Itachi. She’s all about looping the jumping B’s, which lead to big combos and hit/throw mixups on block. She has a few more problem fights against lower-tier characters, though.

Itachi was thought to be god tier when the game first came out, but people found holes in his game. His main issue is that damn near everything of his is vulnerable to step. His strong combos, teleport baiting, and great super are what keep him in the top 4. He also made use of a glitch that made moves unblockable when your back is turned, and his d+X counter super disabled teleport (leading to 100% combos). He still dies to OTK & Temari.

Neji & A.Hinata are very similar, with the slight edge going to Neji thanks to his chakra draining. They didn’t do too bad against OTK & Temari as I recall, though Kisame was not fun times. They can cancel a lot of their strings into attack/throw games, which is the core of their game.

Kimimaro is somewhat like the above two characters - loses bad to Kisame, can fight the rest of top-tier. His j.B, back+B, and fast jab were all helpful, but his d+X super is what makes him competitive. It does insane damage as an OTG and hits teleports.

CS2 is rather gimmicky. His back+B is annoying but steppable, and his running B is a guard break that loses to back+Bs. His good tools include up+A, down+A (to bait teleports and cancel for combos), and the combo of BBBA into a guaranteed up+A from behind. He got murdered by OTK, but he had some decent matchups I don’t remember.

Orochi has crappy strings but can be played boring/safe ala Kisame. His d+B was awesome, fast and ducked under stuff, and his back+B was one of the best. The focal point of his game was knocking the opponent down for a meaty super, which did decent damage and left the opponent with no chakra for 10 seconds. This basically meant that the next successful hit he landed would win the round.

Kankurou was the only remotely ā€œdeepā€ character in this game. Eddie in 3-D, more or less, with lots of unblockable setups (i.e. guaranteed throws, ways to hit the opponent’s back). His whole problem was that his defense rating was terrible and he had no good way to get people off of him. Thus, he didn’t fare too well against top-tier.

This was actually a fun and interesting game at first, but by the end I swear like 3/4 of the people picked OTK in tournaments.

Pride FC? PS2? I’m not sure it’s really a shitty game, but still… any guesses?
I’m thinking like:

Nogueira

Herring
Mezger

Sakuraba
Wand
Ninja
Shamrock

Otsuka
Frye
Schilt

Fujita
Inoue
Royce

Matsui
Takada … :frowning:

…Or something like that? I can’t remember, it’s been an age since I played it. I can’t even remember most the characters. But I always really wanted a tier list for that game. If I still had my PS2 I’d sit down and compile one myself.

Didn’t most of the characters have broken crap in GNT4? I think your list is pretty much spot on, except that Kimimaru should be in the SS tier. Kimimaru could zone decently, he also had the most infinites, and he pretty much controlled the skies in this game. His only real weakness was that he had terrible matches against OTK Naruto (who doesn’t) and Kisame. I think he had an advantage Temari and a slight advantage on Itachi.

what about bloody roar
that game is fucking terrible

Not all BRs were bad. I really liked Extreme/Primal Fury but BR4 was ass.

If by the most you mean he didn’t have any, then yes. I don’t think you’re thinking of Kimimaro. lol

This game doesn’t belong as a shitty fighting game. So much fun, and so deep I’m still finding new shit in it when I throw down with my buddy who owns it. One of the trash Japanese wrestlers can taunt for an auto standup from his back with opponent standing, which is like the most brutal spot in the game. (Yes, you’ll eat one strike, but a get out of jail free card for that situation is a godsend).

I think more than anything it’s hard to tier, simply because so much is matchup based. Some characters are really weak against strikers, some aren’t. Even a lot of the individual moves come down to character specifics, EG weak grapplers might break a submission attempt and end in the same or worse position, strong grapplers have options to reverse and get on top, or even submit the opponent themselves. I really wish there was more of a community for this game, it’s that fucking awesome.

EDIT: As for you list… Royce needs to move up. He seems really limited, but he plays like Royce fights. Really slow and methodical. He’s got great stamina, and controls well on the ground. Basically, you’re not throwing strikes from top nonstop, it’s really about pacing and keeping your green bar up. Also, Herring, while probably my favorite character I’m not sure is high top… I’d say mid-high personally. If a good striker keeps it standing, you’re toast. If a good wrestler gets you on your back, it’s hard. He’s really dependent on adapting to the specific opponent you have.

Also, Carlos Newton’s submission from one of his shots is loving awesome. People learn to deal with it, but it’s still good if used sparingly, and sets up his other shots nicely.

EDIT2: I really need to get a copy of this game for my own.

You’re right. I have failed twice in trying to play it, was going to buy it outright once at Wal-Mart, Electronics sent it to the cashier since I had other items in my cart, went to said cashier, told her I had that game, and she forgot to ring it up, or put it in my bag. I left without it unknowingly.

Then I rented it like a year later, and the game was so scratched it was unplayable and unrepairable.

My last therapy session is Monday. Maybe then I can move on.

anybody got KOF 96 and 97 tiers?

As ShardZ said, he doesn’t have any infinites.

Kimi’s disadvantage is that he’s unsafe. Yes, he does decent damage, but he doesnt have 100% combos like OTK/Kisame/Temari/Itachi, unless you use a wake up super, but then it’s not a legit 100% ā€œcomboā€. His BB has slow recovery and is pretty unsafe. Any character with a shank can punish his strings. His j.B can be techrolled, as well.

Overall, you have to take more risks with him than you have to take with any of the top 4, easily.

However, i would personally put him in S tier because IMO he’s still really good, but not as good as the top 4, and its not that he owns Temari, that match is even for Kimi at BEST. Temari still beasts. His b+B is still pretty beefy tho, no lie.

Pretty much, Josh got it spot on. Tho I have to say A.Nana > Neji just for personal bias, lololol.

Please tell me some mone has played evil zone?

game was the shit but yeah it wa shitty gameplay wise.

God Tier: Ihadurca
Top Tier: Keiya, Danzaiver, Setsuna
Mid Tier: Lie, Midori, Kakurine
Low Tier: Gally, Erel, Al

Outside of Ihadurca and Keiya, Evil Zone is relatively balanced, and even with Keiya’s obvious supremacy, it isn’t so bad that he has no counters. If I’m not mistaken, Midori and Gally counter Keiya, but I could be wrong. Anyway, shitty though it is, Evil Zone could have had some real potential had they made the sequel that was promised in the game’s congratulatory motionless dialogue.

Blob was tops, yeah. Icky Bodclay and Taffy were the best characters in the game though.

Roughly this is how the tier list looked

S: Icky Bodclay, Taffy
A: Blob, Earth Worm Jim, Happy Hougan
B: Bad Mr. Frosty, Dr. Kiln, Boogerman
C: Bonker, Kung Pow
D: Sumo Santa

I didn’t bother playing sculptors cut. I saw my friends play it once and it was missing A LOT of shit. Plus the new characters they added sucked and weren’t even finished.

RE GBA2: Dragon Gundam is tops I have a feeling. His Fei-Long Flags and his flame breath were really good trapping. Y Gundam got watered down from the first one but his funnel attacks were close to the best.

I agree about rose gundam too. He was really good at trapping. Plus his super on your opponents wake up set up for all sortsa’ stupid shit.

Burning Gundam could combo into his super and continue combing after it.
IIRC the combo was cr. jab x’s 3, st. jab xx super > rising knee xx upper gun shot

That’s all I really remember about it because those’re the only 3 characters I played. lol.

Kimi could be put higher, I actually like the idea of an S tier just for him. Been a long time, so I’ve forgotten a lot of stuff about this game. =P

Speaking of which, there is one more tier I should have mentioned…

B: Haku, Sasuke, Zabuza

Haku was quite an interesting character in his own right, as you could freeze his needles in the air and really control the opponent’s movement & options; the needles could be released during his attacks, or even throw breaks (giving him free combos). His major threat was the d+X super, as it had invincible frames and led to an actual legit infinite (continuous OTG air needles). He just flat-out could not beat OTK, and the best Haku player out there quit playing in tournaments once people started riding that bandwagon.

Normal Sasuke had some decently safe strings, but his bread & butter was Sharingan cancels. To perform this, you would activate Sharingan mode (which cost 25% chakra), then do BB into the Sharingan motion; this would bring you back to normal mode and instantly cancel the recovery on the BB, leading to free attack/throw mixups. Don’t remember how his matchups broke down, but he did decent enough in tournaments to be worth mentioning.

Zabuza was not a bad character at all, but there was literally no reason ever to use him instead of Kisame. He did more damage per hit, but had no chakra drain; thus, he actually ended up being less damaging overall since it was much harder for him to land a full combo.

Oh yeah, and if you really care, Anko/Sakura/Tayuya were the absolute bottom of the barrel. Poor defense ratings, poor damage, unsafe as heck, the whole enchilada.

GNT4 was interesting in that there were a lot of hidden engine quirks and new discoveries were made 2+ years into the game’s life, but the character balance was just too awful for it to hold up as a serious game. Tourney scene was fun times while it lasted, though. =)

+1 on wishing this game had a bigger community. I love it. I actually don’t think it’s a bad game either, but everyone keeps telling me it is, and I keep telling them they don’t know how to play it, and then I get called a retard for liking it just becuase it doesn’t look like typical arcade fighter. So I figured everyone else thought it was a shitty game. ;_;

Takada has taunt + 1/2, which cancels into a quick standing jab. And yeah, that shit is awesome. It’s amazing how useful he can be from buttscoot. You can basically go own when you want and get up when you want. Although I still think he could have used something else like a submission attempt from that position so you could cancel those Ali kicks into a heel hook or something, to make him more threatening. But still. Kind of a testament to the game that such a worthless character can become such a pain the ass in a position where he should get killed. I agree it’s hard to tier for these kinds of reasons, different characters matching up differently in different situations, etc. Like the depth is startling considering how simple of a game it is.

I agree Herring eventually gets punished on his feet by good strikers, but I think the stuff that makes him so dangerous is like:

-1,2,1,2,1,2, (I think) on cornered opponents, with nice chip damage.
-Excellent top guard with reasonably good striking and that powerbomb counter (1+4 on sweep attempts) which makes it difficult to escape.
-His mixups from that backstep taunt thing.
-His striking from top mount, and also his punching combination from top backmount which is nasty even on block, and risky to try reverse.
-Just good takedown and submission defense in general.
-Reasonably heavy hands, for whatever attacks he can connect with on his feet.

I just can’t think of many other characters with so many useful tools except Nog. I don’t know. Hard to say. But from my experience Herring players who don’t play it too risky on their feet, and who can consistantly get that slam counter off, are just a nightmare to deal with anyway.

Royce I think I’d rank higher if his takedowns wern’t so (realistically :P) shitty, which makes his best tools kind of inaccesable a lot of the time. Being in his guard is like the most frustrating thing in the game, and it sucks being underneath him, but I find it isn’t all that hard to avoid winding up on the ground with him with most characters except guys like Shcilt and soforth. I used to have a hard time fighting him until I started playing a really conservative standup game and basically playing keepaway. Like I’d just jab and run away from him the whole fight and force him to come forward and either shoot from a distance and get punished or try strike with me and get punished. Although yeah, I guess now that I think about it I’d place him at about high-mid tier.

Who else do you think would be top?

Hmm, I might work on Clayfighter Sculptor’s Cut here. Just played it for the first time since back when it was new, and if the combo meter isn’t lying I think I’ve already found a ground infinite for Sumo Santa: Low shorts into the charge b,f+kick, repeat.

This version’s combo system is straight SF2 style, all links & 2-in-1’s. They got rid of all the KI stuff.

Oh yeah, and everyone has corner infinite juggles with jabs or whatever. A few characters can set them up from throws (Taffy, Boogerman, Santa, maybe more).

It’s been too long since I’ve played it, sadly. I really need to go ebay a copy and play it with my buddies that come over to watch MMA and drink, now that I don’t live near a friend who has the game.

I had no idea about Herring’s powerbomb counter to a sweep. Damn. And Herring’s probably my favorite character. This is what happens when my comp is one person.

Royce is the most dependent on the standing counter I think. It’s risky, but he slows the pace down, and when people catch on and try to pressure you, you can hopefully counter into a takedown. His standing takedowns are terrible, too :rofl:

I’ve always thought Vovchenchkyn(sp?) was a fairly beastly striker. He just does so much fucking damage that he’s really hard to deal with. Yvel I’d say is low-mid tier, just because other strikers do it so much better, and he’s fairly crap on the ground.

Carlos Newton is a fave of mine, I’m curious as to your thoughts on him. His f+1,2 has great range and makes for an annoying whiff punish, although I probably abuse it too much. Other than a punch counter, there’s not really shit you can do about it though.

Also, Goodridge never got played so I have no clue where he’d rank.