Tiers for non-fighting games?

Requesting Mass Effect 2 class tiers. Keep difficulty levels in mind.

Here, have some Diddy Kong Racing tiers that I read somewhere:

(for karts)

Top:

TT
Pipsy
Tiptup

Mid:

Bumper
Timber
Diddy
Conker

Low:

Banjo
Crunch
Drumstick

Bumper owns.

  1. Infiltrator
  2. Soldier
  3. Sentinel
  4. Engineer
  5. Adept
  6. Vanguard

Top Tier: Infiltrator, Soldier
Middle Tier: Sentinel, Engineer
Bottom Tier: Adept, Vanguard

Surprising to see Sentinel not top.

Sentinel is good, it’s just not as broken as Infiltrator or Soldier because the damage output is lower.

Fighting Force tiers? I’d like to see where alana stands.

This is exactly why I think Bahamut Lagoon is crap despite some people raving about it… A strategy game where you get uncontrollable super characters that destroy everything is a pretty damn poor excuse for a strategy game.

I totally agree. Motherfuckers on gamefaqs was talking about how this was better then FFT and I’m like are you fucking serious? Bahala is fuckin EASY mode. There is no middle ground in this game. If your dragons suck then your parties will suck. If your dragon are godlike then you parties will be godlike. So that means you HAVE to make your dragons good because if you don’t you are gonna have a really hard time. But then once you do the game gets retardedly easy. You can have Salmando with infinite HP when you are only about half way through the game.

Edit: Might as well do some more tiers.

Final Fight 2

Top

Haggar - Best range on his normal combo out of all 3 characters. Can pick enemies up and do a jumping SPD that will do splash damage on enemies he lands on. SPD does decent damage as well. His jump attacks all have crazy hitboxes. So that combined with his SPD gives him great crowd control. He can go entire levels without getting hit with because he’s always in the air. Only flaw is slow walk speed, but that means jack shit.

Mid

Carlos - Average in all areas really. Decent walk speed and range on his combo. Jump kick has solid range. Basic combo is quick and dirty with 3 punches followed by a spin kick to the jaw. His throw is also good for crowd control because he sends enemies far. Just a basic character that is solid.

Low

Maki - Below average in most areas accept speed. Her basic combo is ass. It has alot of hits, which gives enemies more time to pound you and has the worst range out of all the basic combos. She has does a high kick at the end that leaves her vulnerable, but you can negate this weakness by doing a throw cancel in your combo, ending the combo with a throw instead of the final attack in the string. She can wall jump, but that’s really just for flash. Overall she is the worst in the game her only strong point being that she walks the fastest, but as I said with Haggar walk speed means jack shit.

TMNT: Turtles in Time Re-Shelled

Top

Michelangelo - Best basic combo in the game and the best special as well. His combo does 2 horizontal swipes of his nun chucks then ends with a final double swipe with both of them that hits on both sides. His special has him leap forward swinging both nun chucks to the side. Great for getting out of fight spots and both his special and combo are great for crown control. Overall he is an offensive monster. Only weaknesses are that he has the lowest defense out of all the turtles and his range is low, but his offense more then makes up for that.

High

Leonardo - Above average in all stats with good range. His combo is average, but his special is good. Leaps and twirls in the air spinning his katana and cutting down all enemies around him. Great for when you are cornered. He is very solid in all areas.

Mid

Donatello - He’s kinda bad, but raw stats and his special keep him from being complete garbage. First off Don is the slowest turtle. So you may find yourself getting cornered easily. To make up for this he has the most range out of the turtles and the highest defense as well so he can take a hit. Now if Don gets cornered he can pull his special out. It’s good stuff. Leaps forward on his staff and plows down everyone in his path. His combo is below average, but with good spacing you can put his range to good use. Don takes some skill to use well, but he comes out decent when you use his tools correctly.

Bottom

Raphael - Just straight ass. Fastest runner, but it does nothing for him. Worst combo in the game, worst special, 2nd lowest defense, and crappy range. Nothing much to say. He’s a bad character plain and simple. His combo is too linear for a 3-d beat em up and his special is a useless jumping side kick with no range at all. He is terrible.

Attribute Tiers for Fallout 2

God Tier

  • Intelligence - This is the most important attribute in the game because Skill Points are win. Your character will be gimped if you don’t put this at at least 9 so that Gifted can be offset considerably.

  • Agility - Make sure you max this out. This affects all combat skills, Action Points, a lot of skills, and is required for many of the best perks in the game. This and END are the only attributes that cannot be raised after char-gen,

Top Tier

  • Perception - This affects a lot of skills and also has a lot of impact on combat by allowing you to surround enemies lower chances of being ambushed. This, AGI, and INT form the trifecta for important stats in Fallout 2.

Mid Tier

  • Charisma - This stat doesn’t give you too many dialogue options beyond 6 points and you only get an extra NPC for every 2 points you have in this attribute. Don’t put more than 5 points in this attribute at chargen because you can raise it a couple points during the game and by one with Gifted. The only useful NPCs are Vic, Cassidy, and Sulik, and maybe Skynet because the non-human allies cannot wear armor (or good armor in Skynet’s case), so non-humans will die for free to Enclave members in the late game

  • Luck - This attribute can help a lot in combat, but is too unreliable to invest a lot in at char-gen. Next to STR, this is the easiest stat to gain points for during the course of the game. Don’t need more than 5 at char-gen, but you want at least 3 to avoid the Pariah Dog

Low Tier

  • Strength - You don’t need more than 5 points at char gen because you can find Advanced Power Armor to raise you STR by +4 and you can have NPCs lug crap around for you. STR is only useful for Melee and Unarmed damage (Melee weapons suck), gun handling when most guns don’t require more than 6 STR, and carrying space which isn’t too useful with NPCs and once you get a car

  • Endurance - This stat doesn’t affect much besides your HP and Outdoorsman. All Outdoorsman does is help you avoid tedious random encounters and you don’t get much HP/level once you go beyond 6 END. You don’t need more than 4 points.

Tier list for non-fighting games?

BRAWL:
S Tier:
Meta Knight
Snake
Wario
Falco
Diddy Kong
King Dedede

A Tier:
Marth
Mr. Game & Watch
Pikachu
Olimar
Ice Climbers
R.O.B.
Kirby

B Tier:
Lucario
Zero Suit Samus
Toon Link
Pit
Donkey Kong

C Tier:
Peach
Luigi
Fox
Wolf
Sonic
Sheik

D Tier:
Bowser
Zelda
Pokmon Trainer
Ike

E Tier:
Lucas
Mario
Ness
Yoshi
Samus

F Tier:
Jigglypuff
Captain Falcon
Link
Ganondorf

Yeah, that joke’s been done before.

He’s joking?

Of course he is. Don’t you know about that whole ā€œit’s funny because it’s trueā€ shtick?

Just making sure everyone is on the same page. lol.

I second this. My brother just started a playthrough and I’m wondering what weapons that will make the game more enjoyable.

Still would like to know. I’m guessing smasher is low because his special isn’t that good, small damage output. His running roll is pretty sweet, but his moves are slow and gets easily surrounded at times. Everybody takes about the same damage in this game, except for the special atks I think. That’s why it’s interesting to tier.

My attempt at old Wipeout tier lists

Wipeout (PS1)

Top Tier
AG Systems - Best acceleration of any of the vehicles in the game, combined with great handling and just enough top speed, this is the ideal machine for setting top times on intermediate to advanced tracks such as Korodera and Silverstream. Hands down the best machine in WO1.

Mid Tier
Auricom - Auricom really starts to shine in the Rapier Class where it is capable of achieving top times on Altima VII and Terramax, but still pales significantly to AG Systems when it comes to all-around ability. Boasts higher top speed than the AG-S but also weaker acceleration and isn’t nearly as nimble through the corners.

FEISAR - Better suited to the technical courses than the Auricom, especially on tracks like Silverstream, but the AG Systems outclasses it in top speed and most importantly, acceleration - and only has marginally less handling capability than the FEISAR. Still a good beginner option though due to ease of use.

Roll Tier
Qirex - Any advantage of having the best top speed of the four machines is easily outweighed by its shitty handling and sub-par acceleration. Only capable of setting top times on Altima VII on Venom Class. Other than that, pick one of the other three teams, because on the harder tracks, this is just a heavy hunk of fail.

Wipeout XL(2097) (PS1)

ST Akuma Tier
Piranha - Hidden for a reason, it has maxed out stats in every category. If you can somehow manage to control the Piranha, you’ll set mind-blowing lap and race records on every track. If you can’t, you’ll still beat most of your best times. Even the lack of weapons can’t slow the Piranha down once it gets to top speed.

High Tier
Qirex - It still has the worst handling, but because of the overhaul in the game physics, it’s actually able to negotiate tight corners without sliding all over the place and hitting the wall. Will take a substantial beating from weapon fire before you’ll have to recharge the shields. And it still has the best top speed of the ā€œstandardā€ ships.

Mid Tier
AG Systems - It still has great acceleration and handling capabilities, however, it has the worst shield power of all the ships, and because the Qirex is actually able to get around a hairpin turn in this game, it’s not the ship of choice for time attack any more. Still a great ship for pilots of all skill levels.

Auricom - AG Systems and Auricom are pretty much equal in this game, Auricom doesn’t have the acceleration or handling prowess of the AG-S, but has better top speed and shield power. Has much better handling than it did in WO1.

Low Tier
FEISAR - Useful as a beginner ship due to its strong shields and excellent handling, but it lacks the top speed or acceleration to keep up with the rest of the teams. Once you move on to the other teams there’s really no use in sticking with FEISAR.

Wipeout 64 (N64)

Broken Beyond All Comprehension Tier
Piranha II - Just like in Wipeout XL, it has max stats in everything. Only this time, now it’s equipped with weapons, just like all the other ships. What’s even worse is that it’s much easier to keep in a straight line. Once you have this unlocked, there’s no point in choosing any other ship for anything, ever.

See Wipeout XL section for the rest.

Wipeout 3 (PS1)

Top Tier
Icaras - Terrible acceleration, handling and shields but once you get it to top speed it’s practically unbeatable. The best pilots will be able to navigate the Icaras through even the tightest of corners. Basically, it’s MvC2 Magneto.

Qirex - The key here is the Qirex’s acceleration which is surprisingly great for a heavyweight ship. Handling is just as good (or bad) as the Icaras, and the shields are better. Qirex is more practical for racing whilst the Icaras has the edge for time trials.

High Tier
AG Systems - Great top speed and handling but what holds it back is the lack of shield power - if it takes enough hits, it’s game over. More experienced pilots will tend to lean towards the Qirex over the AG-S, but it’s still a solid choice for intermediate to advanced players.

Mid Tier
Assegai - A good blend of speed and acceleration coupled with handling that even surpasses the FEISAR’s. But be warned, it has the worst shielding in the game, so it’s not that good in firefights. Thankfully keeping it off the walls isn’t a problem, and you still have pit lanes, but there are better options.

Piranha - It’s actually balanced for once. A decent top speed and great handling make this one of the best beginner ships, and arguably the best of the four ships you start off with. Trouble is, it has poor acceleration and the shields aren’t that sturdy. At least it’s not ridiculously broken like its last two incarnations.

Auricom - Comparable to the Piranha, it doesn’t quite get around corners as quickly but has the extra shield capacity and acceleration that the Piranha lacks. Either one of them is a good option for players of any skill level.

Low Tier

Goteki 45 - Well, it’ll take a significant beating due to its high shield capacity, but other than that it’s very mediocre in every other category. At least it goes faster than the FEISAR.

FEISAR - Having the best acceleration doesn’t mean too much when the top speed is dreadful, and that’s the case with FEISAR in Wipeout 3. You’ll want to move on to another ship as soon as possible. This is a lot like picking Dan in Street Fighter Alpha 2.

Mass Effect 2 squad member and skill tiers?

Miranda is widely considered the top squad mate for having an answer to every situation and a good passive perk but everybody else is muddled.

Is Warp Ammo as good as it seems?

Note that when I say ā€œresistance denial,ā€ I’m referring to any power designed to penetrate a certain type of defense, such as Warp, Overload, or Incinerate.

Squad Mate Tiers

Top Tier

Miranda Lawson: She has Warp, Overload, and a passive damage boost to the entire team, making her the ideal support character. Her damage output is subpar, however, and she has poor range. Her bonus power, Slam, is also totally fucking useless. Overall, she’s one of the best. Might be *the *best if not for…

Zaeed Massani: Concussive Shot is one of the most underrated abilities in the game(fucks up krogan so nice), but that’s not why he’s here. Zaeed has Disruptor Ammo to deal with shields, Inferno Grenade to destroy armor and halt fast-moving enemies like FENRIS mechs and varren, and access to two weapon types with extremely high damage output. In addition, his class talent allows for an absurd weapon damage boost, giving him the highest possible damage output of any squad mate. Zaeed is very, very good.

High Tier

Garrus Vakarian: Overload and Concussive Shot make Garrus a perfect anti-mech enemy, but he can hold his own in other situations as well. His damage output is very high as well, and like Zaeed, he works well with almost anyone. He gets more play than Zaeed does at the end of the day, but I think that’s only because…c’mon, dude. It’s fuckin’ Garrus!

Thane Krios: Without doubt, he is the most underrated squad member in the game. In a way, he’s an altered Garrus. While Garrus has Concussive Shot and Overload, Thane has Throw and Warp, which makes him perfect for dealing with biotic-barrier-heavy enemies(Collectors, anyone?), and like Garrus and Zaeed, he has a sniper rifle, which means high damage output. Shredder Ammo, however, is the worst bonus talent in the game. Poor Thane got shafted hardcore. Let’s talk about what matters, though. Thane has a bitchin’ jacket. I want that fucking jacket.

Middle Tier

Grunt: Grunt is the best tank in the game. Incendiary Ammo and Concussive Shot are okay, I guess, but Fortification is where Grunt really shines, in addition to his class talent which allows him to regenerate health at remarkable speeds. The only problem is that Grunt’s damage output is comparatively low, especially when compared to the heavier hitters like Garrus and Zaeed, and he has little in the way of genuine resistance denial. Incendiary Ammo is a poor substitute for Garrus’s Armor-Piercing Ammo or Mordin’s Incinerate.

Samara: Samara is an interesting case. On one hand, she has the relatively useless Pull, in addition to Throw, which isn’t very good without a resistance-denial power to go with it. Samara’s entire strategy revolves around the use of her bonus talent, Reave. Reave is fantastic, but until you get it, Samara is borderline useless aside from being able to dish out decent damage with her assault rifle.

Legion: No resistance denial hampers him heavily, but he can actually brute-force his way through many defenses with his Combat Drone and absurdly damaging sniper rifle. In addition, AI Hacking is rather underrated. Hack a YMIR mech and watch what happens. Geth Shield Boost is good as well. Legion is solid…not great, but solid. He’s definitely versatile, and definitely one of my favorite squad mates. I think he’s kind of adorable.

Mordin Solus: He is one of four squad mates to center around resistance denial(the others being Miranda, Garrus, and Thane). However, unlike the other three, he has little going for him outside of Incinerate. His damage output, like anyone who only uses submachines and pistols, is low, and Neural Shock is a mediocre power at best. Cryo Blast is totally useless. A lot of people like Mordin enough to keep him around despite the fact that he’s not the best choice. That’s fine. It’s a single-player game, so do what you want. I myself prefer to keep him in the tech lab, where he is most useful.

Low Tier

Tali’Zorah vas Neema: In every possible facet, Tali is a poor man’s Legion. Energy Drain is the only thing that sets her apart from Legion, except for the fact that he uses the best weapon in the game(<3 the Widow), and she uses a shotgun. Shotguns are not very good in Mass Effect 2. Energy Drain is okay, but not great. Geth Shield Boost is definitely better.

Jack: Let me get something straight right now: I fucking love Jack. Jack is one of my favorite Mass Effect characters of all time; she’s well-written, deep, and outrageously sexy. However, facts are facts. Jack has Warp Ammo…that’s the good news, and it’s very good news indeed. The bad news is that she has no other form of resistance denial, two biotic powers which rely on the enemy being resistance-free, and a poor selection of weapons. Shotguns are not good, as I said before. Grunt’s is the only exception.

Bottom Tier

Jacob Taylor: He was meant to be a tank character just like Grunt. The problem, though, is that he dies a lot quicker than Grunt does, and on top of that, he has Pull, which is honestly a strike against fucking anybody. Incendiary Ammo is one of the worse ammo powers(not as bad as Cryo Ammo or Shredder Ammo, but still pretty shitty), and on top of all that, he has-- you guessed it-- shotguns. Poor Jacob. He has some of the worst skills in the game, and a fanbase smaller than a Japanese man’s cock. That’s a damn shame.

Morinth: Morinth is the worst squad mate in the game, bar none. She has the exact same skill set as Samara, but the big difference is that Samara has Reave, which is great, and Morinth has Dominate, which is worthless. This makes everything about Morinth pretty fucking useless. In addition to that, she’s a fucking obnoxious-ass character. ā€œMy lovers spent their last moments experiencing pleasure you can’t imagine!ā€ Pff. Cram it, Xenia.

Bonus talent tiers are largely dependent on what class you’re using, but I can try to compile a general tier list.

Top Tier

Warp Ammo: Jack’s Warp Ammo is probably the best ammo type in the game. It does high damage to both armor and biotic barriers(rendering Incendiary Ammo totally useless). It’s also the only choice for Infiltrators, as it covers a weakness that otherwise severely hinders the class’s potential.

Reave: It’s the power equivalent to Warp Ammo. Biotics usually take this. Samara is hot. 'Nuff said.

High Tier

Armor-Piercing Ammo: Sentinels should take either this or Reave. Armor-Piercing Ammo provides an absurd damage boost(+70%!!) in addition to obliterating any armored enemies you find. Also, you get it from Garrus. How cool is that?

Geth Shield Boost: Improved Geth Shield Boost increases weapon damage as well as beefing up your shields. Of the three ā€œadded protectionā€ powers, this is the best because it adds damage rather than duration time, which nobody needs.

Middle Tier

Barrier: Barrier is great for Vanguards, Adepts, and Engineers as it provides an uncanny degree of protection and lasts for-fucking-ever. Slap this on an Adept, and they just might suck a little less…but only a little. Its only problem is that it’s just not as good as Geth Shield Boost, so there’s no real reason to take this instead unless you’re just that in love with biotics.

Fortification: Fundamentally, it’s the same as Barrier or Geth Shield Boost, but its variants don’t do much for it.

Energy Drain: It’s an improved Overload. That’s great, and anyone who doesn’t have anti-shield measurements could benefit from this. However, it’s a lot better to just take a power with a bit more versatility, and bring squad mates who can deal with your kinetic barrier problem.

Inferno Grenade: I’d actually recommend this to Sentinels who would rather use powers than bullets. It’s a decent anti-armor power with good area-of-effect damage over a small period of time. Is it remarkable? Not really. Is it competent? Sure it is. Could you do worse? Absolutely.

Low Tier

Dominate: It’s the organic equivalent to AI Hacking. That’s fine on paper, but AI Hacking was a novelty power to begin with unless you take into account that YMIR Mechs can be hacked. What organic enemy that you encounter on a frequent basis has the stopping power of a YMIR Mech? Only krogan come close, and even then…not really.

Neural Shock: Paralyze organic targets…as long as they have no resistances. This is just a ā€œfreeze them in place so you can get a good shotā€ kind of deal, and it’s very situational. If you use Mordin a lot, have him use this. It’s not good enough to warrant Shepard taking it over any of the much, much better talents out there.

Bottom Tier

Slam: It’s mostly just a poor man’s Throw without the instant-kill potential. The damage is high, but the practicality is nigh-nonexistent. Why wouldn’t you just headshot someone if their resistances are gone?

Shredder Ammo: This is the most undeniably useless talent in the game, bonus or otherwise. All it does is grant more damage…against health. Once an enemy’s resistances are gone, odds are he won’t be a threat anymore. Doing more damage against fucking health is just idiotic, especially when you consider that Warp Ammo, Armor-Piercing Ammo, and even Incendiary Ammo provide the same benefits in addition to other ones. They shafted Thane on this, man. I feel sorrier for him than I usually do.

I could not agree with your tier lists more Yuna. The only thing its missing is that you forgot to point out that if one were to look up ā€œbutterfaceā€ in the dictionary, you’d see Miranda’s picture