Tiers for non-fighting games?

imo all the caravan vendors are top once you donate to the cause through uncle joe in canterbury commons. repair lvls go up like crazy, 75 being the top i think. only thing is that initial investment of 700 caps per vender, so 2800 in total.

not a big deal though, im always rolling in like 20,000+ caps whenever i have a new run through.

I still think Flak and Shrapnel are the best.

what about that one dude in paradise falls who runs lock and load? i think his name was pronto.

he sucks as a vendor, having shitty items and a small cap amount, but i never did the unmarked quest which asks you to bring him 20 or so chinese rifles. i wonder if that makes him dope.

You mind if I sig this? It’s amazing.

Topic: I searched and found a tier list for TF2 on 2-Fort, but it’s a year and a half old and I know there’ve been updates this then. Anybody got a good idea about an overall TF2 tier?

I’m totally gonna do tiers for Psychonauts powers and other random junk.

  1. Go ahead.
  2. Demoman is top.
  3. I look forward to it. Psychonauts is awesome.

He’s pretty godawful, actually. I haven’t played enough of Fallout 3 to make a definitive tier list, but most motherfuckers with some sort of prerequisite aren’t typically worth it.

Aha, it’s too fucking long even if I parse it down to just the Cammy quote. Damn.

Audiosurf:

Top:
Pointman Elite

High:
DV Elite

Mid:
Pusher Elite
Eraser Elite
Pointman Pro
Ninja Mono

Low Mid:
DV Pro
Pusher
Eraser
Mono Pro

Low:
Vegas
Pointman
Double Vision

Bottom:
Mono

KOTOR 1 Tiers:

Starter classes:

Top: Scout
Bottom: Soldier, Scoundrel

Jedi classes:

God: Consular (Dark side)
Top: Guardian (Any)
Low: Consular (Light side)
Ass: Sentinel (Any)

KOTOR 2 Tiers:

God: Jedi Consular/Sith Lord
Top: Jedi Sentinel/Jedi Weaponmaster, Jedi Sentinel/Sith Marauder
Mid: Jedi Sentinel/Sith Assassin, Jedi Sentinel/Jedi Watchman
Low: Everything else

There were Advance Wars: Days of Ruin tiers months ago, but here is the official tier list as of now:

Fascinating
Caulder

Overpowered
Isabella

Fair
Gage
Brenner
Will
Lin
Forsythe
Tabitha

Underpowered
Penny
Waylon
Greyfield
Tasha

Personally, I think Penny should be in a tier all on her own.

Regardless, there’s plenty of WTF-ing for all who are familiar with the game.

Phantom Dust partner tiers

God Tier

  • JD- He rocks in large or open maps because he has a lot of AoE skills and he does the most damage of all the partners available. His only problem is that he can hit you, which is why he’s useless in smaller maps

  • Meister- His damage is mediocre, but he has a lot of good mid-range skills and he has the most defense skills of all the available partners, so he’s the best tank

Top Tier

  • Edgar- He is the best partner for close-quarters battles because he specializes in the Ki school and he has very high melee damage skills on top of some good defenses. He would be god tier if he didn’t leave for good so quickly into the game

  • pH- The long range specialist of your partners. He’s worthless in close-quarters battles, but he can hit shit from across nearly any map and does almost as good damage as Edgar and JD. pH is preferable to JD if you have a close range arsenal since you won’t have to worry about pH hitting you unlike JD

Mid Tier

  • Sammah- His damage is pathetic, but he has the best erase skill arsenal which makes him an excellent choice for fighting especially tough enemies. He’s useless in group battles due to his nonexistent damage potential

  • Guard- The problem with Guard is that it uses a lot of buffs and debuffs and a lot of its attacks cost a lot of aura. Guard does have a lot of hard to dodge skills like hole or fall type skills. It kicks ass once it builds up, but other partners can do more in less time

Low Tier

  • Tsubutaki- She has a lot of mega damage skills and some decent field skills, but many of her attacks eat her health which makes her die in longer battles. She also has problems with flying enemies because some of her best moves are crawl type. She’d easily be at least high mid tier if she didn’t die so quickly

  • Know- He’s basically Meister gone retarded. His damage is mediocre, he has few good defense skills, and he seems to have fewer aura particles than anyone else. Know would be ok if Meister didn’t specialize in the same school on top of doing it better

  • Cuff Button- His skills are all over the place. He has skills for all ranges of combat, some defense, buffs, and he even has a couple field skills. Specialization is more important than versatility in this game

  • Chunky- He is a miserable excuse of a partner. His damage is ass and he has too many fecking arc skills, so he ends up hitting walls and stuff more often than he helps. Use Chunky if you want to make the game difficult for yourself or if you want to make yourself feel better in the event that your arsenal is shitty since it’d be hard to make a worse arsenal than Chunky’s

TMNT (360) Character Tiers
**
God**

Mikey -Mikey has access to both the best Individual Ability and Team Up in the game.

Nunchaku Helicopter is the best Ability for 2 reasons. It mostly eliminates Team Jumps and can be used at anytime in midair.

And his Team Up with Donatello racks up coins like no other which in most cases guarantees a A Rank at the end of any level with him in it.

High

Nightwatcher -The only reason he is High is because activating Rage on a group of enemies will kill them and if you use it to end a fight sequence then he retains his rage meter. A good exploit to use.

Mid

Don -Out of the 3 remaining Turtles he’s the best left. Always with the range and his Individual Ability is good for platforming and you’ll use it quite a bit in the beginning of the game.

Leo -Leo’s finisher is too good but other than that he’s average and you use his ability maybe 4 times in the whole game.

Raph -Is in the same boat with Leo due to him not being playable for half the game. And due to him being the last turtle you get building your Team Up meter, he’s always the first to leave and that is a momentum breaker especially when you need to perform a quick Tag Jump.

What does ā€œFascinatingā€ tier mean?

I’m pretty sure it’s a Days of Ruin inside joke. Caulder always says ā€œFascinating!ā€

Indeed. But yeah, he’s God/Broken/Banned tier. He could give AW2 Sturm a run for his money.

Tecmo Super Bowl tier list:

Top: Giants, 49ers, Bills
Mid: Everyone else
Bottom: Patriots, Colts

Just a joke tier list, but does anyone have a real one?

Suikoden II

God Tier

  • Sheena
  • Killey

Gonna update this sooner or later haha. Gotta start playing the game again first

A bit half baked but semi-accurate from me:

God: 49ers. Giants
Semi-God: Raiders, Oilers, Bears
Top: Eagles, Bills, Chiefs, Bengals, Vikings, Chargers, Dolphins, Redskins
High: Broncos, Cowboys, Lions,
Mid: Steelers, Bucs, Falcons, Cardinals, Jets, Rams, Browns
Low: Patriots, Saints, Packers, Seahawks
:shake: tier: Colts

Game is WAY too good!

Puzzle Quest: Challenge of the Warlord tiers

Top Tier

  • Warrior- Playing as a Warrior is easy mode. They have have a really easy time starting out due to Battle only costing 1 point to increase, but they really become broken near the end of the game. They have a move which turns red gems into skulls, which is pretty much a guaranteed infinite most the time. With the Firewalker’s Staff and a Giant Spider mount, you pretty much become unstoppable, except against enemies with high fire resistance

Mid Tier

  • Wizard- Glass cannons, but a very powerful cannon. Wizards can easily lay the damage on enemies, especially once you have the Firewalker’s Staff. Pretty much all of their good spells cost lots of red mana and only a bit from other mana types, so they only need to beef up their Fire Mastery skill and can safely ignore other skills unless they want a bit of starting mana in other types. Since they rely only on Fire Mastery a lot, they do suffer against Fire resistant foes. They will probably have the highest Cunning of the classes since that should be the main stat one buys at the temple, meaning they will often go first during the mid-late game.

  • Druid- They suck bad starting out, but once the player acquires a Griffon mount, they finally become an offensive monster. They have the easiest time stalling, a good natural heal, and they can easily mess with the board and enemies dependent on all types of mana except red. They rely on every mana tap to some degree, so their Cunning will suffer by necessity, which means they will be the most likely of all the classes to go last. There isn’t really any long term gear at the shop, so Druids have to suffer the entirely luck based crafting minigame

Low Tier

  • Knight- The Knight has very good spells, but most of its good stuff provide little comboability, so its is largely dependent on monster and/or mount spells for its late-game offense. They do grind levels quickly thanks to its star manipulation and high Morale, but they have to spend buy mana skill at the temple due to getting none cheap. It gets boned by monsters resistant to Earth since most the good Knight spells require green mana. Knight spells are ridiculously expensive as well.

I’m going to play through Revenge of the Plague Lord will all the new classes and then I’ll make a new tier list for that later.

was TMNT NES ever tiered? maybe I missed it.

If it wasn’t, it goes:

Don > Leo > Raph > Mike

Raph over Mike because he has superior damage output compared to Mike and Leo.

However, there is an odd balancing act in the game that prevents Mike (and to a smaller extent, Raph) from being trash: Special weapons. Scrolls are awesome and can easy be stocked up in Area 3. However, if an enemy drops a special weapon and you pick it up, it overwrites whatever weapon you had. What’s worse is that enemies don’t drop weapons until about half a second or so after they die, so you can easy kill an enemy and then accidentally pick up the weapon on accident as you walk forward. This makes Don and Leo the worst scroll users and Mike and Raph the best.

Thus, the low tier turtles have a useful niche in the game.