I can do the “one year later” thing. Let me try this…
X-Men 2: Clone Wars tier list v2
TOP
Wolverine: Extremely fast. Able to do absurd damage in very little time. His mutant power is just a rushing slash, but it’s a great way to attack enemies while keeping the momentum going. This combined with wallcrawling makes Logan the perfect speedrun character.
Beast: The biggest buff since the last tier list is good ol’ Hank. His mutant power, when used in the air, is a Screw Attack-esque flip that can be canceled into anything, from a physical attack to a stomp to a wall cling. Couple that with the incredible strikes he has, most of which can OHKO enemies and make short work of bosses, and we have a fucking winner.
Cyclops: Another big buff. Optic blasts are ridiculous. They reach their full range instantly and are active on a single-frame basis, making it easy to keep approaching multi-hit enemies trapped in an endless loop until they die. His normals are very good as well, but don’t use his jab outside of combo ending. One thing to note about Cyclops is that his optic blast is very, very useful in team combos. Send in a character like Nightcrawler to perform a combo, then have Cyclops unleash a fully charged optic blast just as the enemy recovers from Nightcrawler’s last hit. If they don’t die from that, they’ll die from the fact that it leaves Nightcrawler open to perform his combo again.
MIDDLE
Nightcrawler: While Kurt is extremely fast and versatile, and his combos are fun as shit(teleport > crossup flying kick > crouch punch for the win), he has to put forth much more effort to do things that are second nature to the likes of Beast and Wolverine.
Magneto: Magneto’s playstyle is unique. He focuses entirely on long-range combat and as a result, he has no combination attacks, and thus no reliable, tried-and-true method of taking down his foes. While Wolverine has power slash > crouch jab > repeat, Beast has TK flip attack > stomp xN, and Cyclops has crossup jump kicks xN > optic blast xN, Magneto is left grasping at straws. However, he is good in co-op for combo extending, as all characters with projectiles are. The bomb and levitation are also means of above-average crowd control…perhaps the game’s best.
LOW
Gambit: Outside of his short hop double card trick, Gambit doesn’t have much going for him due to the simple fact that his best attacks are SLOW AS FUCK. His OP crouching staff jab, falling attack, standing upper attack, and cards all come out very slowly, and as a result, you’re going to be left spamming flying kick more often than not. As good as his flying kick is, it makes Gambit a shitty choice for crowd control. Like Magneto and Cyclops, Gambit’s projectile extends combos well. This is a moot point, however, when you discover that Cyclops is worlds better at this than anyone else.
Psylocke: I can’t call her bad, but that’s just because I’m a fan of hers. Psylocke is a difficult character to use well despite having arguably the best aerial attack in the game. Her vertical sword spin can be used for almost anything, and it makes combos especially fun. Her psionic blade is good for starting combos, but use it in any other situation and you’re screwed. All in all, Psylocke is like Alex in Third Strike. She’d be great…except she got lost and ended up in the wrong game.