Question
Your post rocks!
Question
Your post rocks!
From what Iâve seen, speed runners typically use Rise form because of the ease in getting the form and because of its awesome triple slash. It does the most damage to bosses over the smallest amount of time compared to all the other other forms (save Ultimate).
I wasnât aware speed runs allowed forms outside of default form.
UmmmâŚIâm not seeing why you say rise is so great. Letâs look at the stats:
Normal form slashes do 4 points of damage on the first slash, 4 on the second and 5 on the last. Rise does 4 points on the first, 4 on the second and 6 on the last. Thatâs really earth shattering. And many bosses donât even give the luxury of standing still long enough to finish the combo, making it irrelevant; charged slashes are the way to go and rise form does not effect those. From your reasoning, youâd be better off with power form, since especially the later bosses move around so much, single hit slashes and mobility are key.
In fact, I would go with X form, because I keep the default slash power but can benefit from the increased buster attack as well.
Thought it was 4+4+4 vs. 4+4+6, but I see your point. Iâll have to rewatch those videos and see exactly why Rise was chosen over the others.
Please link me if you find them. I had planned to do some speed runs on the MMZ games and wanted to see how others went about it (allowed forms, EX skills, always went for S rank, etc.)
In general, you can do a speedrun with whatever conditions you want. If you look through whats there, theres usually a separate run for each game with different characters, different rank/completion goals, ect.
HmmmâŚhereâs what my personal conditions would be:
Are you for real? Do you even know what a tier list is?
Anybody have tiers for F-Zero GX?
Game was pretty balanced as I recall, but I remember Black Bull and Queen Meteor being two of the best machines.
Why?
Summoner 2
[ S ] Maia (34) , Sangaril (30)
[ A ] Morbazan (23), Iari (21)
[ B ] Yago (14), Neru (12)
[ C ] Taurgis (6)
Based on how people ranked them on the Summoner 2 board (including me). I like how this turned out, the numbers are pretty significant.
Some quotes of what people said:
Maia
Sangaril:
Morbazan:
Iari:
Yago:
Neru:
Taurgis:
Couldnât tell you. I presume Black Bull is high up there because itâs fucking impossible to kill and can knock all the other machines around, similar to Bowser in Super Mario Kart.
Ah. I thought it was because it was a heavy machine and hence could abuse the back-and-forth drift trick and also could achieve a high default max speed.
Youâre right, its a very balanced game; but I heard someone say something about tiers for it earlier in this thread so I wanted a bit of elaboration.
I played Queen Meteor and Little Wyvern in that game. The fact that they put James McCloud in there was hilarious. Iâm not a big fan of StarYiff, but thatâs still a hilarious homage.
Did you know that Mr. EAD was based off of Mario? I found that out recentlyâŚ
Personally I use my custom machine, a âHeat Coyote 88â, which I nicknamed âDark Ravenâ. Its a light-heavy machine at around 1800 lbs. If I have to use a regular machine I use the Hyper speeder, Deep Claw or Wild Goose.
I donât use custom machines because I originally intended to play F-Zero GX competitively, and they donât allow customs in competition. The only machines I used with any frequency were Queen Meteor, Little Wyvern, Super Piranha, and(CAMAON!) Blue Falcon.
And, yeah, Mr. EAD being a Mario knockoff was kinda obvious because of his nose, mustache, and belt buckle.
Where did you hear this?? Who says custom machines canât be used in competition? One of the major selling points of the connection between GX and AX was the custom machines; ie. the Bahamut!
I recall one of the official tourneys back in Japan was loaded with custom machines.
Oh, really? My bad, then. I wouldnât know.
Final Fight 3 Tiers
I know someone else already did them, but after playing it I will go more in-depth and I disagree that Lucia is the worst character.
Guy: He has the least amount of range, but he is the fastest in the game. His special move is good. Dealing out multiple hits which will fill his super gauge up quickly. His special also goes out far in front of him and can hit multiple opponents. Good for crowd control. His basic combo is also good. Hits fast and deals solid damage. He has a running combo, which is nice but his Elbow strike takes a split second to come out as he slides forward so enemies can back away to avoid the blow. Still, this just means that a Guy player needs to time it better and attack a bit later in the run. The elbow strike has Guy duck low, which can be good for going under punches that enemies might try to throw out. His throws are decent. He has a shoulder toss throw for crowd control as well. His jumping Elbow Drop can be used to start combos. He is a straight up boss killer since he can do tons of damage with no Super Gauge. Elbow Drop > Basic Combo > Dashing Combo > Fireball special really lays on the hurt. His super is solid and he will be getting many chances to use it since his attacks hit so many times. The end of his super can hit other enemies as well.
Haggar: He is the slowest with the most reach. But honestly he isnât even that slow. His special is really good. Deals great damage and his great range since he leans in with his hands as he does the upward swipe with his fists. It hits multiple times which is good for meter building. His crowd control is the best in the game and so are his grabs. He can do SPDâs that deal damage to other enemies as he goes up in the spin, comes down, and when his foe flies from his arms once he lands. All his throws do great damage as well. He can do a flying suplex instead of an SPD if he grabbed his enemy from the back. It does the same damage as the SPD, but it doesnât seem to hit other enemies on the way up, so SPD is better. His super is the best in the game as well. He does a flying suplex followed by an SPD. When he comes down for each slam he can damage enemies below him and when he comes down for the SPD it will cause a full screen damage effect for every enemy. He doesnât build meter as well as Guy or Lucia, though since alot of the time he will be using throws and throws donât build meter that well. Itâs his only real weakness. Still his crowd control makes up for it.
Lucia: She is the second fastest and has the third longest reach. Overall her damage is the worst in the game. Her saving grace is her comboability which is comparable to Guyâs. She attacks many times in her combos and this helps her build meter very quickly. Her running combo is better then Guyâs since she throws out her elbow strike almost instantly and she has more reach then him. Her throws are also better for crowd control then Guyâs due to the angle she throws enemies at. She also has a throw where she knees her foe right in the back and they fly straight forward. Itâs one of the best throws for crowd control in the game. What makes her worse then Guy is that she is far more unsafe. She has two specials. An aerial flame kick and kick DP. The flame kick requires her to jump which puts her at risk since she must land after itâs done. She can jump and do an instant flame kick, but itâs still risky for her. Her kick DP does great damage and it an awesome combo ender. For the final kick she knocks her opponent straight down and they will damage any enemies they land on. Problem is that she is completely vulnerable once the DP is completed as she falls back to the ground. Another problem is that if she is close to the edge of the screen, her enemy will be let out of the kick DP and fall back to the ground while Lucia is still kicking in the air. It also happens when she is near a wall. This makes her a high risk/high reward character. Her super is awesome and she can combo straight into it. She is a boss killer just like Guy since she can abuse her combos and her kick DP without worrying about being attacked by other enemies.
Dean: He is the second slowest with the second longest reach. His attacks do solid damage. He has two specials like Lucia. His first one lets him grab really far ahead of him. I would say about 3 character lengths in front of him. Thatâs some damn good grab range. Dean will also be invincible as he pulls his foes towards him if he lands the grab. But while his throws are powerful, they are lacking in terms of crowd control since his throws involve him slamming his foes into the ground near him or breaking their backs across his knee. His second special has him do a lightning uppercut. It does good damage and stays out for quite a bit. Anyone that gets near him will take full damage. It can also be comboed into, but lacks the great range of basic combo. His super is great. Does full screen damage like Haggarâs once Dean slams his enemy into the ground. Dean actually has an interesting style. He is a fusion of a fighter type and a grappler type. The main thing that keeps him down is his lack of crowd control. If he had that he would be as good as Haggar easily. Still he is alot of fun to play. Electrocuting people never gets old.
I feel the character balance is a lot better in this game compared to Streets of Rage 2 and 3. Everyone in this game has things about them, that makes them effective. In SoR2 and SoR3 only 2 characters are worth fucking with in each game and the rest donât matter really.Thatâs not to say other characterâs canât beat the game, but the lesser charactersâ donât have much appeal compared to the best ones. I feel like everyone in Final Fight 3 brings something to the table.
*Sigh
If only Lucia was safer.