Pretty good list here. Flamethrower is useless as crap. I seriously think it was a filler missile combo since they needed one for each beam.
Thanks. ^___^
Has anyone tiered F Zero X fort n64?
I started playing again, but I donāt have all the cars yet so I canāt make a list myself. I remember Blood Falcons car being pretty fucking awesome.
Fire Stingray was bork too.
Thatād be really hard to do⦠the ābestā machines are incredibly tough to use with the whole gap between sliding/drifting. Anyway I know the most used are Night Thunder and Hell Hawk with sliding, and Twin Norita for drifting. I think Wonder Wasp and Red Gazelle are pretty decent tooā¦
Ninja Gaiden 2 Weapon Tiers (help me out if anythingās wrong/imprecise):
S:
Eclipse Scythe- This weapon is unbelievable. High damage, great crowd control, the air combo rapes bosses and normal enemies alike, etc. By far the best weapon in the game.
Dragon Sword/Upgrade- Thereās nothing wrong with this weapon. Good damage, good crowd control, everything about this is good. Triple Flying Swallow and Izuna Drop own. Use this if nothing else seems to work.
A:
Dragonās Claw+Tigerās Fang- On one hand, this weapon does more damage than the Dragonās Sword. On the other hand, it has horrible crowd control and whiffing an attack means death for the most part. Itās a great weapon, but you have to be careful with it.
Lunar Staff- The UT. That is all. Itās UT is so good that it automatically puts it here. Plus, as a weapon, it has good range, power, and combo potential. But seriously, the UT. Itās that good.
B:(this is where things get fuzzy. I need help here)
Kusari-gama- This weapon has great range and crowd control, but itās low damage output means that you have to do huge combos in order to kill enemies.
Falconās Talons- Little range/crowd control, but decent combo ability and speed.
Tonfa- Read above.
Vigoorian Flail- Read above.
Not tiered- the final weapon in the game.
There is one serious problem with the game, though: The enemies themselves. I donāt know who thought it was a good idea to make every enemy either have infinite super armor or spam projectiles with zero lag afterwards. They really limit what you could do in this game and they kinda force you to use certain weapons. Enemies either shoot near-instant rockets/shurikens/arrows/etc., or they do unblockable grabs for ridiculous damage.
Not bad, but could be better. The Lunar Staff should be before the Twin Blades, reason being that they provide much better crowd control and damage after level three. I am sure that the twin blades bring in tons of damage, but for the most part it can be really unsafe. So it comes down to the whole safe vs. unsafe thing.
After level three on the claws, they can kill a purple demon in less than three hits and not to mention that since the speed of the weapon damn near negates the lack of crowd control since you can flow from one target to another without a hitch. So with that said, this should be bumped up above the Gama.
The Flails provide great single target domination and aerial combos which can get you out of trouble. Even with the lack of cc (got tired of writing crowd control) it provides enough time after the air combo to throw shit and begin more shenanigans to another foe.
The tonfa is a different story⦠for I have not used them at all.
As for the Archblade of the Fiend⦠it falls under the twin blade, but man it rapes everything. If it was not for the fact that you can hover in the air with the scythe ( Jump up and press X twice and then proceed with Y until you hit the ground) this would be above it without a doubt.
I am more than happy to discuss this in further detail if needed.
Since we are tiering Ninja Gaiden games, does anyone wanna tier the Ninpo for Ninja Gaiden Dragon Sword?
I know Art of Divine Life would be number 1 at God tier since it restores all your health, which is amazing for this game.
First off, almost EVERY class that has any desire to do physical damage will max STR UP. HP UP maxed for everybody. For most classes you will also take TP UP 5 or 10. After that, itās more specific as to what stats you will bother taking points in.
thoughts onā¦
the new classes:
War Magus is only good with a Hexer. Otherwise they are just crappy medics. With a Hexer you get unlimited TP via Cursecut -> Transfer. Also Sleepcut does a ton of damage and can take out normal fights pretty well. Without Hexers they donāt do enough damage and donāt heal enough to be worth a spot over a regular Medic or damage dealer. Force Ability is nice, though⦠complete heal for everybody.
Gunners are typically a better Alchemist for general use- no need for TP to do most of their damage, good enough in boss fights to set up chasers or pick on weaknesses. Not quite as good as Alchemists at pure weakness bashing, but better for everything else. Ricochet is a pretty good boss-fight attack, multi-hit and all. Force Ability is pretty lame, stun and fast⦠still not bad. Medishot has some value, you can drop an elemental shot (or two) if you have other characters to cover those elements in your party⦠or you could drop Medishot if you have a medic, though Medishot is pretty economical.
Beasts are more durable, more damaging protectors⦠but you really have to plan their skill tree well, since Loyalty (their core skill) is prone to getting your Beast killed, and their skills level up really weird. Kinda hard to figure out sometimes, but theyāre often worth the effort once you know what youāre aiming for.
the old classes:
Hexers are SO GOOD now. Debuffs are a lot more useful since enemies are stronger and thereās more class synergy going on. And Revenge is the most stable high damage spell (canāt be resisted or damage reduced, no stupid requirements besides low life) so low-life Hexers with HP equips are brutal. Revenge 10 costs 19TP to do 255% of the difference between max and current HP- so youāre looking at like 1400 damage at relatively low levels. Glass cannons to the extreme (like, running around with 10 HP all day). Force Ability is pretty good, mass multi-status attempt on all enemies with high percentage for them to stick. Only one status at a time can stick, though (well, stun can as well) so it goes down the list from nastiest to less painful (death to like⦠poison or paralyze, I forget which).
Medics mostly focus on max Cure 3 and Salve 3 (which only cost a little more than their 2nd level equivalents). With no Immunize, they actually have a lot of points to spare for whatever else. CPR has some uses so itās nice to have on hand (and youāre not exactly putting points into Immunize) and Phoenix is a really handy skill to put 1 (ONE) point into⦠which also means having Revive 10, which is still generally a waste of TP since you will have money for revive meds of whatever variety by the time you get Revive 10.
Survivalists have a few must-have skills- maxed Stalker (for nearly 0% encounter rate) is the big one. Ambush and Sagacity are good to have as well, though in actual fights their primary skills are Trueshot or 2-Bolt, and Apollon as always. Force Ability is pretty lame, all things considered, but itās there?
Protectors are more or less shoehorned into the same position as before- mostly there for maxed anti-fire/ice/volt. Front/Back Guards are useful for early game, I guess. Force Ability is really nice to have available, though- take 0 damage for a turn.
Landksnecht is still primarily a damage dealer, chasers are the main thing since you can use them with axes now and more enemies have physical resistances. Allslash or Deathaxe are the main non-chaser skills for their respective weapons. Max weapon of choice.
Ronin are way better, thanks to not needing stances anymore. Midareba is still the main boss killer, so with all that investment into Overhead you will probably take Orochi as well, so you have a fire attack to go after weaknesses/skip physical resists and also for chasers to get extra attacks. Not much else to say, new skills are pretty decent and arenāt bugged all to hell in the US version I believe. Force Ability is sloooooooooow but does huge damage (like 500% or something?) and has a big instant-kill chance.
Alchemists⦠TP costs went up, sigh. Analysis is great, especially with maxed Dampen (Hexer skill, reduces resistances- at max, it shifts them enough for a lot of enemies to suddenly be āweakā to elements they werenāt weak to before). Mostly for targeting weaknesses and blowing them up, though Megido is a nice new nuke, and they have a really nice Force Ability that just blasts all enemies for un-typed damage (ie. AoE Megido on crack). Until your gear/stats/levels catch up a lot on other characters, Big Bang is probably your biggest damage attack.
Dark Hunters are really good. You donāt really put much into all binds (let their ultimate whipās 400% force generation and their Force Ability handle that if you want to use Ecstasy)⦠their big skill now is Climax, which now is guaranteed to instant kill non-immune enemies once their HP is low enough⦠for maxed Climax, itās under 55%. EASY. And it works on a lot of bosses as well. Youāll still level a few binds to max, since max binds work pretty often and itās nice to have a few key ones on hand (arm, head mostly). Force Ability attempts to fully bind the target, great for Ecstasy of course.
Troubadours miss Relaxing =[ Bravery, Stamina, Health are the big songs, Shelter with some situational use since Immunize and Defender are both gone. Erasure is still good, and you can play around with their resistance songs I guess. Not much else to say, really⦠Relaxing was such a useful ability and they didnāt really get something in return.
As for tiersā¦
Probably along the lines of:
S- Hexer, Dark Hunter
A- Medic, Survivalist, LS, Ronin
B- Protector, War Magus, Gunner, Alchemist, Beast
C- Troubadour
Hexers and Dark Hunters are probably the best. Huge, game changing combat abilities. Hexer with synergies (War Magus especially), great debuffs, and REVENGE. DH for Climax and the Dominator whip.
Medics are still important, LS and Ronin are kinda interchangeable damage dealers and Survivalists have a lot of utility still. LS has more synergy with elemental damage dealers and can be an absolute monster with chasers in a boss fight, but Hexer can just Revenge their way through most fights. Ronin for simple standalone damage.
B rank and below just donāt add a lot to the party as individual members. War Magus does give āinfiniteā TP via your Hexer, though, but otherwise heās pretty worthless. Protector is still mostly for end-game dragon killing, Gunner and Alchemist are more or less preference, Beast is wonky.
Troubadours are just⦠=[
Force ability also acts like a weaker-Immunize, too. So far, the War Magus has been the only healer Iāve needed ā Iām actually not that far into the game (third stratum), but if War Magus is good enough as a healer towards then end, then Iām not sure what a Medic would bring you that a War Magus doesnāt.
Also, their Cut skills ignore any resistance (theyāre completely non-aligned to any element) for what itās worth.
Yes, absolutely agreed, though Gag is worth putting points into. Not sure how good a Bait/Magibait build would be, but they are the best FOE killers now, with only Hexer matching them.
Iāve also noticed that theyāre fast as hell this time, as opposed to simply āvery fastā. They have a lot going for them this time around.
Unless War Magus is really bad at end-game healing, I think they should be bumped up. And are Troubadours really that bad? Full party buffs could still have their uses.
Other than those two, I agree with the list.
War Magus healing is pretty weak compared to Medic. Even if you decide to skimp on TP a bit and go Cure/Salve 2 instead of 3, their bonuses from Healer 10 and better TEC growth far outstrip the War Magusās healing abilities.
War Magus is pointless without a Hexer. Poor damage, mediocre healing (itās okay but not worth a spot over a Medic), etc. With a Hexer you can get by thanks to infinite TP and all those debuffs keeping you from getting hit too often, and in everything except a boss fight you should be killing things before you get hit. Status-cut skills (mostly Sleepcut and Cursecut) give WM decent damage and some utility but thatās only really if you have a Hexer.
Out-of-battle healing, WM is fine since heāll just get all that TP back with a Hexer. But if you just needed out-of-battle healing you could probably get by with a Protector or Beast ;(
The way to look at it- you donāt need another class just to make Medics a valuable, viable team member. You need a Hexer to get the most value out of a WM⦠but the Hexer is fine on his/her own Revenge blasting everything so itās not like Hexer is shackled to WM.
The only real trouble with Hexer/Medic is in a tough fight, you might have to Salve 3 and then you lose your Revenge cannon for a while.
WM has utility, but so does everybody else in the B rank in my list. Ironically enough, both WM and Alchemist rely on Hexer quite a bit. Hexers are too good.
Troubadours still have good buffs⦠just nothing new. Nihilo is pretty much just AoE Erasure, which is nice to have, but really⦠they donāt do anything but buff, and their buffs arenāt even that essential (no Relaxing hurts a lot). After Bravery and maybe Stamina, their other buffs are mostly AoE weak versions of another classā buff. It seems more worthwhile to debuff enemies in EO2 anyhow. If they had a bit more utility (some kind of damage skill or useful heals, or if Shelter didnāt just add a few points to your DEF) then theyād be better. As it stands, the other classes are just more useful.
LS might actually be a bit closer to B⦠chasers are their big selling point and while chaser chains are brutal, I dunno if theyāre good enough standalone to be up there. Still⦠they arenāt shackled to one class, any number of classes can provide elemental damage and thereās plenty of element attack items. So Iāll leave 'em there for now.
I am back for another round of NG2 stuff, this time the magic has the spot light. My review of this is based off all around effectiveness (normal enemies, mini bosses, and the boss of the stage).
Art of the Void is tops in my book due to the fact that after you get this to level 3, it becomes an anything slayer. Anything in its way dies or suffers major damage. The only bad thing is that it has a lack luster targeting system, and you can miss with it if you manual aim.
The Wind Ninpo clears room with ease after level 3, before that it functions just like the Void Ninpo but lacks the damage. At level 3 though⦠well can you say mass decapitation, because that is what will happen if unfortunate souls get caught.
The Flame Ninpo is in the middle of everything. It serves well through the whole game, but it lack crowd control (only targets up to three at level 3) and damage (sure it is an insta kill for ninjas, but everything else stays up)
Flame Phoenix is only useful for combos and damage, the thing is that the damage is only useful only when you are in close.
Well this is my little list. If you have more info or think it needs to be changed feel free and do so.
Ninja Gaiden DS Ninpo tiers (as of now):
SSS+: Art of Divine Life (Youāre Get out of Jail Free card in this game. Completely broken)
S: Art of the Inferno (nearly 5 seconds of aim-able rape. They say itās weak, I feel that it kills enemies quite easily)
A: Art of the Hurricane (kills multiple enemies at once. Thus, itās good)
B: Art if Inazuma (slow but strong, can potentially hit multiple enemies)
C: Art of Ice Storm (kinda like Inazuma, may be better or worse)
D: Art of Piercing Void (very strong, but only hits 1 enemy. For bosses, you want to use Divine Life, end of story)
E: Art of Fire Wheels (okay. You have 1 ninpo bar which can be used to either fully heal yourself or rape enemies left and right. Why the hell would you want to put a shitty shield instead of using anything else?)
If anythingās wrong, tell me.
Resident Evil Outbreak
God Tier
-Mark
-David
-Cindy
Top Tier
-Kevin
-Alyssa
-George
Low Tier
-Jim
-Yoko
Resident Evil Outbreak: File #2
God Tier
-Cindy
Top Tier
-Alyssa
-David
Mid Tier
-Kevin
-Mark
-George
Low Tier
-Jim
-Yoko
I feel like Art of the hurricane should trade spots with Art of the inferno. Itās basically a suped up version of inferno.
The Hero is number one for DQ8 tiers.
Falcon Slash is a boss slayer and is just plain stupid with Uber Falcon Blade. He also gets the Uber Miracle Sword. He is a great healer with solid stats all around. And he gets the MP usage reduction traits. So he can abuse his healing abilities alot. Also Falcon Slash takes no MP. Thatās just busted. He can down the fisticuffs route early for thin air which will murder group encounters and he has the mp to make good use of it. Spears can give him solid abilties vs bosses and normal enemy encounters and itās good for slime hunting thanks to lightning thrust. Gigagash is ok. Not amazing, but better then the other Ultimate Skills.
Andā¦there is Dragon Soul. Holy shit. The damage is just ridiculous. This can do in the thousands with oomph and a some tension. Even without those boost itās still crazy good.
Hero = Beast
But everyone in DQ8 is god tier anyway. All that you can tier is the order they are in.
I saw some tier lists for FFT but since WotL has been out for some time, they should be revised⦠especially since multiplayer is now a factor.
NOTE: Iām making this tier list assuming that someone DOES NOT exploit the level down / level up glitch to obtain max stats on all of his characters⦠otherwise Reis would be nothing more than a generic, Orlandu wouldnāt be as good as he is and Luso would be just the same as Ramza. One of the main differences between Top Tiers and High Tiers is that Top Tiers have great stats.
God Tier:
Rapha - yup, Rapha. Substantially improved, she can deal most types of elemental damage, status effects and even non elemental damage. Itās easy to deal 999 damage with each hit with Divinity even with low MA.
Her abilities cannot be avoided and since they are both aoe and multi-hitting, they can kill multiple enemies in one turn or strike down someone with manafont / mana shield with two consecutive strikes of the same ability.
Since Faith has no effect on her damage, it doesnāt matter if your enemyās faith is low⦠and you can keep yours as low as you want.
Sheās truly a beast.
Balthier - vast equipment possibilities, highest speed in the game (both in terms of multiplier and growth divisor) tied with Ninjas, except that you can level up Balthier as a Sky Pirate from level 1 to 99 (you can also with Ninjas, but itās more complicated: you either have to level their jobs up when they are still level 1 in multiplayer missions and then keep them in the Ninja class from level 1 to 99 or invite high level Ninjas). Plus, he has Barrage⦠again, since itās multi-hitting, itās one of the only abilities capable of killing someone with mana shield with a single ability without having to waste two charactersā actions or giving your opponent the chance to recover his mana with Manafont⦠and it has a 100% chance to hit.
Top Tier:
Reis - best stats in the game by far, natural dual wield⦠sheāll end up using genericsā skillsets mostly (Martial Arts, Iaido); thatās not completly bad, but since you canāt use Math in melee mode, her power is somewhat more limited. Her main problem is that she canāt naturally equip swords, so you canāt give her Arcane Strength + 2 Rune Blades and that her only way to kill someone with mana shield outright is with two melee attacks or with her Holy Breath, which isnāt as reliable as Raphaās abilities and itās Holy, while Rapha can choose from many different elements and a non elemental attack.
Orlandeu - great, great stats⦠pretty good skillset⦠always hitting, decent range, no charge, some cool additional abilities aside from damage, which is high btw (drains life, MP, breaks equipment)⦠itās sort of aoe too, but itās not multi-hitting, so you canāt take out someone with manafont + manashield with a single ability with Orlandeu, unless you have dual wield, use a normal attack and hit with both swords. This is a huge limitation.
As you can see, the only reasons why I put Balthier and Rapha in God Tier and Orlandeu and Reis in Top Tier is because the first two can hit a single opponent more then once in a single turn with reliable abilities that can reliably hit. I know that anyone with Dual Wield could theorically kill someone with Mana Shield + Manafont with a single attack, but Rapha and Balthier have a 100% hit chance, they are not limited to dual wield-only weapons (actually, Balthier can use Barrage with anything: guns, spears, swords, etc) and they can do that from a distance.
Also, while Dual Wield is a good ability given the chance and it can be quite effective against mana shield + manafont, itās effectiveness is limited to non-existent against people with Reflexes, Blade Grasp, Parry or other reaction abilities.
Marach:
Somewhat like Rapha. The only catch is that his abilities are also Faith-dependent. This alone would make him jump to Mid Tier, only that they are based on LOW Faith! This makes him a fearsome enemy of anyone who thinks that keeping his Faith low is good to avoid magic attacks, and that is most of the people youāll be facing in melee mode. Plus, by keeping his Faith low, heāll be mostly immune to magical attacks⦠unless they come from Rapha or⦠well, another Marach!
Apart from this catch, he still has everything that makes Rapha good and then some: a natural movement speed of 4 tiles and the ability to equip rods.
High Tier:
Ramza - good stats as a Ubersquire, great equipment choices, female MA, decent additions to the basic Squire skillset like Shout and Ultima (actually deals good damage with a high MA).
Beowulf - great character, he would be definately Top Tier or even God Tier, if not for two major factors: the effectiveness of his abilities is not just MA dependent, but itās also Faith dependent⦠forcing you to keep a high Faith and making you less effective to not effective depending on your opponentās Faith, and the second one being that most people will be immune to status effects.
Heās great though⦠and very badass. Heās always been my favourite character.
Agrias - watered-down Orlandeu clone with some good ranged aoe abilities that always hit and require no charge time⦠with a little chance to cause some status effects. Sheās female though, thatās her saving grace.
Mid Tier:
Meliadoul - another watered-down Orlandeu clone, sheās a she just like Agrias, which is a plus⦠insane PA growth divisor, great abilities⦠she woud be Top Tier instead of Agrias, if it wasnāt for the little fact that her abilities are not aoe and that they are completly ineffective against anyone with Safeguard on most or all of his characters⦠that is almost anyone with a working brain in melee mode.
Luso - see Ramza, just with less MA.
Cloud - heās like those ādo it yourselfā things: you need a lot of time, effort and love to make him good. In the end, youāll come up with something quite decent but somewhat flawed and slightly inferior to the norm⦠but youāll probably be proud of him and love him as if he was your child.
His stats are somewhat decent actually⦠his Limits are not completly bad, but they require a Materia Blade to work (God punish those who thought of this limitation). They are MA based, which is a little worse than his PA in his base class, but luckily they donāt consider Faith. He kind of requires Swiftness to survive, but then you wonāt be able to equip Safeguard, so people can just destroy your dear Materia Blade and well, thatās it.
Finishing Touch is pretty good, but not so good without Swiftness.
Meh.
Low Tier:
Mustadio - Balthier with crappy stats, crappy equipment options and a very limited skillset.
Worker 8 - too limited.
Byblos - again, too limited.
Anyone could make a tier list for Legend of Mana weapons?
Oh, and Xenogears too!
I can definitely help you out with Xenogears tiers, although I think some were posted earlier. Iām going to post tiers with the assumption that the player didnāt abuse Drives (because then any character could be excellent)
On Foot
God Tier
- Citan (Sword)- His attacks are really strong (almost as strong as Feiās), retardedly fast, and he along with Billy has the only feasible set of support/healing Ethers in the game. His HP is excessively high to the point where his physical defense (which is really really poor) is negligible
- Emeralda (Teenager)- Except for her HP (which is balls), she has the highest stats all-around and sheās the fastest character in the game. She is the best general offense character due to having strong Deathblows and being the only character with useful attack Ethers in Disc 2 since you lose Elly for good before Disc 2
- Fei- He has the most and best Deathblows and he has great stats all across the board except for his Ether attack rating (not a problem since his Ethers are mostly crap). Once he masters Yamikei, he WILL have the best damage potential in the game
Top Tier
- Citan (Fists)- See Citan as above except with less (though still great) attack power due to the lack of a sword
- Billy- Billy is the best healer in the game and he has the best supportive Ethers. His stats are above average (except his average HP). His Deathblows do lots of damage, although theyāre a pain the ass to learn due to having to track his ammo, which makes Billy the most expensive character to upkeep as well. His Ether Gun (Square button) can heal the enemy if youāre not careful, but his damage will almost double if Citan is in the party since Citan and Billy can give enemies elemental weaknesses.
- Emeralda (Child)- See Teen Emeralda, except that child Emeralda has lower stats across the board. She still outclasses Elly unless you equip Elly as described below
Mid Tier
- Elly- She sucks at first, but she attack Ethers will become the best ones in the game and she has decent Deathblows. She dies easily though and you lose her before Disc 2. Emeralda outclasses her completely, though Elly rapes things with the Economether and Ether Doubler equipped.
- Bart- His Ethers are hella useless and his offense, though acceptable sucks in the face of better characters. Everyone above Bart on my list has better damage potential, plus Bart is one of the slower characters. His attack power often suffers because his whips are spread apart pretty widely
Low Tier
*Rico- He is too frigginā slow, his HP is mediocre for the āStrongmanā archetype, which causes him to get his ass kicked easily against Ether using foes due to his shitty Ether Defense. He also has the lowest Evasion in the game. To make it worse, two of his Hyper Deathblows are grapples, meaning that they donāt work against tiny or large enemies. :mad:
Crap Tier
- Chuchu- She has good spells, but the lack of Deathblows kills her usefulness. She also joins so late that your Citan and Billy are both better established and equipped to do support/healing
- Maria- She just sucks out of her gear. All her stats suck and her spells are useless compared to other charactersā Deathblows.
For the Gears, Iām only going to tier the Gears that are available at the end of the game. I would only waste my time writing about Gears like Weltall that have long been obsolete.
Super God Tier
- Xenogears- This Gear kills everything for free.
God Tier
- Weltall II- This Gear has high stats in everything as well as System Id, which lets Fei hit Hyper-Mode without working up to it. Bosses cry when they see Weltall II
- Siebzehn- This gear has the highest HP and attack of all the Gears, even though it is slow. Since Maria has no Deathblows on foot, she can use Deathblows in Siebzehn without learning Deathblows on foot. Maria is definitely in her element while in her Gear.
Top Tier
- Fenrir- Above average stats as well as a Sword makes this a very destructive Gear.
- Crescens- This Gear lets Emeralda keep her status as the most versatile character, but Crescens has pathetic HP compared to every other Gear available
Mid Tier
- Omni Renmazuo- This Gear is mediocre in everything, except its accuracy which is the best of all the Gears. This Gear is disappointing considering how badass Billy is out of a Gear, although the Jessie Blasta makes this Gear useful for against groups and smaller bosses (like one of the orbs before the final battle)
- Omni Stier- Ricoās Omnigear is outclassed by Siebzehn, except for its very slightly better speed. Rico just canāt catch a break can he?
Low Tier
- Andvari- This is the first Omnigear that is acquired, which makes Bart required in a lot of the Gear battles late in Disc 1, athough this Gear does show its age as other Omnigears are procured. The Yggdrasil Cannon is basically the Jessie Cannon gone retarded (so we know its not on the same hemisphere as the Jessie Blasta). Bart basically becomes useless both in and out of his Gear by Disc 2
Crap Tier
- Giant Chu Chu- Piss poor damage and a useless healing spell. Why the hell was Chu Chu made playable?
Itās all about dat FEI FONG WONG!!!
Get at the CONTACT BITCHES!!!
I could not agree any more than what you have posted. You did well.